toster said:
Good day to you. Vikings don't do cavalry so these changes are ok for me.
It reminds me of another movement concern. Is it possible to make backward speed of units slower than forward? What is your opinion on that point?
Thanks for sharing your feeedback! Backpedaling speed is slower than forward movement, and some mods have of course experimented with features like “tripping” to counter the “backpedaling dance of death” that many players use.
I’m not planning on doing so though, for a few reasons:
- it would make a lot of storyline ambushes and VC unique locations too difficult, given the amount of enemies
- it would probably make tournaments very frustrating, as generally bad luck in companions or weapons means at least 1 or 2 rounds heavily outnumbered
- it would make the infantry player less powerful, which I don’t want to do
- the ranged combat player would become more powerful relatively
- the mounted player would again become too powerful relative to the weakened infantry player
- Warband combat system is very simple, and offers no good alternative means for a player to fight multiple opponents (unlike some games that model movements more finely)
- it would be pure difficulty increase, rather than a balancing of an overpowered playstyle
Basically, mounting a horse in vanilla VC turned the player into a one-man-army with good skill, safely soloing vast numbers of enemies. Since each change itself made sense, reducing that power only brought player cavalry into closer balance with infantry (frankly, it is still far more powerful, and with the changes soloing vast odds mounted has only become risky, where for player infantry it would mostly be suicidal). To weaken infantry backpedaling would once again widen that gap, and cause too much of a difficulty increase in unique locations and storyline ambushes especially.