Warband Script Enhancer 2 (v1.1.2.0)

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2. Image freezes completely but game continues at background. It only happened with WSE2.

Happens in Native with large battles 300-500 troops.
Happens every time in Warsword Conquest dungeon room with barrels. Picture

Solution: Uncheck «Use Instancing» in video options.

I can't reproduce this problem. Please send yours Documents\Mount&Blade Warband WSE2\rgl_config.ini
 
This is not a bug and does not need to be fixed. This is just information that these hardcoded animations are not used in native.
Alright, thank you so much for the response. Is it only started to appear on new version? As far as I remember didn't see this on the older version of WSE2.
 
I can't reproduce this problem. Please send yours Documents\Mount&Blade Warband WSE2\rgl_config.ini
Code:
[Battle]
bAdjustedAttackHoldFactor=false
bAdjustedCrushthrough=false
bAdjustedKnockdown=false
bAdjustedShieldSkillDamage=false
bAdjustedStagger=false
bAdjustedSweetSpot=false
bAdjustedTwoHandedAndPolearmPenalties=false
bAdvancedTurnRateFormulaForMelee=false
bAllowKickDuringMeleeAttacks=true
bApplyAllAmmoDamageModifiers=false
bApplySkillForCouchingDamage=true
bBlood=true
bCanAdjustCameraDistance=true
bCanCrouch=false
bCanObjectsMakeSound=false
bCanReloadWhileMoving=false
bCanRunFasterWithSkills=false
bCanUseScenePropsInSinglePlayer=false
bCouchedLanceChambered=false
bDisableZoom=false
bDismountHorseOnUse=true
bDoNotMakeHandsParallelToGround=false
bDropAllItemsOnDeath=false
bDynamicBannerTransparency=true
bHorseFriendlyFire=false
bHorsesRearWithAttack=true
bHorsesTryRunningAway=false
bItemSpeedAffectSpeedBonusForDamage=true
bMoreProficiencyEffectForMovingSpeedWhileReloading=false
bMultiplayerWalkEnabled=false
bNerfHorseManeuver=false
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoAttackingWhileJumpingThrowing=false
bNoFriendlyFireForBots=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bNoJumpingWhileAttackingThrowing=false
bParry=false
bPolearmStagger=true
bRandomTroopEquipping=false
bReduceDamageRandomness=false
bRestrictAttacksMoreInMultiplayer=false
bShorterPistolAiming=false
bShowAttackDirection=false
bShowCrosshair=true
bShowMultiplayerGold=true
bShowReticle=true
bSyncBlockDirections=false
bSyncRagdollEffects=false
bTakeAttackersSpeedForRangedSpeedBonus=true
bTurnAgentAsMultiplayer=false
bTweakCrushthroughDamageReduction=false
bUseCrossbowAsFirearm=false
bUseHorseSlopeForRiderPosition=false
bUseMissileDamageType=false
bUsePhasedReload=false
bWeaponsCollideWithGround=false
fAirFrictionArrow=0.002000
fAirFrictionBullet=0.002000
fBattleSize=3.931782
fBloodMultiplier=2.000000
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBraceRotationLimit=0.010000
fBrokenShieldPruneTime=180.000000
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1.000000
fCutSoakFactor=0.800000
fDamageToFriends=1.000000
fDamageToSelf=0.250000
fDroppedItemPruneTime=180.000000
fDynamicBannerTransparencyMaxDistance=600.000000
fDynamicBannerTransparencyMinDistance=400.000000
fExtraReduceFactor=1.000000
fExtraSoakFactor=1.000000
fFallDamageMultiplier=1.000000
fFarPlaneDistance=1250.000000
fFirstPersonFieldOfView=75.000000
fGhostModeCameraAcceleration=25.000000
fGhostModeCameraDamping=5.000000
fGhostModeCameraMaxSpeed=10.000000
fHorseBumpMinSpeed=3.500000
fHorseChargeDamageMultiplier=1.000000
fHorseJumpCooldown=4.000000
fInterruptThreshold=3.000000
fInterruptThresholdMultiplayer=1.000000
fJumpCooldown=2.000000
fKickCooldown=1.800000
fKickRange=0.160000
fLancePikeEffectMinDamage=0.000000
fLancePikeEffectMinLength=1.300000
fLancePikeEffectSpeed=3.000000
fMaxActionProgressForAllyCollision=0.600000
fMaxActionProgressForPropCollisionOverswing=0.750000
fMaxActionProgressForPropCollisionSwingLeft=0.800000
fMaxActionProgressForPropCollisionSwingRight=0.800000
fMaxActionProgressForPropCollisionThrust=0.800000
fMeleeDamageSpeedPower=2.000000
fMinActionProgressForAllyCollision=0.450000
fMinActionProgressForPropCollisionOverswing=0.400000
fMinActionProgressForPropCollisionSwingLeft=0.400000
fMinActionProgressForPropCollisionSwingRight=0.400000
fMinActionProgressForPropCollisionThrust=0.400000
fMinInflictedDamageForHighDamageHit=9.000000
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180.000000
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fPowerDrawSkillDamageBonus=0.140000
