no tantrum, I pointed you towards the information - if you chew it or not isn't my problem - I've only moved on to explain to Grank my thoughts, not you, to me the discussion ended there - if you fail to understand the ideias I've conveyed, it isn't my problem - if you want to continue raging on it, it isn't my problem - making you able to understand it, also no my problem!
good luck
And how is that end of discussion going for you?
I'll allow you the comfort of agreeing with your point - in a direct comparison, the 10 year old game will come up short, but within the context of their times, the 10 year old game might be better
relatively. But in this conversation, the OP presents us with the idea that it isn't just nostalgia - they aren't just looking at the games contextually. They're making a
direct comparison. Which is where the logic slips.
It would be great to have really good cultural music that fades and changes per faction owned area on the campaign map. With a musical score in battles that also reflect this. Total Rome 1 and 2 did this so well. The other thing that would be good is companion missions, similar to the players starting mission recuing their family. I would be put off if a companion had family to rescue for instance. There could lots of different missions they could be added as part of the companion's story which i hardly ever read, but if they had a quest tide in i would read it.
There are lots of things that could make the game more immersive. But I'm not certain that is the intent. Bannerlord is much more of a crossover jack-of-all trades game that attempts to do a lot of things, but not too deeply. There are better FPS combat games, better RTS tactical battle games, better medieval simulators. But Bannerlord has more breadth than most of those. E.g. Total War games are the best of the medieval tactical battlefield simulators, but they don't have a real time campaign, or the full blooded emersion of Bannerlord's FPS battles. The same is true of other games that focus on other specialities.
Within that context, I think adding too many immersive elements such as deeper companion interactions or broader quests and mission might go against the intent of the game, which is to offer a
little of a whole lot. Rather than
a lot of very little. They simply couldn't compete with those games that specialise in medieval role playing without sacrificing what those other games sacrifice.
It's also the double-edged sword for Bannerlord (and to a lesser extent - due to it's slightly more traditional RPG elements, Warband). We all play those other games, so we expect more depth in the parts of Bannerlord that are shared with our favourite games. I play a lot of Total War, and would love more sophisticated tactical commands. Others play more RPG games and want more of that in Bannerlord. In this respect Bannerlord is always going to struggle with player demands.
Music on the other hand, is definitely an easy win with regards to immersion... so I don't see why that couldn't be more impactful.