Warband Script Enhancer 2 (v1.1.2.0)

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I found that the micro-freeze is caused by a morale calculator, which will always calculate the morale of each soldier and the impact on the people around him, when there are many soldiers, the amount of calculation will rise, resulting in lag, I found the solution on a Chinese forum, that is, to modify the calculation of morale,In“mission_templates.txt”.
 
According to testing results, the same microfreezes are present in the vanilla engine as well. The higher FPS in WSE2 is the reason why microfreezes are more noticeable in WSE2.
The very reason for microfreezes is unoptimized scripts that do not work well with a larger number of agents. Previously it was suggested that these are moral scripts.
I'm so sorry, this wouldn't have been possible for me to realize since, as you say, without your new engine I FPS would have dropped before micro freezes happen.
Outer terrains with water will be fixed in the next update.
Noice!
 
About spyglass - the bug is not reproducible for me.
In the options, set your First Person FOV to 100 (for me the bug is triggered from about 95) and try the spyglass in first person.
The issue has to do with the ability to change FOV and it seems things are enlarged by a factor depending on the FOV that has been set.

About fishing net and Line over the sky - this is same for warband. Please always check if there is a bug in the vanilla engine, I spend a lot of time on useless reports.
Please, apologize me, I thought I doublechecked already, but I didn't. Usually I'm able to see your answers as soon as you post 'em, but sadly I'm often out of town and cannot perform tests.
I'll be more careful next time while I would ask to allow me enough time to perform additional tests if needed. Just ask and I'll schedule them for as soon as possible and report back.
Sorry again.
 
Weird question, but when I used WSE2 for a certain mod, the play and load button are just gone, any thoughts on if I installed something incorrect or not?
 
In the options, set your First Person FOV to 100 (for me the bug is triggered from about 95) and try the spyglass in first person.
The issue has to do with the ability to change FOV and it seems things are enlarged by a factor depending on the FOV that has been set.
Thanks for detailed report. I'll think about how I can combine such a high FOV with the set_zoom_amount operation.
 
I don't think this question applies to wse2, contact modders discord
Actually I'm a modder myself and I don't think this can be solved by usual modding (either with Python or Module system).
It is true that the prisoner panel is described by module_tableau_materials.py, but this file only contains the UI and panel, that's why I personally believe that the captive posture and helmet removal are controlled by hardcore kernel codes.
 
There is probably a flag at the mission template at which you speak with the prisoners which removes the helmets. Watch out for af_override_head or af_override_fullhelm. Described here for example:
 