fPowerStrikeSkillDamageBonus=0.080000
fPowerThrowSkillDamageBonus=0.100000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3.000000
fShieldPenetrationOffset=30.000000
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=75.000000
fToggleItemModeCooldown=1.000000
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=1
iBattleSizeMax=150
iBattleSizeMin=30
iBloodStains=2
iCombatSpeed=2
iDefendControl=0
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=2
iLanceControl=0
iMaxNumCorpses=60
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=10
iMeekModifierSpeedBonus=0
iMinSoakedDamageForHighArmorHit=14
iMountedAttackControl=2
iMountedDefendControl=0
iNumWalkSamplePoints=8
iTimidModifierSpeedBonus=0
iWeaponTrails=2
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0.000000,-0.370000,-0.040000
[BattleAi]
bAiDecideDirectionAccordingToDamage=false
bConsiderWeaponLengthForWeaponQuality=false
bUseAdvancedFormation=false
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=2
[Campaign]
bAutoComputePartyRadius=false
bAutoCreateNoteIndices=false
bDisableForceLeavingConversations=false
bDontLoadRegularTroopInventories=false
bShowFactionColor=true
bShowPartyIdsInsteadOfNames=false
bShowTroopUpgradesButton=false
bSkipTutorial=false
fAttributePointsPerLevel=1.000000
fDayEndHour=20.000000
fDayStartHour=4.000000
fHeroExperienceMultiplier=2.000000
fHeroHealingFactor=1.000000
fHeroWoundedThreshold=15.000000
fLevelBoundaryMultiplier=1.000000
fMainPartyHeroHealingFactor=1.000000
fMainPartyRegularHealingFactor=1.000000
fMapCameraMaxElevation=1.570796
fMapCameraMaxZoom=175.000000
fMapCameraMinElevation=0.100000
fMapCameraMinZoom=3.500000
fMapRiverDirection=140.000000
fMapSeaDirection=-40.000000
fMapSeaWaveRotation=300.000000
fPlayerExperienceMultiplier=2.000000
fPlayerHealingFactor=1.000000
fPlayerWoundedThreshold=5.000000
fRegularExperienceMultiplier=3.000000
fRegularHealingFactor=1.000000
fSkillPointsPerLevel=1.000000
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
fWeaponPointsPerLevel=10.000000
iAttributeRequiredPerSkillLevel=3
iBaseCompanionLimit=20
iDisableDisbandOnTerrainType=-1
iLeadershipSkillBonus=3
iMaxBattleAdvantage=6
iMinBattleAdvantage=-32
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180.000000,145.000000
vMapCameraMinPosition=-180.000000,-145.000000
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
bUseStrictPathfindingForShips=false
iReduceCampaignAi=2
[DedicatedServer]
bAdvancedLogFormat=false
bAutoRestartOnCrash=true
bAutoSplitModuleConsoleCommands=false
bLogBans=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogIPs=true
bLogKills=true
bLogTeamChat=true
bStoreConsolePlacement=false
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120.000000
iMaxNumFailedAutoRestarts=5
vConsoleWindowPosition=-1,-1
vConsoleWindowSize=-1,-1
[FaceGenerator]
bHasAccessoriesForFemale=false
bLimitHairColors=true
bMoreSkinsSupportForMultiplayerProfile=false
bUseLowVariationCache=false
iNumSkinsForMultiplayerProfile=2
[FakeCharacterShadows]
bFakeCharacterShadows=true
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=0.500000
fFakeCharacterShadowSlopeScaledDepthBias=2.000000
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=100.000000
fGrassDensity=0.500000
iFloraLod=0
iFloraShadows=0
iGrassMagFilter=2
iGrassMaxAnisotropy=4
iGrassMinFilter=3
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
fScale=1.000000
[General]
bAllowDuplicateMeshes=true
bCheatMode=true
bEditMode=false
bEnableAltF4=false
bEnableLogWindowBackground=true
bFirstRun=false
bHasArchery=true
bHasCrossbows=true
bHasCustomBattle=true
bHasFirearms=false
bHasMultiplayer=true
bHasOneHanded=true
bHasPolearms=true
bHasSingleplayer=true
bHasThrowing=true
bHasTutorial=true
bHasTwoHanded=true
bLoadModuleIniOptions=true
bLocalVariablesZeroInitialization=true
bLuaDisableGameConstWarnings=false
bMainMenuScene=false
bPauseWhenMinimized=false
bShowFrameRate=true
bSuppressPerformanceWarnings=false
bSuppressScriptErrors=false
bSuppressWarnings=false
bUseCaseInsensitiveMeshSearches=false
iAttributeLimit=64
iMaxFrameRate=60
iNumHints=0
iScreenshotFormat=1
sCoreResources=core_shaders,core_textures,core_materials,core_ui_meshes,core_pictures,core_physics_materials
sIntroVideos=paradox.bik,taleworlds_intro.bik
sModuleDownloadUrl=http://www.taleworlds.com/mb_warband_download_module.html
sStoragePath=
[Graphics]
bAlphaToCoverage=false
