Vikingr 1.0 - Download Thread

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hrotha

Grandmaster Knight
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Brief Overview

After more than two years since the release of the first version the Vikingr development team is proud to present the final form of Vikingr 1.0. In the attempt to represent a wide selection of the old northern European peoples the Engle, Normant, Rus and Goídil have received a lot of attention in the previous patches. With this patch, after much tweaking and polishing, the Norðmenn themselves see a final overhaul with much of their old content reworked and expanded, to take their worthy place as namesake of the mod.

This is a new release which includes important bug fixes and other improvements to the mod. You can find the full changelog both of the new fix (which doesn't change the version number) and of the original 1.0 version further below.





Note that Vikingr is installed as a stand-alone version that does not require Steam. The installer contains the necessary files for it to be placed outside the Module folder, so it can be set up anywhere on your hard drive (Don't install it into your Warband Modules folder), but you may need to enter your warband-key after first installation. In case you only have a 5x5 or 6x4 Steam key you could take a look at this thread or use Taleworld's serial key converter.




Downloads for Vikingr 1.0





Download Full Vikingr 1.0

Latest fix included.

[size=24pt]modDB download





Download Vikingr 1.0 Fix (incremental patch)

If you already have Vikingr 1.0 installed on your computer, you can download this small patch which contains only the files affected by the latest fix. If you use the full installer you don't need this.

[size=14pt]modDB download





Download Old East Slavic Fix

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms.

[size=14pt]modDB download






To start you merely need to click the automatically created Vikingr-shortcut on your desktop. The installer will create two shortcuts, with the main one using a special program to randomize the loadscreen. If you have problems with this, simply use the other shortcut.




[size=12pt]Updated Banner Pack [Last Update: 28-11-14]

This optional, client side banner pack contains a number of native banner replacements and a few additional clan banners (that are not yet within the clan banner section).

[size=14pt]modDB download





Updated Map Pack [Last update: 27-11-14]

If you're hosting a server, you might want to download and implement slightly tweaked versions of some of the maps (Also includes the strict minimum range script setting).

files.fm download




If you have problems with connecting to the server. It will say "unable to connect to server", this might help:
STARik said:
\Documents\Mount&Blade Warband\rgl_config.txt, open it, find "use_secure_connection =" make sure it equals 0, see if it helps (also you might want to change render_buffer_size = to the half of your video card memory, for example mine has 1gb so its set to 512)






Thanks to mtarini for OpenBRF, allowing us to properly edit the games resources properly in the first place,
as well as cmpxchg8b, for his creation of the warband script enhancer that made so many script changes possible.


pre 0.84 mod team:
Rath0s: (Leader, Modeler, Texturer and item/troops scripts).
Davee: (Coding, Sounds and Mapper)
Eirikur/Turanien: (Modeler, Texturer and Mappper)
Ginthus: (Modeler and Texturer).
NaglFaar: (Mapper and horn code)

OSPs:
Viking model pack by dejawolf
Narf's Rus Armour Pack by Narf of Picklestink
Polished Buildings by Gutekfiutek
Polished Landscapes by Gutekfiutek
MoreHorses by wanderer
Rock And Mountain Pack by Goosemaner
Face Improvement Project by Iboltax
                                                     

Scripts and Module System Advice:
Terrific scripting tutorials and code samples, multiplayer network messages original idea: Yoshiboy
General scripting advice: Highlander
Tutorials and advice: Caba`drin

Decapitations, Drowning script, Raid gamemode and more by Davee

Admin Mod originally by Selnix
Class limit system originally by Jerkuh
Horn blowing mechanic by Slawomir
Standard buff / healing by Davee
Leader death buff by Barabas
Advanced combat damage system by Barabas and Moeckerkalfie
    (Dehorsing, weapon drop, spear break, spinstab nerf, realistic damage window)
New coloured chat by Barabas

Animations:
cifre: Polearm idle pose, crouching, taunts and shield taunt, overhead thrust
Thomas Caravard: crouch walking, stab animation
Slawomir: horn blowing

Graphical Content:
Kuauik: Norman tunics, Rus tunics, original Rus mail shirts, Viking woolen tunics
James: Vikingr Standard Model
faradon: (old) Norman Helmets
Yamabusi: monk outfit
Jur/Broken shield: ice sheet models
Raegenhere: Maces, Rus kite shields
FrisianDude: Gaelic Scian dagger
Einjar: Scene borders
Thomas Caravard: Meadhall
Skvor: tunic textures with propper wrinkles, Norman shield paintings
Barabas: Reworked Shaders, Helmet refits, Short Swords, Gaelic Tunics, Gaelic shields.
poor smiley/Starik: Hair texture, many important tweaks, improvements and more...
Zimke Zlovoljni: Black english tunic, rus mail shirt
Gothic Knight: Long gaelic axe, viking short sword, gaelic sword scabbard, varangian sword

2D graphics:
Skvor: interface
Kretty: load screen
poor smiley/Starik: map load screen, Vikingr font


Advice:
Wæðulf Fyrninga
Éadríc Fyrninga
Úlfvaldr
River Pirate / Bjorn Fenrisbarn
Hroða Fyrninga
Ualraig & Cian Fir Áraig
Þorkell Erlinga

Miscellaneous:
Aeon: Sound Round-ing
skvor: hit button sound
Nordous & friends: Rus taunts, main menu theme

Anyone missing an entry is encouraged to PM me so we can complete this list as it should be.










