MadocComadrin said:And that means they also have a higher chance of getting more kills. Besides, how many flag spawns have been complete stomps that wouldn't have been complete stomps otherwise? How many flags have been wrested from the hands of those lucky enough to get a favorable spawn? How many flags have started with a one sided with an advantage in numbers and still resulted in a loss? The flag mechanic is fubar, but that has very little influence on gold mechanics. There are too many variables involved to claim any significant amount of correlation between the two.Aura (Zaffa) said:MadocComadrin said:There is nothing random about living to see the end of a round
The randomness of flag spawn can have a critical impact on survival rates. Depending on the map, a particular flag spawn can provide a team a much larger chance of not only winning the round, but of having more guys survive in the event of a win. To deny this fact is silly.
And that would be a new experience for UNAC, seeing as captains who had not participated in previous testing tournaments were allowed to vote on maps and rules that they had no/little experience with. Likewise, I love the bringing up of the idea of not letting captains vote on certain issues when you say this afterwards:John7 said:Next meeting we should consider only letting those who actually participated in the map testing tournament being able to vote on implementing those new maps and new rule sets.
stay true to the voting system that we've used since UNAC began.
The point of saying what I did was to say that next meeting we should do it, this time just stick to the results since the vote has already taken place.
Aura (Zaffa) said:Which means that we should have the new gold system.MadocComadrin said:stay true to the voting system that we've used since UNAC began.
+1