bAutoAdjustAspectRatio=true
bDynamicLighting=true
bDynamicMeshBatching=true
bForceVSync=false
bInstancing=true
bMaximized=true
bOnDemandTextures=true
bUseBorderedShadowSampler=false
bUseDirect3D9ExIfAvailable=true
bWindowed=true
fGamma=2.500000
fOnDemandTextureCheckPeriod=10.000000
fOnDemandTextureForceCheckPeriod=60.000000
iAnisotropicFiltering=4
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayDepth=32
iFullscreenDisplayHeight=1080
iFullscreenDisplayRefreshRate=60
iFullscreenDisplayWidth=1920
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=131072
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iMultisampleType=0
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=3
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=3
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=826
iWindowedDisplayWidth=1040
iWindowedDisplayX=448
iWindowedDisplayY=115
[Http]
iConnectTimeout=10000
iMaxNumRetries=3
iReceiveTimeout=10000
iResolveTimeout=10000
iSendTimeout=10000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouseX=false
bInvertMouseY=false
fMouseScrollTime=0.500000
fMouseSensitivity=0.500000
fMouseXScale=1.000000
fMouseYScale=1.500000
[ItemRequirement]
iAttributeBodyArmor=0
iAttributeBow=-1
iAttributeCrossbow=0
iAttributeFootArmor=0
iAttributeHandArmor=0
iAttributeHeadArmor=0
iAttributeHorse=-1
iAttributeMusket=-1
iAttributeOneHanded=0
iAttributePistol=-1
iAttributePolearm=0
iAttributeShield=-1
iAttributeThrown=-1
iAttributeTwoHanded=0
iSkillBodyArmor=-1
iSkillBow=33
iSkillCrossbow=-1
iSkillFootArmor=-1
iSkillHandArmor=-1
iSkillHeadArmor=-1
iSkillHorse=24
iSkillMusket=-1
iSkillOneHanded=-1
iSkillPistol=-1
iSkillPolearm=-1
iSkillShield=26
iSkillThrown=34
iSkillTwoHanded=-1
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=50
sLogPath=rgl_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=true
bShowDamage=true
bShowExperienceGain=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowShotDifficulty=true
iMaxNumNotificationMessages=100
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bAutoSelectClientPort=true
bBreakWarbandCompatibility=false
bFastDL=false
bFastDLUrl=
bHttpServerQueries=false
bLoopbackServer=false
bOGPServer=false
bRCONServer=false
bSecureMasterServerConnection=false
bServerLockFov=false
fClientActivityTimeout=20.000000
fPlayerInfoRequestActivityTimeout=3.000000
fServerActivityTimeout=20.000000
fServerInfoRequestActivityTimeout=3.000000
iClientPort=0
iMaxNumServerSearchConnections=16
iMultiplayerEventForAnnounce=111
iNumPlayersLimit=250
iOGPServerPort=22222
iRCONServerPort=22222
iServerPort=7240
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sClientAddress=
sRCONServerPassword=qwerty
sServerAddress=
[ParticleSystems]
bHasForcedParticles=false
bParticleSystems=true
fParticleSystemDegradeDistance=50.000000
fParticleSystemUpdateInterval=0.020000
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=5000
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
bRagdollSoak=false
bRagdollSoakApplyForce=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1.000000
fRagdollOnGroundPurgeTime=10.000000
fRagdollPurgeTime=30.000000
[PostFx]
bAutoExposure=true
bDepthEffects=true
iFxaa=0
iHighDynamicRange=1
iPostProcess=0
[Profiling]
bEnabled=false
iFlushInterval=60
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=2
iReflectionsTextureSize=256
[Scene]
bSunFlare=true
bUseSceneUnloading=false
fCharacterDetail=0.500000
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
bHideOtherModServers=false
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2.000000
iShadowMapNumPasses=4
iShadowMapTextureSize=2048
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDistanceFilter=true
bHrtfFilter=true
bMusic=true
bOcclusion=false
bOcclusionFilter=true
bSound=true
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.470000
fMusicVolume=0.063828
fSoundVolume=0.563419
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100.000000
iMaxNumFloraInstances=4096
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=2048
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=true
bThreadedNetwork=true
bThreadedRenderer=true
bThreadedSkeletalAnimation=true
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=5
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreateCriticalSectionSpinCount=0
iTextureLoadCriticalSectionSpinCount=0
iTextureUseCriticalSectionSpinCount=0
 
