SP Fantasy Warsword Conquest - New Opening Post

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Mod download and more info on http://www.moddb.com/mods/warsword-conquest

Warsword Conquest (1.168 required)

Greetings Warsword Fans

We are happy to be able to release the next update of warsword conquest. Much has changed from the last version and we hope you enjoy the changes and keep an eye out for updates about the next update which we hope to get out later in the year.

First of all I would like to thank Del for creating the mod and all he has done to get it to where it is today. He has had to stand down as mod leader due to a lack of time but he still plans to be around when he can and he saved the day during these final weeks by fixing a lot of the modelling issues. Without his help we would have had to cut a considerable percentage of the new models but thankfully his know how has meant that every new model we wanted in has made it to release.

Many thanks to gsanders (phospor1) for his innovative ideas and attention to detail which has added a lot to warsword and has opened new avenues which we will continue to explore. He has also done wonders to help streamline the mod and make it run as easily on systems as it can.

Massive thanks goes to Jargon Darot for the countless new scenes which have been added to the mod which have really made the mod come alive and added a great touch of authenticity and uniqueness to the factions. Thanks also to Captain Melon who has also made excellent contributions to the new scenery.

A big thanks to Dankmar (orcs, goblins, lizardmen, vampire counts) and Articcactus (Wood Elves) who have contributed to this update as freelance modellers and have allowed us to refresh many more factions than we initially intended and have also allowed us to fill most of the map with new factions. Their contribution to this update has made a massive difference at a critical time.

Also a big thank you to Polloio for being ever present on both modddb and taleworlds doing invaluable work communicating with our players and those interested in development. He also included some great new character creation options as well.

Thank you to all of those whose work has helped contribute to warsword over the years and you can see all of these in the credits.

Finally thank you to the community for following and supporting the mod. Thank you for your patience during the difficult times and kind words and encouragement along the way.


Warsword Conquest is a total conversion of warbands mount and blade 1.168 based on the warhammer fantasy world by Games workshop.
You can see a greater detail of the new changes for this release in the articles on the modddb website or in the changelog file in the mod root.

There are some known issues which we are releasing the mod with such as faction leaders having the wrong banners, skill reporting being bugged and that script error still happening (albeit less frequently). We plan to tackle those things in a subsequent patch but we are not going to let these things delay the release plan.

The main features of the mod are as follows. 18 factions to join or fight these are :-
Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
Dark Elves, High Elves, Araby, Skaven, Kislev, Beastmen, Nippon, Vampire Counts, Wood Elves.

There are lots of new armours and weapons to purchase in the merchant shops
Each faction has its own troop types and lords which are close to their warhammer armies.
Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti.

The ability to become a player character of every faction race in the game and now halflings.
All new character creation system, bring a warhammer background to your character.
Item Race Restrictions, Player can only wear items which relate to their race.
The player has the chance to obtain magical weapons and armour for themselves.
New map of the old world.
Start on map straight away no starting fight or mission.
Visit, destroy or take over a total of 48 Towns, 109 castles, 216 villages.
Fight bandits including forest goblins, ninjas, amazons and undead.
Large bandit armies can also spawn on the map.
Factionalized merchants sell race related items.
Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders, Mengils Manflayer, Night Goblins, Witch Elves and many more.
83 companions to hire (28 with backstory, 55 generic).
Sell prisoners to tavernkeeper.
Revamped tournaments with special tournament characters and teams. Each faction now has their own mount for the tournaments (apart from dwarf and pirate) and each faction has their own unique set of tournament weapons.

Revamped economy and trading to make merchant builds viable and to make investments and trade runs more lucrative and worth the time required.
Faction patrols around their lands from small foraging parties to large patrols.
Each town and village has correct walkers for faction.
Factionalized Farmers and village defenders, now correct for faction
Villages now produce recruits of owner faction and changes recruit type when taken over.
All new scenes to bring the warhammer world alive.
Ability to change player kingdom troop race when you own a kingdom. Join any battle and choose what side to fight on.

Death cam and battle continues.
Sea Battles and Sea Bandits.
Pre-Battle Orders & Deployment.
Troop Formations.
And much more.

A very BIG thank you to Games Workshop for making such a great Fantasy setting.

Warhammer online and Mark of Chaos PC games for model ideas etc and hours of fun playing time.

Warhammer Fantasy Battle Reporter Forum for all the great Warhammer Army Books (fan made & unofficial).

Featuring Music by nox arcana


This is an honest and faithful attempt to list down all those who works have helped make warsword what it is over the last 5 years. If you notice that anyone that we have forgotten please contact a team member immediately. Thank you to everyone who has contributed.

Warsword Conquest Team

Mod Leader: Nameless Warrior
Co Leader: Del
Coder: Gsanders

Lead Scener: James Dillon
Community manager: Polloio

Freelance Modellers: Dankmar and Articcactus

Contributors and all those who have worked with me on Warsword or Warsword Conquest in the past or helped us out.

