kraggrim said:When I accept the mission to train some recruits up to top rank I get a warning message:
Nikephoros said:By the way, will there be any way to reward certain particularly successful soldiers who kill the enemy general\get the most kills\make some particularly impressive shot, in exchange for morale bonuses?
Or to maybe pay for the troops' funerals, also in exchange for some morale?
kraggrim said:1: After capturing a town I left my men there and requested ownership of it. When I came back (less than 2 days later) their info and equipment had been reset:
The town had still not been assigned at this time.
kraggrim said:2. I left a big stack of veteren archers in one of my towns. When this town was sieged I joined the battle. None of them were using the equipment they'd picked up, all had the standard equipment. Is this a known design limitation or a bug? (When I took them back into my party they were back to using the varied equipment they'd picked up along the way, info intact).
Ah apologies, I didn't read carefully enough. That certainly sounds like a good implementation of this feature!MitchellD said:Yeah, that was expected, it's mentioned under "Known Issues" in the OP (last point). While we're on this way topic, the way I'm planning to handle that quest is to have it so that those troops you gain are unkillable as long as the quest is active and when you complete the quest you return the specific men that were given to you by the lord/king. If you fail the quest by not returning them by the time limit they revert to being regular, killable troops to prevent it being exploited.
I see, just wanted to check. It was only noticable in this case because I'd just stored a big chunk of well-used troops there, so I was conscious of their regular equipment. Normally I don't think it will be much of an issue, the player will probably have their vets with them.Yeah, this is a design limitation. For various reasons I can only give troops from one party all the correct gear and faces in battle. I might possibly have to deal with this by merging the two parties at the start of the battle and then figuring out a way to split them back appropriately at the end of it when it's your own garrison as the allied party. Either that or I'd have to make some huge changes to how battles are handled. Maybe when I release the source somebody more clever than I will figure out a way.
If I could just figure out a better way to assign faces in battles I wouldn't have this issue and everything could be much nicer.
Comrade Crimson said:Images aren't working in the spoilers buddy.
Comrade Crimson said:What about custom titles or nicknames? Like if a guy has a lot of headshots from a ranged weapon he could be called "Headhunter" Or "Sharpshot" or something akin, or "Butcher" if he's slain a lot of guys. Just small nicknames to give troops for the deeds and legacy they create from time to time; could be randomized a bit.
So say I got a guy named Irwin Lancaster, and he's a sure shot with a crossbow having pegged like 30 guys in the head with the damned thing, he could be Irwin "Sureshot" Lancaster or some such.
Vorchevorsk said:Seems like you can't add new troops using Morgh's, the new troops don't equip anything in their inventory. I'm guessing you have to wait for the source?