TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

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Battle continuation don't working. Game freezes during load native module. Other tweaks was not included, only battle continuation. Without this tweak all is working well.

There is rgl_log

Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2317MB/4096MB
-- CPU: Intel(R) Core(TM)2 Quad CPU    Q9400  @ 2.66GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2671MHz / ~2671MHz / ~2671MHz / ~2671MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 295
- D3D9 Adapter: 1 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 295
- Texture Memory: 2668 ( Available Texture Memory: 2633 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
 
Appr said:
Battle continuation don't working. Game freezes during load native module. Other tweaks was not included, only battle continuation. Without this tweak all is working well.

Are you sure you clicked the button for the Warband tweak (yellow button) and not the WF&S tweak (green button), or vice versa?  It's easy to get them mixed up within TweakMB, as there's two different things that have "Native 1.143" in the button text (that part of the program will be redesigned in TweakMB 5.0).  Other than that, I'm not sure what would be causing that to happen.
 
@Aurora Alexi

I'am sure it's possible. It's done in Prophesy of Pendor for Warband. You get a percentage chance to recruit troops of your factions culture in a taken settlement which still has over 50% to give you it's former cultures troops. Maybe you should ask about it elswhere. I think that Treebeard over at PoPs technicall support might be willing to help you with this issue or at least explain some of it.
 
banner20 said:
So, what about Prophesy of Pendor 3.411? Is it supported by current version of TweakMB?  :?:

I think most things should work, although I haven't tested it much.  I'll probably add specific support for it once the next version of TweakMB is released.
 
Melraki said:
Hello!
Is there an update for Brytenwalda v1.37? Because i have an error with conversation.txt when i tweak in Lord Reputation section!

No update yet.  Most of my attention is focused on finishing up TweakMB 5.0 right now (probably still a few weeks away), so I'm not devoting a lot of attention to the minor mod updates.  Once TweakMB 5.0 is released, I'll be back to completing updates for mods relatively quickly.
 
Liamar said:
@Aurora Alexi

I'am sure it's possible. It's done in Prophesy of Pendor for Warband. You get a percentage chance to recruit troops of your factions culture in a taken settlement which still has over 50% to give you it's former cultures troops. Maybe you should ask about it elswhere. I think that Treebeard over at PoPs technicall support might be willing to help you with this issue or at least explain some of it.

Thank you!! I should have probably said thanks yesterday but I did start talking to Treebeard and he said he'll work on some coding for me.

----

Oh and I was wondering if you (kefka95) would be interested in the code when I get it (if I get it) and you might be able to put it into a future version of TMB?
 
Okay - I know this is a double post but it's about something completely different.

I have traded out my old troops.txt file for the 95+ new troops mod, and noticed that TweakMB makes a backup of the troops.txt file. The the question is, what does TweakMB change in the troops.txt file? It'd be nice to know so whenever I fix a typo or get a new file I can easily tweak it right after without having to look through TweakMB for an hour trying to find what might have been changed back.
 
Aurora_Alexi said:
Okay - I know this is a double post but it's about something completely different.

I have traded out my old troops.txt file for the 95+ new troops mod, and noticed that TweakMB makes a backup of the troops.txt file. The the question is, what does TweakMB change in the troops.txt file? It'd be nice to know so whenever I fix a typo or get a new file I can easily tweak it right after without having to look through TweakMB for an hour trying to find what might have been changed back.

TweakMB actually does almost nothing with troops.txt (it backs up the same files every time, even if they weren't modified).  The only tweak that involves the troops file is the cattle movement speed tweak, and I believe that only works with the original M&B.  So in other words, there shouldn't be much of anything you need to pay attention to as far as the troops file is concerned!
 
Okay :smile: Thank you, and nope the cattle speed tweak doesn't work in Warband. But that's fine since I hope nobody picks a town for cattle on the other side of the map, I usually just go to the next village.

