feuerzeuge
Sergeant at Arms
HERE'S ANOTHER SPACE MARINE!
feuerzeuge said:So I've come to a crossroads of sorts. I've been making heavy weapons as of late, and I'm now unsure how to handle them. So far I'm using the firearms skill for pistols, and the crossbows skill for all two-handed ranged weapons. Archery is Sorcery and Throwing is Throwing. Now, so far I'm only going to be using throwing for grenades, knives, and axes, but I could replace it with sorcery and replace archery with heavy weapons, which would come with the added bonus of tying a skill to heavy weapons and freeing up some animations for more psychic powers, although I'd have to lump grenades in with pistols, if that's possible. (Then again, I could remove them altogether.) But I don't want the skill to give a damage bonus to heavy weapons - is it possible to remove the damage bonus from power draw? Anyway, I could use some input on this.
feuerzeuge said:although I'd have to lump grenades in with pistols, if that's possible. (Then again, I could remove them altogether.) But I don't want the skill to give a damage bonus to heavy weapons - is it possible to remove the damage bonus from power draw? Anyway, I could use some input on this.
Rule zum Rabensang said:wow, i want to punish my enemies with this plasma beauty...
feuerzeuge said:although I'd have to lump grenades in with pistols, if that's possible. (Then again, I could remove them altogether.) But I don't want the skill to give a damage bonus to heavy weapons - is it possible to remove the damage bonus from power draw? Anyway, I could use some input on this.
mm, i'm not sure if grenades/throwing weapons should really be taken out, but on the other hand, they're not that important. but yeah, why not throwing them together with pistols/small arms? i guess it would'nt hurt...
about power draw: maybe you could just erase the skill (at least from the character sheet), as you don't need it for any bows. If it's taken out this way, nobody can increase it and nobody gets any bonus from it. just an idea
Geredis said:Why not just make it so you have:
Small Arms (Pistols and Rifles)
Heavy Weapons
Thrown
Psyker Talents
Or something like that? I think it'd work nicely for the most part to divide it into those three categories, since I think there's less difference, relatively speaking, between using a rifle and a pistol and using a pistol and throwing hand grenades, you know?
Kazzan said:Not neccesarily, make bolt shells for a bolter a crossbow ammo. Or maybe you mean bolt pistol?
QuailLover said:To be honest you may need to create new animations for carrying weapons. You could ask the Star Wars Conquest mod, who made theirs. They also figured out a way how to have, force powers, grenades, rifles, pistols, and heavy weapons in it.