Myrdin
Recruit
Hey guys.
After applying the fix and Birger Jarl update, the peace finally started counting down. Finally the game started to move again. Thanks !
However there is a balance issue i just have to address: Arabay Janissary now use firearms ?
That by itself is extremely off putting though it is true in history the Janissary used firearms, though i preferred them with bows.
But whats the real problem is the fact that they have 0... yes ZERO firearms skill. Yet they still kept their 205 archery skill...
Before they were very potent ranged unit, not the best ingame but very good still, now i feel like they are quite worthless.
Can anyone please fix this in any way possible ? Either give them back their bows, or Swap the Archery and Firearms stats so it actually supports the weapon they wield ?
Or at least tell me where can i manually change this please. I hate to see a good unit gone due to a clear error in system files.
After applying the fix and Birger Jarl update, the peace finally started counting down. Finally the game started to move again. Thanks !
However there is a balance issue i just have to address: Arabay Janissary now use firearms ?
That by itself is extremely off putting though it is true in history the Janissary used firearms, though i preferred them with bows.
But whats the real problem is the fact that they have 0... yes ZERO firearms skill. Yet they still kept their 205 archery skill...
Before they were very potent ranged unit, not the best ingame but very good still, now i feel like they are quite worthless.
Can anyone please fix this in any way possible ? Either give them back their bows, or Swap the Archery and Firearms stats so it actually supports the weapon they wield ?
Or at least tell me where can i manually change this please. I hate to see a good unit gone due to a clear error in system files.