poo
Regular
Hello.I am a complete novice to modelling.I have read some tutorials from the forums.I think I have a general Idea of how to model.
-Make Item in Blender/Wings 3D
-UV map the object (break it into a few pieces kinda like a blueprint)
-Texture those blueprint pieces by adding colour to them save as dds file
-bumpmap? normal? specular?
-take the obj mesh put it into openbrf import dds texture and material?
-convert into brf and put in resource folder
-put textures and dds into texture folder
-add the item in module system aswell as put the load texture in module.ini
But what is a Rigged item? How do I rig a item( Body Armour) I think its scaling a object to fit the warband skeleton.
What is a material? Is a material just the texture? It has shader diffuse A diffuse B bump and specular.Is it just the texture with those different options?
I plan on taking some opensource free to use models from the internet and implementing them.Some of them can be pre rigged?Anyway,lets say I use Blender.I download a model of a man.What I download is the obj file and mtl file (apparently this is to apply the colours to the model) aswell as the textures (in this case its in the form of 2 jpegs).So since I dont have to model anything I want to make the process easier.I convert the 2 jpegs(textures) into DDS with an online tool.Is there a way to UV MAP my model with the mtl file?Its not that I am too lazy to do it myself I just want to know my options as my understanding of the modelling process is not entirely clear.
-Make Item in Blender/Wings 3D
-UV map the object (break it into a few pieces kinda like a blueprint)
-Texture those blueprint pieces by adding colour to them save as dds file
-bumpmap? normal? specular?
-take the obj mesh put it into openbrf import dds texture and material?
-convert into brf and put in resource folder
-put textures and dds into texture folder
-add the item in module system aswell as put the load texture in module.ini
But what is a Rigged item? How do I rig a item( Body Armour) I think its scaling a object to fit the warband skeleton.
What is a material? Is a material just the texture? It has shader diffuse A diffuse B bump and specular.Is it just the texture with those different options?
I plan on taking some opensource free to use models from the internet and implementing them.Some of them can be pre rigged?Anyway,lets say I use Blender.I download a model of a man.What I download is the obj file and mtl file (apparently this is to apply the colours to the model) aswell as the textures (in this case its in the form of 2 jpegs).So since I dont have to model anything I want to make the process easier.I convert the 2 jpegs(textures) into DDS with an online tool.Is there a way to UV MAP my model with the mtl file?Its not that I am too lazy to do it myself I just want to know my options as my understanding of the modelling process is not entirely clear.