Vikingr 1.0 fix changes


Class System:

  • Lowered most class limits
  • Ber and Voevoda now reserve a cavalry class slot
  • Mounted Ber and Voevoda enabled using spear supplies for skirmishing
  • Lowered sword price penalty for Druzhinnik
  • Lowered armour price bonus for Swurdberend
  • Slightly decreased archery profiencies


Script & Mechanics:

  • Removed horn debug message and fixed cooldown
  • Slightly increased dismounting chance for bumping cavalry
  • Disabled admin-triggered banner change notification at rejoin


Equipment:

  • Made shorter polearms unable to block
  • Rebalanced armour stats and prices
  • Slightly tweaked some weapon stats
  • Removed trajectory penalty on cavalry throwing spears
  • Increased throwing axe damage at the cost of more curved trajectory
  • Added bonus against shields for light throwing spears/javelins
  • Texture overhaul for Ionar & Bróc


Other Content:

  • Created new style icon for duplicate factions
  • Fixed and tweaked some spellings and names
  • Added Þórs lundr map by Loftr Ragnarsson

Main changes for 1.0


Class System:

  • Raised most class limits
  • All leaders now receive a basic helmet by default
  • Added longbow to scytta weapon selection
  • Added free starting sword for Gallgoidel and Swurdberend
  • Added single-edged sword to Ceithernach
  • Increased price penalty on swords for Druzhinnik by 30%
  • Ber and Voevoda no longer reserve a cavalry class slot



Script & Mechanics:

  • Fixed inconsistencies with weapon dropping
  • All helmet prices lowered by 25%
  • Default item selection now pre-sorted by small script
  • Helmet hair is now consistent when getting a cheaper helmet due to lacking funds
  • The buying menu now gets automatically opened when receiving 'loser bonus'
  • Fixed small glitches and bugs in menu buttons
  • Fixed class colours in scoreboard

  • Cavalry mechanics
    • Slightly Increased health for horses 
    • Made dismounting on bumping more random and rare     
    • Increased cavalry lance base damage
    • Decreased cost for using spear supplies   
    • Longaxes receive a damage bonus against horses


  • Admin options
    • Added 'move to spectator' option
    • Enabled triggering a pre-written disclaimer about clan banners






Equipment:


  • Overhauled and expanded helmet selection for Norðmenn
  • Created additional axes for Liði
  • Added new round shield patterns for Norðmenn
  • Added new norman and viking gambeson armour variations
  • Reworked old Norman kite shields
  • Overhauled Norman, viking and some shared tunics
  • Overhauled some Norman helmet designs
  • Fixed inconsistencies with scabbards
  • Made torch unable to block or be sheathed
  • Made short spear unable to block
  • Polishing, polishing, polishing



Other Content:

  • New icons for all factions
  • New main theme by Nordous
  • Updated custom battle bots and hero descriptions
  • Replaced some old banner designs
  • Continental wooden tower scene prop







Factions

  • Engle
    • Scytta: Archer/Skirmisher
    • Gárberend: Basic Infantry
    • Swurdberend: Heavy Infantry
    • Wísa: Leader

  • Norðmenn
    • Skyti: Archer
    • Liði: Basic Infantry
    • Vörðr: Heavy Infantry
    • Höfðingi: Leader
  • Normant
    • Archers: Archer
    • Pedaile : Infantry
    • Chevalers: Cavalry
    • Ber: Leader
  • Rus
    • Strelec: Archer
    • Druzhinnik: Infantry
    • Boyarin: Cavalry
    • Voevoda: Leader
  • Goídil
    • Ceithernach: Light Infantry
    • Gallgoídel: Heavy Infantry
    • Toísech: Leader




0.93-1.0 Team
Moeckerkalfie: Scripts, Models, Textures
Barabas: Scripts, Models
Skvor: Textures, Artwork
Thomas Caravard (until 0.93): Animations, Models



Pre-0.84 Team

Rath0s :sad:Leader, Modeler, Texturer and item/troops scripts).
Ginthus: (Modeler and Texturer).
Davee: (Coding, Sounds and Mapper)
Eirikur/Turanien: (Modeler, Texturer and Mappper)
NaglFaar: (Mapper and horn code)





Features.