Hello. It seems that the latest update is causing a weird bug. When the player character is on foot and attacks an enemy all units get frozen in place (they can still attack), including the player character (the move controls just stop working). I tested this on the normal game launcher and this bug does not occur.
 
Hello. It seems that the latest update is causing a weird bug. When the player character is on foot and attacks an enemy all units get frozen in place (they can still attack), including the player character (the move controls just stop working). I tested this on the normal game launcher and this bug does not occur.
Need detailed information, what mod, under what circumstances this happens. Also send your save right before this bug occurs.
 
Need detailed information, what mod, under what circumstances this happens. Also send your save right before this bug occurs.
Hmm, weird, I cant seem to reproduce it even thought I could earlier. If it happens again I will defintley clip it.
 
Last edited:
2. Image freezes completely but game continues at background. It only happened with WSE2.

Happens in Native with large battles 300-500 troops.
Happens every time in Warsword Conquest dungeon room with barrels. Picture

Solution: Uncheck «Use Instancing» in video options.
The problem does not reproduce for me, not in Native, not in Warsword in this room. What video card do you have? Try updating your video card drivers
 
Last edited:
hi k700. I want to use xbox 360 controller, and original warband supports it without doing anything, but the controller wont respond with wse 2. if you can bring that back or make controller support even better would be good.
 
Going back to the lag spike issues again lol, one thing I am wondering about is how come in the A Clash of Kings mod, siege battles run perfectly smoothly, with no lag issues. I could have like 500 characters and it runs totally fine. In field battles however, there are lag spikes, micro freezes, etc. Would that still be a morale script issue? Could it have something to do with the battle AI? For instance, if I play WFAS with WSE2, I can run big battles smoothly even with over 600 characters, but there is a mod called English Civil War which adds a ton of new features, including a new battle AI and THAT particular mod runs much slower, with lag spikes and micro freezes when using WSE2. Could it be AI related? and if so, is there a way to turn it off or something?
 
WSE2 enabled notification for remove_troops_from_prisoners operation. It is not in the warband, which is probably a bug.
16th Century mod relies on this bugged behavior of this operation, executing it in any battle simulation without making any checks to see if the player is participating in this battle.
I know this is a very late follow-up, but I checked 16th's source code and remove_troops_from_prisoners isn't really called outside of some conversation dialogues for trading prisoners. Also given the insane rate of the notification spam I don't think they are triggered by individual battles specifically. However, what I do observe is that when you begin a game in the first few in-game hours there is no spam, and then it suddenly starts to, and the behavior itself is almost like running an infinite loop.

Is it possible that something else is causing the spam?
 

the text and graphics looks fine in original warband and turning up the fxaa fixes the text issue but other textures and some parts of map looks blurry just like that helmet. pls help.
The mod is prophesy of pendor.

~Nevermind. i didn't know you have to create specific shortcut for the module and now everything is fine.~
 
Last edited:
Could you please add the comparison between the original formulas and the ones these options use:
- bAdjustedAttackHoldFactor
- bAdjustedCrushthrough
- bAdjustedTwoHandedAndPolearmPenalties
- bAdjustedShieldSkillDamage
- bAdjustedStagger
- bAdjustedKnockdown
- bParry
Also could you please add the code for chamber success calculation? I have been testing it for bots and it seems to work in most cases but I feel like I'm still missing something important
 
Last edited:
how long excatly? because i would not play again until i can use controller. And thanks man you are great, if it wasn't for wse 2 i could not have played warband year ago without this much performance.
You can just use steam input to play with a controller. Works fine for me.
 
hi k700. I want to use xbox 360 controller, and original warband supports it without doing anything, but the controller wont respond with wse 2. if you can bring that back or make controller support even better would be good.
If you are playing through Steam you could try Steam Input to set up or import controller configurations. It works with the Steam Deck not sure if it works outside of it with other controllers. Can't wait for WSE2 to officially support controllers but patience.
 
Before I start writing, please understand that I used a translator because I am not good at English.
I'm a user who was playing warsword conquest with WSE2.
But the game hasn't been running since yesterday.
I can operate the launcher, but the 'play M&B Warband WSE2' button does not work.
Other functions, such as options, exit, and module selection, all work well.
Neither the DLC nor any other modules, including native, will run.
I reinstalled the game after deleting it and installed wse2 but it still doesn't work.
I experienced the same issue and couldn't solve it when I was doing the previous version of 1.1.1.9, but it was solved when I upgraded to version 1.1.2.0, but the same problem occurred again and I'm asking for help.
 
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