bbaydogdu
Sergeant
I agree with the main idea but it would be very ugly if a simple warning message stop armies to move further. You should be able to go where ever you want but not without the consequences. Game shouldn't stop you just because it's the rule. This can be done very realistic and challenging. You shouldn't be able to resupply from enemy villages without resistance. Troops can starve to death much quicker. Armies that went beyond the supply line should move much slower. Troops should be less willingly to fight. A decent supply system is needed. Supplies should be gathered by small parties. Terrain must effect the supply rate. If you are in the mountains or forest you should get less supplies compared to amount of supplies you get when you are in the plains. Castle garrisons should patroll around the area. Your existence should alarm the nearby armies since you are weak and vulnerable to attack due to lack of supplies. Actually I use this tactic very often if I'm going to face a large army. I chase them and rotate them as I like. After some time they run out of food and start losing men incredibly fast. When they lost nearly half of the size I attack and destroy the entire army. This should also be used by ai. Think about you are in the enemy territory beyond your supply lines. You are moving slower. Army of 1000 men chasing after you and waiting for you to starve to death and they can catch you whenever they want. There is no village to buy any food. If you try to raid a village for food you'll get ambushed. Even the idea of it makes me excited
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