Nameless Warrior said:Is it hardcoded that characters remove their helmets in conversations?
nope, it is a override option that you can use on the setup script/trigger or on the spawn record (entry point) of the mission template itself.
# This template is used in party encounters and such. # ( "conversation_encounter",0,-1, "Conversation_encounter", [( 0,mtef_visitor_source,af_override_fullhelm,0,1,),( 1,mtef_visitor_source,af_override_fullhelm,0,1,),
("visit_town_castle",0,-1, "You enter the halls of the lord.", [(0,mtef_scene_source|mtef_team_0,af_override_horse|af_override_weapons|af_override_head,0,1,),