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AI for choosing the correct weapon against enemies is updated.
Ranged troop AI not being able to choose a target under certain circumstances bug is fixed
new http communication code is written
crouching is now limited with firearm and pikes
firearm vertex animation during reload is brought back
pikes no longer damage destructible objects
vertex buffer is increased for testing stuttering problems during the single player map view.
agent_ai_set_can_crouch, agent_get_crouch_mode, agent_set_crouch_mode, is_zoom_disabled operations are added
muskets are now animated similar to polearms
agent hopping during ground mesh replacement is fixed
special wielded item variable is added for agents in order not to override the weapon selection given by the module
play_track and play_cue_track operations are now working
We created a new test exe for visual errors. What we did is we simply
increased the vertex buffer size drastically. in order to see an error
message in the log file, you have to run the game with forced single
thread mode. that way, the testers should look for any vertex buffer
errors and share it with us. and of course the Nvidia stutter result as
for hdr antialiasing we did a small trick as well. please let us
know if it works better or not this time.