+1BaronVonBachenburg said:Hey
I am loving the mod, but after installing the new update and starting a new game i am unable to enlist. When i talk to a lord the option to enlist is not there.
+1BaronVonBachenburg said:Hey
I am loving the mod, but after installing the new update and starting a new game i am unable to enlist. When i talk to a lord the option to enlist is not there.
That's a bug with the script that gets their culture name and applies it in the notes. They have the correct cultures in the map.AkuArmoton said:KratosMKII said:1. I tested this by going to camp > debug options > spawn a castle near london. You need cheatmenu on to do this.AkuArmoton said:KratosMKII said:I tested this by spawning a castle near London and Glasgow was still there. I don't know about the other bug.AkuArmoton said:Any news about the missing Glasgow bug/glitch? In my game Glasgow is located in the middle of the ocean between Rome and Sardinia. I'm currently vassal of Pope, and built my castle at Nettuno if that info matters.
Also for some reason every faction have had casus belli against Scotland and Norway since the game start, going for 300+ days now
Started fresh game using 2.7, and 1. whenever I either build or spawn a castle, Glasgow vanishes from the map.
I also noticed that in main menu, it says 1257AD angry peasant edition 1.13 Enhanced Edition, 2. should it say that? I downloaded EE 2.1 and patch week or two ago from nexus so I should be using right version of the mod
2. Yes. I didn't touch this part yet.
Yep. I did test spawning castle through cheatmenu, and Glasgow vanished! Poor Scots =D
Also, now all lords have their culture set to Finnish, except rulers who don't have culture at all. Some really weird **** going on. Guess I'll try to download and reinstall whole mod again.
EDIT: After downloading again spawning a castle didn't remove Glasgow, but when I built one (at Bologna this time) Glasgow vanished again.
That's a vanilla 1257 thing. Lords get assigned random fiefs at game start. That's why crusader order bases in the levant aren't consistent in new games.manfred_the_unkind said:There is a problem where lords have fiefs that doesn't correspond their titles , for ex : Duke of Bretagne owns Toulose instead of Nantes
Do you have free capacity in your party? You need at least 30 free space.Utumno said:Right, I'm honestly not sure what's causing it but every time there are multiple mercenaries available in the 'recruit volunteers' town menu it glitches out. Causing it to allow you to only recruit one of the company types, no matter which option you click on.
Yep, had more than enough space available.KratosMKII said:Do you have free capacity in your party? You need at least 30 free space.
wirexia said:Many thanks for your work !! Really like the mod
That's a bug and you can't fix it in your end.Field9 said:Your mod work is fantastic.
I'm having an issue with custom troops and not being able set the plural name (it just defaults to "A1 Troops" for example).
Is there any fix or work around for this?
That's intended. You can only hire those nobles if the culture from your fief is similar to theirs.Nezrah said:After changing kingdom culture to a player culture I can't hire regional nobles from conquered villages. After inviting them on hunt no one appears, even if i have only those from europe
BaronVonBachenburg said:thanks, for your time.
wirexia said:Many thanks for your work !! Really like the mod
Thank you for your feedback .Easter Cow said:wirexia said:Many thanks for your work !! Really like the mod