hi guys, I downloaded wse and a mod that removes smoke( in a napoleonic wars) and after each shot the game crashes, everything is fine in a normal napoleonic wars, but there is some kind of problem with wse (i play in the past with 2 this mods and all be ok, but now... :sad: i think problem in the particles
there is a logs -
23:32:26 - WARNING: Duplicate language string ui_retreated_battle
23:32:26 - WARNING: Duplicate language string ui_midnight
23:32:26 - WARNING: Duplicate language string ui_chest
23:32:26 - WARNING: Duplicate language string ui_group_rename
23:32:26 - WARNING: Duplicate language string ui_show_framerate
23:32:26 - WARNING: Duplicate language string ui_off
23:32:26 - WARNING: Duplicate language string ui_antialiasing
23:32:26 - WARNING: Duplicate language string ui_module_newer_than_application
23:32:26 - WARNING: Duplicate language string ui_module_older_than_application
23:32:26 - WARNING: Duplicate language string ui_difficulty_rating_percentage
23:32:26 - WARNING: Duplicate language string ui_general_options
23:32:26 - WARNING: Duplicate language string ui_video_options
23:32:26 - WARNING: Duplicate language string ui_maximum_framerate
23:32:26 - WARNING: Duplicate language string ui_estimated_performance
23:32:26 - WARNING: Duplicate language string ui_control_block_direction
23:32:26 - WARNING: Duplicate language string ui_control_attack_direction
23:32:26 - Loading language files...
23:32:26 - WARNING: Duplicate language string ui_character_window
23:32:26 - WARNING: Duplicate language string ui_start_tutorial
23:32:26 - WARNING: Duplicate language string ui_start_a_new_game
23:32:26 - WARNING: Duplicate language string ui_particle_systems
23:32:26 - WARNING: Duplicate language string ui_no_more_bolts
23:32:26 - WARNING: Duplicate language string ui_you_are_not_carrying_any_bolts
23:32:26 - WARNING: Duplicate language string ui_autoexpore
23:32:26 - WARNING: Duplicate language string ui_archers
23:32:26 - WARNING: Duplicate language string ui_group_2
23:32:26 - WARNING: Duplicate language string ui_zoom
23:32:26 - WARNING: Duplicate language string ui_party_window
23:32:26 - Initializing resource manager...
23:32:26 - Initializing network manager...
23:32:26 - Initializing task pool...
23:32:26 - Initializing sound...
23:32:26 - Initializing physics...
23:32:26 - Initializing mission...
23:32:26 - Initializing game key manager...
23:32:26 - Initializing render thread manager...
23:32:26 - Using Direct3D9Ex
23:32:26 - Adapter: X8R8G8B8 1920x1080 60Hz
23:32:26 - Loading resource blacklist...
23:32:26 - Loading core resources...
23:32:26 - Initializing renderer...
23:32:26 - Loading font...
23:32:26 - Initializing window manager...
23:32:26 - Creating game windows...
23:32:26 - Initializing device...
23:32:26 - -- Behavior flags: 0x56
23:32:26 - -- Device Caps
23:32:26 - - DeviceType: 0x1
23:32:26 - - VertexShaderVersion: 0xFFFE0300
23:32:26 - - PixelShaderVersion: 0xFFFF0300
23:32:26 - - DevCaps: 0x1BBEF0
23:32:26 - - DevCaps2: 0x51
23:32:26 - - Caps: 0x20000
23:32:26 - - Caps2: 0xE0020000
23:32:26 - - Caps3: 0x7A0
23:32:26 - - VS20Caps: 0x1
23:32:26 - - PS20Caps: 0x1F
23:32:26 - - PrimitiveMiscCaps: 0x2FCEF2
23:32:26 - - RasterCaps: 0x7732191
23:32:26 - - ZCmpCaps: 0xFF
23:32:26 - - SrcBlendCaps: 0x3FFF
23:32:26 - - DestBlendCaps: 0x3FFF
23:32:26 - - AlphaCmpCaps: 0xFF
23:32:26 - - TextureFilterCaps: 0x3030700
23:32:26 - - StretchRectFilterCaps: 0x3000300
23:32:26 - - VertexTextureFilterCaps: 0x3030700
23:32:26 - - PresentationIntervals: 0x8000000F
23:32:26 - - MaxTextureWidth: 16384
23:32:26 - - MaxTextureHeight: 16384
23:32:26 - - MaxAnisotropy: 16
23:32:26 - - MaxPrimitiveCount: 16777215
23:32:26 - - MaxVertexIndex: 16777215
23:32:26 - - MaxStreams: 16
23:32:26 - - MaxStreamStride: 255
23:32:26 - - NumSimultaneousRTs: 4