Captain Melon
Draegor Redfields
Emperor Milton
Berserker Pride
Crossbow Joe
Count of Flanders
Birger Jarl
Captain Freakout


Latest credits:

Phlpp for his excellent Gekokujo models to make the new Nippon faction and to improve human faces in warsword. Further credits from the Gekokujo models:

Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)
Iboltax's Improved Male Faces OSP
Runico's Katanas

Furok and the Grim age team for the incredibly detailed Chaos and Empire armours.

To the Brytenwalda team with special thanks to Adorno and Phaiak for the sea battles scripting and models.

To the Sundering team (total war) for allowing us to port their models and textures across to warsword. All models and textures in warsword which are from the sundering mod remain the property of the Sundering team. Also credited by the Sundering team for their models:

Electronic Arts, Mythic Entretainment and BioWare for some stuff from Warhammer Online used on this mod.

Black Hole Games for some stuff from Mark of Chaos used on this mod.

Credit to Theddd1 for the many hours he spent porting and tweaking the Sundering armours and also to del for further tweaks changes.

Crusader Way to Epiation team OSP for the new Araby models

b@rtu$ for The Deluge mod use for the kislev faction

Dodge concept coding: Xenoargh, then extended by GSanders and Nameless Warrior

list management system OSP: List manager Lumos, The_dragon

Sea Traders - Duh & Caba'Drin then extended by GSanders

Mordechai: prisoner talk OSP

Female Faces OSP - Corprus
Women's armors - Corprus

Grenades OSP - Beaver, then changed by ScreamingCommie and Duskvoyager

Battle Mini-map OSP: Rubik

Dunde -Dynamic Troop Trees OSP

Economy changes GSanders
Trade routes remade GSanders
enhanced water to land icon flip: GSanders
fast racial prejudice GSanders
remade kingdom parties GSanders

Encumbrance check Windyplains, modified from Silverstag
memory slots assistance: Windyplains slots.xls in Silverstag

Wife as a companion OSP: Lathrael

PBOD Caba'drin

W.R.E.C.K. by Lav,

pegasus armory konrad

LOTR Docm30

Elven weaponry Addonay

weapons of darkness dimastrick

TESIV weapons Credit to various:


rubik for the troop tree presentation

Alex_NG for thePermanent Camps

Birger Jarl for some texture changes

Polloio and Captain Freakout for character creation blurbs

James Dillon scene contributions:

All Dwarven castles and towns interiors and exteriors. Bugmans Brewery village.
All Chaos castles and towns interiors and exteriors. Selected villages.
All Skaven castles and towns interiors and exteriors. All villages.
All High Elf castles and towns interiors and exteriors (except Tower of Hoeth). All unique villages.
All Wood Elf castles and towns interiors and exteriors.
All Goblin castles and towns interiors and exteriors.
All Beastmen castles and towns interiors and exteriors.
All Lizardmen castles. All Lizardmen castle and town interiors.
Empire castles and towns: Marienburg, Middenheim, Talabheim, Altdorf, Nuln, Castle Reikgard, Wolfenburg, Castle Berbres. Altdorf castle interior.
Orc castles and towns: Iron Rock, Karak Eight Peaks, Da Mighty Fist, Grom Peak town interior,
Dark elf castles and towns: Clar Karond, Naggarond, Dark Elf castle interiors, Dark elf town taverns.
Other castles and towns: Khemri, Lashiek, Pirate King Fortress, Mousillon, Castle Drakanehof, Drakenhof town interior and exterior.
Captain Melon Scene contributions
Tower of Hoeth, Black Fortress, Boar Fangz, an orc village and some contributions to Iron Rock and the Dark Elf scenes.

Ship icon over water
New economy/enterprises (an enormous amount of work went into this)
Gender dialogues
Sea traders
Drowning code and enhanced dodging
Optimised code for mod performance
Optimised list system
Racial prejudice system which effects prisoner recruit and party morale
implemented mini map
Increased cheat mode reports
Implemented troop tree viewer
Increased kingdom parties
and many more vital under the hood changes to many areas of coding.

Faces by Corpus
Fantasy OSP by Kirill

If I have forgotten anyone please contact asap


Credits for past updates:

Thank you to all of the modders of Taleworlds and mount & blade for models, osp packs and coding etc,
Big thanks to the TLD team for making their mod OSP it has been very helpful to us.
Caba'drin Pre-Battle Orders & Deployment
Motomataru Formation coding
Ruthven, Caba'drin and Duh for Sea Battles
Trade Goods Mod by Lav
Freelancer Mod by taragoth, Caba'drin, Duh, Sunhawken, Monnikje, Sayd Ûthman and Swordyke
MadVader, Caba'drin and kt0 for after death cam and battle continues
Delzaros for UI Pack
Veleran for troll
Bloc for Northerner Horses
TES4-OSP-Weapons by Nexxon
items and armour from Age of False Innocence by Shredzorz
Wheene and Nema for original base orc models from the daydream mod.
Nema and team for daydream weapons pack
Highlander for boar mount
Barfs Skeletons and Skeleton mount
Spak OSP_Items pack and rigging some models for us.
zombies heads,Ogre body,skull masks,skin shields by -IYI-O-R-T-
lots of banners from Requests for custom banners and The Hall of Heraldry topics thanks all of the banner makers there.
Narf's Plate Armour Pack
Narf's Men at arms pack
Flintlock Firearms OSP by Llew
CounterPoint391 for the shurikens and Coloured Lances
Faradons item pack
All from the communityhelms team.
Runico for special weapons models etc
Lui for Swords osp
Ficus's Roman Pack osp
some coding for hand cannon, camel and textures etc from Blood_and_Steel by xenoargh
Some orc banner art by Sumicus
Sonyer's item pack thanks to Sonyer, Narf , rgcotl , sumskilz , Sarrie
Njunja osp pack
Goat from Brytenwalda mod
dog model from 3dmodelfree.com
Count of Flanders added credits
CD Projekt's and LordOfWar for empire helmets
Jan Tuma´s Sturmhaube helmets
Mr. Dave empire hats
Horla added credits
- Emanuel Palalic for his Tomb Kings props
- Piotr Stepnicki for his High Elves props
- ThaneWulfgharn for his Empire buildings and Dark Elves buildings meshes
- AlMansur for his french buildings for the Empire and some medieval props
- 15th_century_weapons by Shredzorz
- ado's fantasy_scene_props
- the TLD team for their props, amazing coding and inspiration
- the 16th Century mod team for their Aztec props and scenes
- Galloper on the TWC forums for his ready-to-use pack of voices from Mark of Chaos
- James Dillon for his incredible work on the Skaven scenes, Mousillon and some others
- Gorgutz for his dedicated work on the Orc scenes
- Kazzan for his Empire scenes and Orc camp

Warsword Disclaimer

This mod is completely unofficial and in no way endorsed by Games Workshop Limited.The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Sub mods

Sub mod rules
You must contact Nameless Warrior for permission to release a sub mod and send a list of the changes you have made in your sub mod.
All of the Warsword Conquest resources including models, textures, scenes and anything else the team has made for the mod can only be used for a sub mod of Warsword Conquest unless express permission is given.
You must have a link to Warsword conquest on your opening page and state that it is a sub mod for Warsword conquest.
Please do not ask for the module system as we will not be releasing it.
Remember to always give appropriate credit to all those who made Warsword Conquest and any OSP we have used as well as any OSP you have added yourself.
Any models or changes made in a sub mod can be put into the main Warsword Conquest mod by us, we will contact you and give you credit of course.
Please note: We are unable to help with the creation of sub mods as we have limited time to mod ourselves.

Enjoy the mod

Nameless Warrior
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I agree about the lizardman statement, the skink's head should be larger. Maybe could shrink model a little if can find out how as well.
Is this change part of the reduced race limit of warband I ask?

Good luck!
Also, we need crusader knights.  :razz:
hi all

Lord Benrir and Tempest1295 I think you are right the skink head has to be a little bigger will resize it and the size of the skink is 30% small than the human skeletons already in the mod , just cant tell in the screenshot tho.

Arzeal yes there will be mummies in the mod  and Bone giants :grin:

Kazzan I didn't know that warband has a reduced race limit , I thought it was still 16 has it changed ?
if i should tell you the truth, i would prefer if your team joins Furoks team. Warsword was a very nice Mount and Blade mod.
But Furoks Warhammer mod looks much better.  :???:

I love both mods and i still look forward what you do with Warsword, but the truth is, Furoks mod looks much better.
Its not an insult or something, i love Warsword in M&B normal, but when it comes to warband :/

You can delete this post if you think its just some promotion for the Warhammer Grim Age mod.  :neutral:
Furok's isn't going to come out for at-least a year, and the rate they are going its quite likely that it would actually take much longer.

It just visually looks impressive, but who knows about the gameplay?
QuailLover said:
Furok's isn't going to come out for at-least a year, and the rate they are going its quite likely that it would actually take much longer.

It just visually looks impressive, but who knows about the gameplay?

Visuals aren't the omega thing in a mod. I still remember my favorite M&B mod being Battle for Sicily, because it had some awesome gameplay and coding mechanics.
Gameplay is the main feature in a mod, atleast for me.

Also, Blackfall, Grim Age will tkae long, will feature Empire, Kislev and Chaos. (for a first release) Both mods have different goals, at the moment.
So are you planning to add the chaos factions or will you just make an chaos undivided faction, like in in your earlier mod?
i'll repeat my old post - UNITE WITH THE "WARHAMMER GRIM AGE"'s team!!! u are needed there! they are also making mod for Warband
P.S. models are awesome!
Invisible One said:
i'll repeat my old post - UNITE WITH THE "WARHAMMER GRIM AGE"'s team!!! u are needed there! they are also making mod for Warband
P.S. models are awesome!

No they are not, let them work on their own idea, I think the russians can handle themselves just fine.
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