Version 1.150 - 1.151 - 1.152 - 1.153 released

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Still, that makes no sense, since you can achieve the same, even better, by using normal crossbows - you just have to set firearm and crossbow troop proficiences to the same value and you're done.
 
In fact, Firearms remains buggy; while the skill works, in terms of reload  speeds, Agents with a Firearm don't engage properly.  I reported this as a bug but I'm in the middle of writing a workaround and finally getting rid of the Firearms dichotomy in Blood and Steel, which has been an endless source of bugs amusement.
 
Could you please test this new exe? I hope it will fix the AI issues.

http://dl.dropbox.com/u/11240073/mb_warband_test.zip

Just extract it in your main warband folder and start the game with mb_warband_test.exe
 
What does "use_phased_reload" in the module.ini do ?


One more question.
Isn't the new item flag "itp_has_upper_stab" for using the new "overswing_spear" animations?
插入代码块:
 ["ready_overswing_spear", acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction,
	[ready_durn, "spear_thrust_overhead", 0, 20, blend_in_ready],
 ],
 ["release_overswing_spear", acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next,
 	[0.6, "spear_thrust_overhead", 20, 41, blend_in_release],
 ],
 ["release_overswing_spear_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction,
   [0.3, "spear_thrust_overhead", 41, 52, arf_blend_in_2],
 ],
 ["parried_overswing_spear", 0, amf_priority_parried|amf_use_weapon_speed|amf_play,
   [0.3, "spear_thrust_overhead", 26, 22, arf_blend_in_2],
 ],
 ["blocked_overswing_spear", 0, amf_priority_blocked|amf_use_weapon_speed|amf_play,
  [0.3, "spear_thrust_overhead", 26, 22, arf_blend_in_2],
],
I tried to use it for a pike, but the pike still hasnt the above upper stab animantions.
How can I cange the weapon, that it uses the upper stab?
插入代码块:
["pike_long", "Pike", [("pike_long",0)], itp_type_polearm|itp_merchandise|itp_wooden_parry|itp_two_handed|itp_primary|itp_cant_use_on_horseback|itp_has_upper_stab, itc_pike|itcf_carry_spear, 
209, weight(3.2)|difficulty(0)|spd_rtng(76)|weapon_length(300)|swing_damage(0,blunt)|thrust_damage(28,pierce), imodbits_polearm ],
 
What does "use_phased_reload" in the module.ini do ?

Adds phased reload for muskets and pistols. That means if your reload is interrupted, you'll start from the begining of the  phase, during which the reload was stopped.


How can I cange the weapon, that it uses the upper stab?

Try adding "|itcf_overswing_spear" after "itc_pike|itcf_carry_spear".
 
Slawomir of Aaarrghh 说:
Try adding "|itcf_overswing_spear" after "itc_pike|itcf_carry_spear".

Yes this works... also without itp_has_upper_stab.

But how is it possible to "aim" with the upper stab... like with the normal polearm thrust.

In NW this is possible.
You can change the rotation of the upper stab.
 
Vincenzo 说:
Could you please test this new exe? I hope it will fix the AI issues.

http://dl.dropbox.com/u/11240073/mb_warband_test.zip

Just extract it in your main warband folder and start the game with mb_warband_test.exe

FYI:
[quote author=me on the BugTracker]
Tested. Looks like it's fixed in the linked Dropbox file.
Testing procedure: Start a Custom battle. Change player side (Swadian) to 100% archers and enemy side (Vaegirs) to 100% infantry. Leave other settings default (battle, farmhouse scene). Start battle and immediately give F1-F1 hold position order.

In 1.150-2: Some of the Swadian crossbowmen always line up facing backwards and do not turn around when the enemy comes into view.

In the test file this does not happen: crossbowmen face the correct direction.

(Duplicated the same pattern switching the player side to Vaegirs to use archers/throwers. In 1.152 can always reproduce the bug; in the test file cannot reproduce the bug.)[/quote]
 
Yup, looks like that one's fixed.

Mounted troops with missile weapons on Hold Position still face the wrong way very frequently, though.

I also found a bizarre bug:  if an Agent only has a Lance and is in a Siege situation (i.e., dismounted) the Agent keeps trying to switch to another weapon, over and over and over again.
 
The first one's on there, along with the rest of that long list of things :smile:

I'll report the second one, it's probably doing the unequip before bothering to check to see if there are alternative weapons to switch to first :smile:
 
this might have already been documented elsewhere, but in trying to migrate dunde's depleting ammunition script to the new version i can no longer call len(items)
 
Eiríkr Rauði 说:
Any chance of a stable patch coming out soon? Two weeks tomorrow since 1.152...
Considerable amount of activity on the BugTracker. Releasing that 'test' version on Dropbox was a good idea--a number of bugs caught and corrected before it was sent out at 1.153. And suggestions being implemented as well. Lookin' good in my book.
 
Current indication is a patch round for Warband and Napoleonic Wars on Monday/Tuesday, If no unexpected problems come up.
 
Slawomir of Aaarrghh 说:
Still, that makes no sense, since you can achieve the same, even better, by using normal crossbows - you just have to set firearm and crossbow troop proficiences to the same value and you're done.

Phased animation for this and "stick_to_left_heand" flag if I'm remembers that right :smile:
 
Slawomir of Aaarrghh 说:
Still, that makes no sense, since you can achieve the same, even better, by using normal crossbows - you just have to set firearm and crossbow troop proficiences to the same value and you're done.

+ air_friction_bullet = 0.002

another ballistics for this one's.
 
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