kefka95 said:I apologize again for my tardiness. I'm afraid that other interests, combined with nice summer weather, have kept me a bit behind the M&B curve . And now that I'm finished with my lame excuses, here is the 1.131 compatibility update:
2.60 (09.13.10)
- Compatibility update for Warband 1.131. All tweaks should now work with 1.131 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of Native module files before adding any 1.131 tweaks. For optimum compatibility, please ensure that no other mods are installed.
kefka95 said:chansee said:kefka95 said:I apologize again for my tardiness. I'm afraid that other interests, combined with nice summer weather, have kept me a bit behind the M&B curve . And now that I'm finished with my lame excuses, here is the 1.131 compatibility update:
2.60 (09.13.10)
- Compatibility update for Warband 1.131. All tweaks should now work with 1.131 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of Native module files before adding any 1.131 tweaks. For optimum compatibility, please ensure that no other mods are installed.
hmmm i'm running on warband 1.127 tho..
In that case my advice would be to continue using the last version of TweakMB (2.50). Or you could just update your game to 1.131 .
kefka95 said:I apologize again for my tardiness. I'm afraid that other interests, combined with nice summer weather, have kept me a bit behind the M&B curve . And now that I'm finished with my lame excuses,here is the 1.131 compatibility update:
2.60 (09.13.10)
- Compatibility update for Warband 1.131. All tweaks should now work with 1.131 Native, with the exception of any that are specifically noted otherwise within the program. As always, you will want to start with a clean set of Native module files before adding any 1.131 tweaks. For optimum compatibility, please ensure that no other mods are installed.
Kev{UK} said:kefka95 can you go to 1257AD page 2 TweakMB there's some more on this problem !
Neotorrent said:I made a few tweaks, played for a bit, went back for more but a lot of the options are now greyed out? any ideas? Thanks!
Neotorrent said:Neotorrent said:I made a few tweaks, played for a bit, went back for more but a lot of the options are now greyed out? any ideas? Thanks!
Solved the above problem. Quck question, does morale additions take a while to come into effect? As my morale read much less than it should do with the tweaks.....added up its should = 120 but it is displayed as 18 and i get many desserters!
nickerj1 said:I get annoyed with running around and around trying to find the companions I want.
Is it possible to add a tweak, similar to the prisoner sale one, that allows a tavern keeper to tell you the location of companions. (Currently in a traveler's dialogue only after you've hired and released a companion). Also, if you could enable the tavern keeper to tell you location of the companion prior to hiring and releasing them.
Much obliged.
Mno said:But how can you ask about people you don't know about???
For me, it takes away a part of the game, even though it's not the most fun.
Just town-hop, all the while trading and doing tournaments. Should net you most, if not all, companions you wish.
By the way, does 1.131 feature meet with village elder/guildmaster by itself? Because if so, that could be removed from TweakMB in future releases.
CriticallyAshamed said:Okay, so TweakMB isn't compatible with 1.131 atm? I'm a bit confused. I downloaded this version last night and messed around with it. But, I was intending to change looters to spawn in much larger amounts, instead it seems to have changed caravans... Did I break something?
kefka95 said:here is the 1.131 compatibility update:
[*]Compatibility update for Warband 1.131. All tweaks should now work with 1.131 Native, with the exception of any that are specifically noted otherwise within the program.