Thanks!MagPeter_inDomi said:Excelent job with the history behind all the factions
There should not be any problem with using the latest WB version.ampz said:what warband version does this mod use?
Unfortunatly the flag that is supposed to make troops unkillable does not work. I had written "The undead are unfortunatly killable despite their "unkillable" status and I will have to rethink their role in the future." on the main page but somehow I had not noticed that the main page had gotten messed up (will probably fix it tomorrow) and hidden under "Credits:". I have probably yet to change the lore to fit the gameplay but in the latest version I made the regular cultist troops one tier stronger and created a simple necromancy script that allows the player to turn prisoners into undead soldiers. So rather than being weak unkillable troops, right now they are actually more like bonus troops you can get by capturing enemies.picard65 said:For what i could have read undeads are supposed to be unkillable useless their master die, or go close to death, but i se a problem here, i win a battle, and i had some scheleton soldier that actualy died, is the fact that they can't die only lore wise or it's something bad happening here?
Sort of, yes. I had to create a new mod thread (this one) once because the old one only had one post and I could not fit everything in. The normal is at most three posts but this way it is easier to keep track on where you are reading and for me to organise the texts.Reus said:I don't want to be an ass or anything...
But do you really need 4 posts for the OP?
Thanks. I hope I get the time to make them better in the future as I have new ideas and skills.ampz said:thanks for the reply. i really like the factions you created.
If you want to add new factions and villages you will have to look up tutorials on this forum.Hayran said:How use some factions in my game? I want to add some factions and villages in Floris mod folder.
I did not like the ''underdead'' fac.
Sorry, my dream was destroyed as well when I found out that immortal flag does not work but I was fairly pleased with the solution. Not sure what skill the necromancy script is based on and I can't check right now but it could be surgery.picard65 said:Damn, you destroyed my dream of an army made of undeads that will try to kill anyone in the world whitout need to buy new troops but they can resupply simply by fighting enemy
Is the chance to turn enemy captured into undead based on your persuasion? and about that, even if i got the message that the ritual was a failure and the prisoners are dead, well, they stay here.
EDIT: now that i think about it, i can made something similar by editing my "surgery" skill, if i do a similar game i surely don't want meat on my army, so it shouldn't be a problem.
Unfortunatly not. I do not have much time as I study full time. In Januari my stationary computer broke but luckily my mod stuff seems safe. Since then I have turned to Medieval 2 modding on my lap top. It should not take too long now before I finally get my self a new computer but do not stay up all night waiting for this mod. I want to finish it and add new things but there are so many things I want to do or should do but so little time. There is also the looming threat of Bannerlord making minor mods like mine irrelevant...Dokka said:Are you still working on this mod?