Raid game mode. The attackers have to bring torches, burn target houses and then pick up the loot.
Longboat battle, where two ships meet to fight.
Lots of new equipment.
Beautiful maps and sounds that will get you into the right atmosphere.
Troop limiter, to get rid of archer and cav spam, keeping it balanced.
Decapitation, you will be able to chop off heads!
Standards that heal and motivate you teammates.
Spears that break on impact.
Warriors that fall off their horse.
Disarm your opponents by riding them over, get them off their horse or punch them!
Horns that you can blow by pressing "H".
You can crouch by pressing "C".
You can taunt by pressing "Q" and for shield bash taunting by pressing the block button + "Q".
Optional script based range checks for polearms and axes.
Optional limit on attacker lives in siege mode
 
lllAnteklll said:
Why is it called 1.0? It should be sth like 1.01 or 1.1. Just for distinction of those two versions.

Because it's a hotfix. Not the next stage in development.

Even then, as you say, some developments add a number for hotfixes too, but there's no standard ****ing format is there? Everyone development, mod, game does it differently. This hotfix doesn't add nearly as much as an actual Víkingr patch so why bother numbering it? Christ, just be happy there's a patch.

What a thing to complain about -.-

Anyway! Good work, folks! :smile:
 
Good work pals, and thank you! Much looking forward to trying this thing out.


Celtichugs said:
lllAnteklll said:
Why is it called 1.0? It should be sth like 1.01 or 1.1. Just for distinction of those two versions.

Because it's a hotfix. Not the next stage in development.

Even then, as you say, some developments add a number for hotfixes too, but there's no standard ******** format is there? Everyone development, mod, game does it differently. This hotfix doesn't add nearly as much as an actual Víkingr patch so why bother numbering it? Christ, just be happy there's a patch.

What a thing to complain about -.-

Anyway! Good work, folks! :smile:

Compose thyself, brutherin. no need to start half a flamewar  :lol: Although minor, the point is nonetheless valid. With this clearly not being the same version, appropriate is some form of distinction in the designator of such progress. Something along the likes of 1.0b would quite do the trick.
 
As Celtic said, this is supposed to be a hotfix that got delayed due to unforeseeable circumstances, hence no new version number. While it ended up including enough changes to put it halfway between a hotfix and a new patch, it's not a real patch in the strict sense.
 
Fix installed..................................check...100%  :grin:
Incorrect authorization key.............check...100%  :shock:

Damn, again that issue. See you later.

It works again for me  :mrgreen:

 
Fix is ok, works great, btw I was praying  :grin: to see our clan banner in this fix, but maybe next patch will add it.
 
Bolvark said:
Fix is ok, works great, btw I was praying  :grin: to see our clan banner in this fix, but maybe next patch will add it.
The devs wanted to include it, but unfortunately it couldn't be done because there is no room for more clan banners, and they had run out of clan banners they could replace with newer ones. I guess you'll have to stick with picking a rarely-used banner and mod it to include yours client-side.
 
Celtichugs said:
development, mod, game does it differently. This hotfix doesn't add nearly as much as an actual Víkingr patch so why bother numbering it? Christ, just be happy there's a patch.

What a thing to complain about -.-
Because, as he said, it's way less confusing than having 2 1.0 downloadables.  :roll:
And calm down, he's just giving a suggestion too, which does make its sense for less update savvy people, not really a complaint...
 
Harkon Haakonson said:
Celtichugs said:
development, mod, game does it differently. This hotfix doesn't add nearly as much as an actual Víkingr patch so why bother numbering it? Christ, just be happy there's a patch.

What a thing to complain about -.-
Because, as he said, it's way less confusing than having 2 1.0 downloadables.  :roll:

Pretty much this.

hrotha said:
As Celtic said, this is supposed to be a hotfix that got delayed due to unforeseeable circumstances, hence no new version number. While it ended up including enough changes to put it halfway between a hotfix and a new patch, it's not a real patch in the strict sense.

It is. No matter how you look at it, considering those number of changes made and listed, this is in fact a spanking new version compared to before, delay or not. If we are to be strict, regardless of what you actually prefer calling "it", aforementioned dictates labeling the update as just that, with different numbering or likewise. All that to give notice to efforts that have been made, and, perchance foremost: making it unambiguously clear what is what to everyone involved. It really isn't more complicated than that, which is the reason for my persistence.

And with that, Q.E.D.
 
to end this ridiculous discussion about version number
its still 1.0 because WE WANTED our final version to be 1.0
this fix was not even intended at firs, it's a wonder there is one
 
Nice to see some bugs finally fixed, especially the Rus sword costs, the disabled horn reuse and it's also great that leader cav can use javs now!
 
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