23:32:26 - Adapter: X8R8G8B8 1920x1080 60Hz
23:32:26 - Back buffer: X8R8G8B8 1920x1080 0X
23:32:26 - Depth stencil: D24X8 1920x1080 0X
23:32:27 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 1)...
23:32:28 - Loaded PostFx shaders...
23:32:28 - WARNING: Unable to find technique standart_noskin_bump_nospecmap_Instanced
23:32:28 - Loading settings...
23:32:28 - Loading module resource textures_face_gen
23:32:28 - Loading module resource shaders
23:32:28 - Loading module resource mm_shaders
23:32:28 - Loading module resource textures
23:32:28 - Loading module resource mmtextures
23:32:28 - Loading module resource mm_confederate_textures
23:32:28 - Loading module resource materials
23:32:28 - Loading module resource mmmaterials
23:32:28 - Loading module resource mm_confederate_materials
23:32:28 - Loading module resource materials_face_gen
23:32:28 - Loading module resource meshes_face_gen
23:32:28 - Loading module resource helpers
23:32:28 - Loading module resource particle_meshes
23:32:28 - Loading module resource skeletons
23:32:28 - Loading module resource tree_meshes
23:32:28 - Loading module resource xtree_meshes
23:32:28 - Loading module resource grass_meshes
23:32:28 - Loading module resource plant_meshes
23:32:28 - Loading module resource body_meshes
23:32:28 - Loading module resource object_meshes
23:32:28 - Loading module resource object_bodies
23:32:28 - Loading module resource goods_meshes
23:32:28 - Loading module resource arabian_castle
23:32:28 - Loading module resource food
23:32:28 - Loading module resource beards
23:32:28 - Loading module resource village_houses
23:32:28 - Loading module resource village_houses_a
23:32:28 - Loading module resource interiors_a
23:32:28 - Loading module resource interiors_c
23:32:28 - Loading module resource arena
23:32:28 - Loading module resource castle_a
23:32:28 - Loading module resource dungeon
23:32:28 - Loading module resource snowy_houses
23:32:28 - Loading module resource square_keep
23:32:28 - Loading module resource xtree_meshes_b
23:32:28 - Loading module resource user_interface_b
23:32:28 - Loading module resource user_interface_c
23:32:28 - Loading module resource houses1
23:32:28 - Loading module resource wall_meshes1
23:32:28 - Loading module resource town_houses
23:32:28 - Loading module resource doors
23:32:28 - Loading module resource churches
23:32:28 - Loading module resource town_houses_b
23:32:28 - Loading module resource castle_c
23:32:28 - Loading module resource castle_e
23:32:28 - Loading module resource castle_f
23:32:28 - Loading module resource castle_g
23:32:28 - Loading module resource castle_h
23:32:28 - Loading module resource gatehouse
23:32:28 - Loading module resource viking_houses
23:32:28 - Loading module resource town_houses_c
23:32:28 - Loading module resource banners
23:32:28 - Loading module resource mmparticles
23:32:28 - Loading module resource particles_2
23:32:28 - Loading module resource prisons
23:32:28 - Loading module resource skyboxes
23:32:28 - Loading module resource object_b
23:32:28 - Loading module resource destroy
23:32:28 - Loading module resource grass_meshes_b
23:32:28 - Loading module resource interiors_steppe
23:32:28 - Loading module resource town_houses_d
23:32:28 - Loading module resource arabian_props
23:32:28 - Loading module resource horse_skeleton
23:32:28 - Loading module resource ani_horse_mounted
23:32:28 - Loading module resource ani_man_walk
23:32:28 - Loading module resource ani_death
23:32:28 - Loading module resource ani_human_mounted
23:32:28 - Loading module resource ani_man_cheer
23:32:28 - Loading module resource ani_stand_onhorse
23:32:28 - Loading module resource ani_strikes
23:32:28 - Loading module resource ani_equip_arms
23:32:28 - Loading module resource ani_run_p
23:32:28 - Loading module resource uni_strikes3
