Nameless Warrior said:
Ok so I have an idea which may help with the bandit issue and the fact that kingdom patrols annihilate them before the player has a chance to fight them. I can make bandit spawns which are friendly to the faction they are in but hostile to everyone else. These are some of the ideas I have had although models for them may be a problem.
Empire: Sisters of Sigmar (any female armour OSP?)
Dwarf: Deathseekers (lower level slayers, articulo is helping with new armour and hair vairations)
High Elf: ?
Pirate: Brotherhood bandits (armour already in game)
Chaos: Chaos zealots (just make them friendly to chaos, any other interesting ideas?)
Tomb Kings: Restless dead (mixture of undead troops)
Lizardmen: ?
Night Goblin: ? (maybe snotlings if someone can turn the halfling body into one? or just bandit orcs)
Araby: ? (maybe some kind of religious group which would attack everyone else?)
Orcs: ? (snotlings again or just bandit orcs maybe)
Bretonnia: ?
Dark Elf: Khaine worshippers (armours in mod)
Skaven: ?
Kislev: ?
Beastmen: ?
Nippon: ?
Vampire Counts: Restless dead (same as tomb kings)
Wood Elves: ?
Does this sound like a good addition to the bandits we already have in the game and can you think of ideas for the factions above bearing in mind our lack of modelling capability.
Hey Nameless, great mod so far ! Better than Acok for my taste ! A great bravo to all the modding team !
For Orc, you can make bands of savage orcs. They live in the east of the orc empire, and can also be enrolled in Orc armies (lore speaking) having wild band of them pattoling the badlands would be easy to do (i guess ?) and lore friendly.
For Brettonia: I like the baron leading peasant into battle for honour, you can even extend it to pilgrim looking for knighthood by the way of arms.
For Empire: Fanatics is indeed a good idea, lead by some priest of sigmar of ulfric.
Kislev: Ice witches ! A powerful sisterhood within the kingdom of Kislev and ensure its protections against ALL threat: different religions, foreign influence... They are really conservative/protective which would explain their behavior. This come from the lore of Warhammer, i didn't made it up.
Wood elves: wild rangers with tree spirits. Also very protective toward the forest, they do not hesitate to attack on sight everything that might be a threat.
I will keep studying warhammer lore for other ideas, i hoped i helped a little bit