Turanien
Hwæt!
We have begun devising the beginnings of a continuous and open-to-all Vikingr campaign. Ideas are floating around now, not much has been committed to paper beyond knowing that we will see this venture lift off the ground.
Here is a precursory outline as to what we want to achieve with this:
- Maintain an open, historical online campaign.
- Develop the playerbase into an established community.
- Give power and command of the factions to the masses, working in a somewhat diplomatic way.
- Give you all a reason to play Vikingr beyond the norm of battle, raid and seige!
And some issues that I want addressed via the community here:
- How often would you want to fight an organised battle? Once a week seems apt for my mind, given organisation and time commitments.
- How would you suggest we organise and nominate the 'leaders' per se of each faction? We need to have a dedicated core to set-up and control the campaign.
- I planned on having one over-large grand campaign map to show areas involved (including France, Scandinavia) to portray the size, is this OK?
- In relation to the above; I then planned three highly detailed maps of England, splitting it into thirds. The campaign will be fought over these. Would you prefer to
see one larger map (see the spoiler "Detailed Campaign Map (England)") How does it look on your screen? Would you be fine downloading an updated one
every week?
- Anything else? Concerns? Suggestions? Go for it!
And here are some framework rules created by King of Scotland. They are just an example of something in mind, they can be made much more detailed and balanced of course but we'll need input from players whom have done such things in the past (ala Risk, EUIII, table-top gaming etc...)
This is the basic ruleset for the Vikingr Grand Campaign.
1. - Factions
1.1 - Faction locations.
a) - There are three factions: Normans, Saxons and the Vikings.
b) - Normans will start at Normandy Northern France area. Saxons will have the English areas (Mercia, Wessex,Anglia) and Vikings have Sweden, Norway and the Danish Island.
c) Each area will have it's own clan or tribe with one or more towns.
1.2 - Joining a faction
Everyone needs to have Teamspeak to join a faction and must be able to take part of your region events.
a) - You need to fill this application to join a faction as a single person.
Ingame name:
Steam name:
Faction you wish to join:
Teamspeak:
GMT you live in:
Are you able to take part of an event when needed?:
b) - If you want to register your clan for the campaign, please fill this application.
NB - Only clan leaders can apply as a clan.
Clan name:
Member count:
Faction you wish to join:
Teamspeak:
c) - You can only join 1 faction and you cannot change it unless it's too crowded and other factions have too few players.
d) - All troublemakers and inactive people will be removed from the campaign.
e) - Once you join a campaign you must be there till the end.
2. Interacting on the campaign map
The campaign is turn-based. Each region gets 1 turn per week. The leader of the region has a right to use the turnpoint.
Costs of basic movements.
Moving to a region next to you: 1 turn.
Conquering a region next to you: 2 turns.
Raiding a region next to you: 1 turn.
Sea battle (not sure yet): 1 turn.
3. Battles and raids
When a leader of the region has decided to attack someone he must notify the people and the leader of his target. Then they must agree on a date (Saturday 6pm GMT is the best?) and have a battle or a raid. If you want to conquer a region you must notify 2 weeks before the attack.
4. Winning a region.
Once you have conquered the regions, you have several options to choose from.
a)- You take the region to yourself and have more land.
b)- You are noble and let your opponents have region when they join your faction.
c)- You slaughter the prisoners and raid the region, leaving it empty and unable to conquer for some time (not sure how long).
4.1 Losing a region.
When you have lost your region, you are captured by your enemies as a prisoner.
But even then you have some options.
a) Join the enemy faction.
b) Buy your freedom (would have some sort of money system?)
c) Leave the campaign yourself.
d) Demand a rematch (rare chance, only if the attacker agrees)
5. Winning the game.
In order to win a campaign, you must conquer all the regions with your faction.
6. Extras.
6.1 - Money system
You can earn money by raiding and when you encounter the battle, you have more money to buy equipment. (Unsure.)
6.2 - Ship battles
When 2 hostile ships meet in the middle of a water, a battle will occur on sea.
1. - Factions
1.1 - Faction locations.
a) - There are three factions: Normans, Saxons and the Vikings.
b) - Normans will start at Normandy Northern France area. Saxons will have the English areas (Mercia, Wessex,Anglia) and Vikings have Sweden, Norway and the Danish Island.
c) Each area will have it's own clan or tribe with one or more towns.
1.2 - Joining a faction
Everyone needs to have Teamspeak to join a faction and must be able to take part of your region events.
a) - You need to fill this application to join a faction as a single person.
Ingame name:
Steam name:
Faction you wish to join:
Teamspeak:
GMT you live in:
Are you able to take part of an event when needed?:
b) - If you want to register your clan for the campaign, please fill this application.
NB - Only clan leaders can apply as a clan.
Clan name:
Member count:
Faction you wish to join:
Teamspeak:
c) - You can only join 1 faction and you cannot change it unless it's too crowded and other factions have too few players.
d) - All troublemakers and inactive people will be removed from the campaign.
e) - Once you join a campaign you must be there till the end.
2. Interacting on the campaign map
The campaign is turn-based. Each region gets 1 turn per week. The leader of the region has a right to use the turnpoint.
Costs of basic movements.
Moving to a region next to you: 1 turn.
Conquering a region next to you: 2 turns.
Raiding a region next to you: 1 turn.
Sea battle (not sure yet): 1 turn.
3. Battles and raids
When a leader of the region has decided to attack someone he must notify the people and the leader of his target. Then they must agree on a date (Saturday 6pm GMT is the best?) and have a battle or a raid. If you want to conquer a region you must notify 2 weeks before the attack.
4. Winning a region.
Once you have conquered the regions, you have several options to choose from.
a)- You take the region to yourself and have more land.
b)- You are noble and let your opponents have region when they join your faction.
c)- You slaughter the prisoners and raid the region, leaving it empty and unable to conquer for some time (not sure how long).
4.1 Losing a region.
When you have lost your region, you are captured by your enemies as a prisoner.
But even then you have some options.
a) Join the enemy faction.
b) Buy your freedom (would have some sort of money system?)
c) Leave the campaign yourself.
d) Demand a rematch (rare chance, only if the attacker agrees)
5. Winning the game.
In order to win a campaign, you must conquer all the regions with your faction.
6. Extras.
6.1 - Money system
You can earn money by raiding and when you encounter the battle, you have more money to buy equipment. (Unsure.)
6.2 - Ship battles
When 2 hostile ships meet in the middle of a water, a battle will occur on sea.