23:32:28 - Loading module resource ani_walk_sideways
23:32:28 - Loading module resource ani_run_sideways
23:32:28 - Loading module resource ani_stand
23:32:28 - Loading module resource ani_crouch_down
23:32:28 - Loading module resource ani_low_walk
23:32:28 - Loading module resource ani_turn_man
23:32:28 - Loading module resource ani_lancer
23:32:28 - Loading module resource ani_attacks
23:32:28 - Loading module resource ani_kicks
23:32:28 - Loading module resource ani_walk_backward
23:32:28 - Loading module resource ani_run_lookingsides
23:32:28 - Loading module resource ani_defends
23:32:28 - Loading module resource ani_walk_lookingsides
23:32:28 - Loading module resource ani_jump
23:32:28 - Loading module resource uni_jump
23:32:28 - Loading module resource uni_stances
23:32:28 - Loading module resource uni_equip
23:32:28 - Loading module resource uni_strike
23:32:28 - Loading module resource uni_throws
23:32:28 - Loading module resource uni_fistswing
23:32:28 - Loading module resource uni_defence
23:32:28 - Loading module resource uni_sideways
23:32:28 - Loading module resource uni_equip_musket
23:32:28 - Loading module resource rock
23:32:28 - Loading module resource raw_materials
23:32:28 - Loading module resource ui_server_filter
23:32:28 - Loading module resource ship
23:32:28 - Loading module resource arabian_houses
23:32:28 - Loading module resource tree_f
23:32:28 - Loading module resource arabian_village
23:32:28 - Loading module resource valleyProps
23:32:28 - Loading module resource workshops
23:32:28 - Loading module resource barrier_primitives
23:32:28 - Loading module resource town_houses_e
23:32:28 - Loading module resource wb_mp_objects_a
23:32:28 - Loading module resource mmweapons
23:32:28 - Loading module resource mmuniforms
23:32:28 - Loading module resource mm_french_uniforms
23:32:28 - Loading module resource mm_french_hats
23:32:28 - Loading module resource mm_french_swords
23:32:28 - Loading module resource mm_french_firearms
23:32:28 - Loading module resource mm_russian_uniforms
23:32:28 - Loading module resource mm_russian_hats
23:32:28 - Loading module resource mm_russian_swords
23:32:28 - Loading module resource mm_russian_firearms
23:32:28 - Loading module resource mm_british_swords
23:32:28 - Loading module resource mm_british_firearms
23:32:28 - Loading module resource mm_german_firearms
23:32:28 - Loading module resource mm_german_swords
23:32:28 - Loading module resource mmprusuniforms
23:32:28 - Loading module resource mmprushats
23:32:28 - Loading module resource mmaustrianuniforms
23:32:28 - Loading module resource mmaustrianhats
23:32:28 - Loading module resource mmbrituniforms
23:32:28 - Loading module resource mmbrithats
23:32:28 - Loading module resource mm_colours
23:32:28 - Loading module resource mmanimations
23:32:28 - Loading module resource nw_custom_anim
23:32:28 - Loading module resource mmsceneprops
23:32:28 - Loading module resource mm_cannons
23:32:28 - Loading module resource mm_cannon_items
23:32:28 - Loading module resource mmhorses
23:32:28 - Loading module resource mmplants
23:32:28 - Loading module resource mmspanishbuildings
23:32:28 - Loading module resource mmczechbuildings
23:32:28 - Loading module resource mmwallprops
23:32:28 - Loading module resource mm_waterloo
23:32:28 - Loading module resource mmfurniture
23:32:28 - Loading module resource terrain_borders
23:32:28 - Loading module resource mm_sapperbuildstuff
23:32:28 - Loading module resource mmmills
23:32:28 - Loading module resource mm_fortprops
23:32:28 - Loading module resource mm_spvillagehouse
23:32:28 - Loading module resource mm_uiobjects
23:32:28 - Loading module resource mm_oimprops
23:32:28 - Loading module resource mmwoodenwalls
23:32:28 - Loading module resource frigate
23:32:28 - Loading module resource shipcrew
