Warband Script Enhancer 2 (v1.1.2.0)

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I got another bug to report.
I and another player of my mod noticed that the world map music keeps switching every 3-4 seconds. This is a problem with WSE2 since normal warband doesn't have this.

simple triggers:
(2, ######### NEW v3.9
[
####(display_message, "@Executing Simple Trigger 5"),
(map_free),
(try_begin),
(call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
(try_end),
]),

script:
("music_set_situation_with_culture",
[
(store_script_param, ":situation", 1),
(assign, ":culture", 0), #no culture
(try_begin),
(call_script, "script_get_closest_center", "p_main_party"),
############## NEW v3.9 - ,
(assign, ":party_no", reg0),
(store_faction_of_party, ":faction_no", ":party_no"),
(faction_get_slot, ":fac_culture", ":faction_no", slot_faction_culture),
(try_begin),
(this_or_next|eq, ":fac_culture", "fac_culture_finnish"),
(eq, ":fac_culture", "fac_culture_baltic"),
(assign, ":culture", mtf_tom_baltic),
(else_try),
(this_or_next|eq, ":fac_culture", "fac_culture_mazovian"),
(this_or_next|eq, ":fac_culture", "fac_culture_serbian"),
(this_or_next|eq, ":fac_culture", "fac_culture_welsh"),
(this_or_next|eq, ":fac_culture", "fac_culture_teutonic"),
(this_or_next|eq, ":fac_culture", "fac_culture_balkan"),
(this_or_next|eq, ":fac_culture", "fac_culture_nordic"),
(this_or_next|eq, ":fac_culture", "fac_culture_italian"),
(this_or_next|eq, ":fac_culture", "fac_culture_gaelic"),
(this_or_next|eq, ":fac_culture", "fac_culture_anatolian_christian"),
(this_or_next|eq, ":fac_culture", "fac_culture_western"),
(this_or_next|eq, ":fac_culture", "fac_culture_templar"),
(this_or_next|eq, ":fac_culture", "fac_culture_hospitaller"),
(this_or_next|eq, ":fac_culture", "fac_culture_antioch"),
(this_or_next|eq, ":fac_culture", "fac_culture_tripoli"),
(this_or_next|eq, ":fac_culture", "fac_culture_ibelin"),
(this_or_next|eq, ":fac_culture", "fac_culture_jerusalem"),
(this_or_next|eq, ":fac_culture", "fac_culture_crusader"),
(eq, ":fac_culture", "fac_culture_player"),
(assign, ":culture", mtf_tom_euro),
(else_try),
(eq, ":fac_culture", "fac_culture_rus"),
(assign, ":culture", mtf_tom_rus),
(else_try),
(this_or_next|eq, ":fac_culture", "fac_culture_marinid"),
(this_or_next|eq, ":fac_culture", "fac_culture_mamluke"),
(this_or_next|eq, ":fac_culture", "fac_culture_andalus"),
(eq, ":fac_culture", "fac_culture_anatolian"),
(assign, ":culture", mtf_tom_saracen),
(else_try),
(this_or_next|eq, ":fac_culture", "fac_culture_mongol"),
(eq, ":fac_culture", "fac_culture_cuman"),
(assign, ":culture", mtf_tom_mong),
(try_end),
########## chance for mtf_culture_all
(try_begin),
(store_random_in_range, ":random_number", 0, 101),
(gt, ":random_number", 90),
(assign, ":culture", mtf_culture_all),
(try_end),
############################
(try_end),
(music_set_situation, ":situation"),
(music_set_culture, ":culture"),
]),
 
I have encountered a bug when freelancing with a lord, it occurs in many different mods when using WSE2. After getting knocked down, I can’t seem to recover any health while staying in the lord’s party, even after many days or when resting in towns. I think this is a known bug but I couldn’t find a solution to it
 
I have encountered a bug when freelancing with a lord, it occurs in many different mods when using WSE2. After getting knocked down, I can’t seem to recover any health while staying in the lord’s party, even after many days or when resting in towns. I think this is a known bug but I couldn’t find a solution to it
I need the name of the mod and your save.
 
sg00.sav
I have a recent perisno save, I have low hp and I'm about to join a lord. hp won't recover after I join, or if I get full hp and join afterwards I won't recover after the first battle. this happened in some other mods, i remember two of them being Diplomacy 4.litdum Reloaded and World of Vasnar
 
I have encountered a bug when freelancing with a lord, it occurs in many different mods when using WSE2. After getting knocked down, I can’t seem to recover any health while staying in the lord’s party, even after many days or when resting in towns. I think this is a known bug but I couldn’t find a solution to it
Thanks. This is will be fixed in the next update.
 
I got another bug to report.
I and another player of my mod noticed that the world map music keeps switching every 3-4 seconds. This is a problem with WSE2 since normal warband doesn't have this.
Please provide the name of the mod and your save before this problem appears.
 
Mod: 1257AD Enhanced Edition
Save: this happens even on a new game. It's most notable in the areas of the desert in the Hafsid dinasty (western north africa).

it is worth noting that 1257 has custom scripts for music_set_situation_with_culture and get_culture_with_party_faction_for_music
 
1.0.7.6
-Fixed stack overflow for local variables.
-Fixed wound treatment - works for the main party, even if main party is disabled.
-Fixed music switch bug.
-Fixed store_free_inventory_capacity operation.
 
Another bug from a player:
Playing WSE2 (v1.0.7.6) and the trainer skill doesnt work, I can no longer gain training experience for me and my troops through night.
To check this:
Start new game, select native recruitment.
After character creation export/import it with max trainer skill.
go to any town/village, recruit all volunteers.
Then camp/wait in-town for 2-3 days to see.
Mod: 1257AD Enhanced Edition.
Bug happens even on new game.
Can also be tested by starting as king/prince/vassal/mercenary captain.
 
I am also getting this crash with certain scenes that don't crash when I use the native launcher.

Hi! This Error only happens in A world of Ice and Fire Mod when trying to stroll through Sisterton. Does not happen on other towns or cities. Produno (the owner of the mod) says that The issue is its pointing to an error with material: nt_low_materialbushes. That material does not exist in AWoIaF
 
The problem does not reproduce for me. Please send a save.
After some testing on my end the bug doesn't occur. I'm sorry for wasting your time.

But i got another bug and this time the player provided screens that prove that the bug exists:
Player: been encountering this bug but i don't know what triggers it. i enlisted with the the leader of the Il-Khanate, and everytime a battle is won he starts getting a ridiculous amount of troops, probably because of the prisoners from sieged cities. the weird thing is that even though the number listed on the campaign map is 1620, those troops aren't actually in his party, but in mine instead.

Me: WSE2?
Player: yep I am running it on WSE2. that's what i was thinking is the cause of it, since I didn't notice this happening on regular MB and WSE1
mb7.png


mb8.png


mb9.png

Another player:
If you enlist to a lord's army, every time said lord defeat another party and recruit their prisoner, those prisoners would join your own party instead of the lords
I've never encountered this bug before so it's probably because of wse tho
 
Last edited:
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