Version 1.150 - 1.151 - 1.152 - 1.153 released

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cmpxchg8b 说:
This is something I spend a lot of time looking into. Usually I'd say it's the OS memory manager's job to decide what gets paged and what doesn't, not the application's (I don't even know if there's an API for that)... but it seems to have a hard time doing that with Warband. My guess is that the game keeps accessing memory when it shouldn't, maybe because of a bad choice of data structures or programming practices. Add to that the fact that the memory manager in Windows XP is garbage and you have a good recipe for failure.

The only good coice - is to allocate mem at once at start up and to use only that allocated space. Such thing is used in Medieval2: Total War with it's huge battles and in some other mem extensive games.
 
Probably not really the right place to post this, but I just found out that the framerate cap affects the loading time of the game.  :???:
 
Patch release postponed to Monday, so if something fails, we won't have a whole weekend of failure.

Current build:
http://dl.dropbox.com/u/11240073/20120518_build.zip

Please test it thoroughly guys!
If you have any issues, please post them up on the bugtracker;
http://bugs.taleworlds.com/bugs.aspx

Cheers.
 
Will do.  Glad that this thing's getting beaten on pretty thoroughly, I think players are going to be very pleased :smile:
 
zombiegroup02.png
 
What if this grows into a storm of neverending exchange of memes turning the only serious normal interesting part of the forums into 4chan while spamming my inbox?. :smile:
 
Is the sound bug ACTUALLY fixed in the next patch?  :razz:

Edit - Patch released on Steam.
 
A 1.153 changelog...hopefully a more thorough one is in the works, but who knows:

Vincenzo 说:
Warband Patch 1.153
Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
 
That's it, the small bits and peaces are left out to keep it a short list.

It got pushed through steam already.
I am waiting on TW to upload the non-steam stuff.


Edit, download link patch:
www.flyingsquirrelent.eu/mb_warband_upgrade_1100_to_1153.exe
 
Vincenzo 说:
That's it, the small bits and peaces are left out to keep it a short list.

It got pushed through steam already.
I am waiting on TW to upload the non-steam stuff.


Edit, download link patch:
www.flyingsquirrelent.eu/mb_warband_upgrade_1100_to_1153.exe

Drop me a link for the module system when is avaliable, I want to update
插入代码块:
swysdk
. It may help the rest to see a fast diff with the changeset.
New operations, sounds good... Who needs xmas anyways?. :smile:
 
Client patch: (Needs Warband 1100 installed!)
www.flyingsquirrelent.eu/mb_warband_upgrade_1100_to_1153.exe

Client full installer:
www.flyingsquirrelent.eu/mb_warband_setup_1153.exe

Dedicated server:
www.flyingsquirrelent.eu/mb_warband_dedicated_1153.zip

Module system:
www.flyingsquirrelent.eu/mb_warband_module_system_1153.zip
 
Here you have a decent changeset for the msys:
插入代码块:
https://bitbucket.org/Swyter/swysdk/changeset/f762d5b02f03
.
Thanks for the patch. Let's see how it goes this time.
 
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