23:32:28 - Loading module resource mm_confederate_uniforms
23:32:29 - Loading module resource training_and_nonmilitary
23:32:29 - Loading music...
23:32:29 - Loading textures...
23:32:30 - WARNING: Failed to find suitable shader for sea_shader_ffp
23:32:30 - Reading module data...
23:32:30 - Loading item modifiers...
23:32:30 - Loading flora kinds...
23:32:30 - Loading ground specs...
23:32:30 - Loading skyboxes...
23:32:30 - Reading settings data...
23:32:30 - Loading sounds...
23:32:30 - Loading particle systems...
23:32:30 - WARNING: Unable to find mesh prt_sparks_mesh_0
23:32:30 - Loading skins...
23:32:30 - Loading scene props...
23:32:30 - Loading menus...
23:32:30 - Loading tableau materials...
23:32:30 - Loading presentations...
23:32:30 - Unable to map presentation prsnt_wse_mission_debug_window
23:32:30 - Loading scripts...
23:32:30 - Unable to map script wse_chat_message_received
23:32:30 - Unable to map script wse_console_command_received
23:32:30 - Unable to map script wse_game_saved
23:32:30 - Unable to map script wse_multiplayer_message_received
23:32:30 - Unable to map script wse_get_agent_scale
23:32:30 - Unable to map script wse_window_opened
23:32:30 - Unable to map script wse_savegame_loaded
23:32:30 - Unable to map script wse_get_server_info
23:32:30 - Unable to map script wse_initial_window_start
23:32:30 - Loading map icons...
23:32:30 - Loading strings...
23:32:30 - Loading quick strings...
23:32:30 - Loading meshes...
23:32:30 - Loading item kinds...
23:32:30 - Loading conversations...
23:32:30 - Loading mission templates...
23:32:30 - Loading party templates...
23:32:30 - Loading post effects...
23:32:30 - Loading actions...
23:32:30 - Initializing lua...
23:32:30 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 1)...
23:32:31 - Loaded PostFx shaders...
23:32:31 - Loading time: 4736
23:32:35 - Creating game...
23:32:35 - Loading setting data...
23:32:35 - Starting game...
23:32:35 - Initializing meta mission...
23:34:07 - Creating game...
23:34:07 - Loading setting data...
23:34:07 - Starting game...
23:34:07 - Initializing meta mission...
23:34:09 - Starting map mp_custom_map_18 in mode multiplayer_dm
23:34:10 - Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 1)...
23:34:11 - Loaded PostFx shaders...
23:34:19 - EXCEPTION_INT_DIVIDE_BY_ZERO (0xC0000094)
23:34:19 - Dumping call stack...
23:34:19 - - 0x00DBDE14 mb_warband_wse2.exe+0x63DE14 (rglParticleSystem::render+0x94)
23:34:19 - - 0x00DD91E1 mb_warband_wse2.exe+0x6591E1 (rglScene::render+0x701)
23:34:19 - - 0x00DDF3F8 mb_warband_wse2.exe+0x65F3F8 (rglSceneWidget::render+0x20:cool:
23:34:19 - - 0x00D8A3A9 mb_warband_wse2.exe+0x60A3A9 (rglContainerWidget::render+0x189)
23:34:19 - - 0x00E03B55 mb_warband_wse2.exe+0x683B55 (rglWindowManager::render+0x445)
23:34:19 - - 0x00BF2A6A mb_warband_wse2.exe+0x472A6A (CD3DApplication::Render3DEnvironment+0x3AA)
23:34:19 - - 0x00BF344C mb_warband_wse2.exe+0x47344C (CD3DApplication::Run+0xEC)
23:34:19 - - 0x00D8DAEF mb_warband_wse2.exe+0x60DAEF (WinMain+0xF6F)
23:34:19 - - 0x00F43B61 mb_warband_wse2.exe+0x7C3B61 (__tmainCRTStartup+0xF1)
23:34:19 - - 0x7673FCC9 KERNEL32.DLL+0x1FCC9 (BaseThreadInitThunk+0x19)
23:34:19 - - 0x76F07C6E ntdll.dll+0x67C6E (RtlGetAppContainerNamedObjectPath+0x11E)
23:34:19 - - 0x76F07C3E ntdll.dll+0x67C3E (RtlGetAppContainerNamedObjectPath+0xEE)
23:34:19 - - 0x76F07C3E ntdll.dll+0x67C3E (RtlGetAppContainerNamedObjectPath+0xEE)
23:34:19 - Dumping memory status...
23:34:19 - Commit size: 936 MB
23:34:19 - Working set size: 913 MB
23:34:19 - Available size: 8334 MB
23:34:20 - Heap #0 (process): 695 MB
23:34:20 - Heap #1: 3 MB
23:34:20 - Heap #2: 0 MB
23:34:20 - Heap #3: 128 MB
23:34:20 - Heap #4: 0 MB
23:34:20 - Closing log file...
 
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