And I have another suggestion since I now remembered to mention it and I haven't seen it for along time - but can you make it so you can recruit faction recruits from towns also so towns aren't just for recruiting mercenaries?
 
Hello :smile:

After upgrading to 1.143 and applying Pejot's Diplomacy/PBOD/Fief Trading 1.143 fix with it, I have found, to my great consternation, that a great many options - including the quest timers (esp. annoying as I want to make peace and can't) and all options pertaining to the various workshops one can build - are all greyed out/inaccessible.

Mind you, many of the tweaks I had applied before updating are still in effect - but I can't change them any more.

Is there anything I can do about this situation?
 
Would it be possible to add a feature to change units equipment or stats? Or is someting like this already implemented and I just missed it? I'm sorry if I'm asking for something that is either very hard or simply impossible to add. Unfortunately, I don't know much about modding.  :oops:
 
Elven Ranger said:
Would it be possible to add a feature to change units equipment or stats? Or is someting like this already implemented and I just missed it? I'm sorry if I'm asking for something that is either very hard or simply impossible to add. Unfortunately, I don't know much about modding.  :oops:
See Morgh's Tools.
 
Cornuthaum said:
Hello :smile:

After upgrading to 1.143 and applying Pejot's Diplomacy/PBOD/Fief Trading 1.143 fix with it, I have found, to my great consternation, that a great many options - including the quest timers (esp. annoying as I want to make peace and can't) and all options pertaining to the various workshops one can build - are all greyed out/inaccessible.

Mind you, many of the tweaks I had applied before updating are still in effect - but I can't change them any more.

Is there anything I can do about this situation?

Unfortunately any tweaks supported by TweakMB have to be hardcoded into the program ahead of time for each individual mod.  In other words, if the tweaks are disabled for a given mod, there's not really anything you can do to "force" it to work, other than adding the tweaks manually yourself.
 
General Warlord said:
Hello

In the Near Future would there be a database for Sword of Damocles, i enjoy experiencing different ways to play.

Thanks
Warlord

Yes, support for SoD is planned for some point in the future.  It won't happen until after TweakMB 5.0 has been released, but it's at the top of the list of mods to add support for.
 
Well I made a mistake;

I set the time for Improvements (Fire and Sword) (War Getting Worse Mod) to 1/2 all, I didn't notice that the merchants guild rounded down to 0, when I went to build the guild it started counting down into the negatives.

I Need to set the Build Time to a negative number (like -370 hours) and TweakMB won't let me use a negative. I can't find were the entry is in any of the files that it edits. Does anyone know were I can manually change this to a negative number?
 
Comtesse said:
For some reason the post I made yesterday disappeared :sad: Anyway. I love TweakMB, it's been a fantastic help in fixing the things I don't like so much about the game. I've recently started using the Native Expansion mod, which is awesome, but has some things I'd like to tweak. Unfortunately, a lot of the menu options are greyed out (it also won't allow tavern keepers to buy prisoners even though the option was available). I was just wondering if it would be possible to add support for this mod into a future update of TweakMB?
BUMP

Any updates for TweakMB for Warband Native Expansion....??

Pretty please with Sugar on Top???  :oops: :oops:  :grin: :grin:
 
Subitai said:
Comtesse said:
For some reason the post I made yesterday disappeared :sad: Anyway. I love TweakMB, it's been a fantastic help in fixing the things I don't like so much about the game. I've recently started using the Native Expansion mod, which is awesome, but has some things I'd like to tweak. Unfortunately, a lot of the menu options are greyed out (it also won't allow tavern keepers to buy prisoners even though the option was available). I was just wondering if it would be possible to add support for this mod into a future update of TweakMB?
BUMP

Any updates for TweakMB for Warband Native Expansion....??

Pretty please with Sugar on Top???  :oops: :oops:  :grin: :grin:

I've asked for support for NE too but never heard anything from it but I vote there should be options for Native Expansion too since it's one of my favorites.
 
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