Kegeyn
Regular
So finally got bored to death with quarantine and decided to do something significant with my life.
Therefore instead of actually working i looked for a way to test game's troops and their performance since custom games are not available.
Right now i tested T5 troops shielded, and 2h.
Scoring Rules:
For a won game unit gets 1 point for each surviving unit on the battlefield
For a lost game unit gets -1 point for each enemy surviving
Main Faction t5
Conclusions:
Result screenshots zip
Link to zipped screenshots. If you are afraid PM me i can get the ones you are interested in via online pic hosting
Conclusions:
If you are interested then feel free to comment and critique. I am willing to make reasonable adjustments here and test different scenarios / units
Therefore instead of actually working i looked for a way to test game's troops and their performance since custom games are not available.
Right now i tested T5 troops shielded, and 2h.
1. Testing 100 units of the same type in 3 consecutive games against the same opponent
2. All tests performed vs the same army with fair mixed troop count. For t5 test, i found Derhert's initial spawn as a great example of a mixed army.
Enemy Army composition
3.Player army is being outnumbered 2to1
4.Balance of power is 20% in favour of enemy lord
5. Forced AI to attack (by walking to NPC with 1 soldier and after being engaged modified troop count via console) to avoid circle of defensive madness issue
6.Tested 2 AI behaviours (F6 and F1+F3) and picked better result. Main reason for that is that shielded troops without throwing weapons get assigned "defensive AI" that forces them to stay in place waiting to be attacked. This leads to insane losses. Second AI "skirmish" works perfectly
2. All tests performed vs the same army with fair mixed troop count. For t5 test, i found Derhert's initial spawn as a great example of a mixed army.
Enemy Army composition
3.Player army is being outnumbered 2to1
4.Balance of power is 20% in favour of enemy lord
5. Forced AI to attack (by walking to NPC with 1 soldier and after being engaged modified troop count via console) to avoid circle of defensive madness issue
6.Tested 2 AI behaviours (F6 and F1+F3) and picked better result. Main reason for that is that shielded troops without throwing weapons get assigned "defensive AI" that forces them to stay in place waiting to be attacked. This leads to insane losses. Second AI "skirmish" works perfectly
Scoring Rules:
For a won game unit gets 1 point for each surviving unit on the battlefield
For a lost game unit gets -1 point for each enemy surviving
Main Faction t5
Troop | g1 | g2 | g3 | Sum Games |
Aserai veteran | 12 | -5 | -31 | -24 |
Imperial Legionary | 28 | -51 | 48 | 25 |
Battanian Wildling | 50 | -46 | 22 | 26 |
Vlandian Sargeant | 54 | -55 | 75 | 74 |
Khuzait Darkhan | 63 | -58 | 77 | 82 |
Sturgian Shock | 59 | 61 | 79 | 199 |
Sturgian Veteran | 90 | 95 | 68 | 253 |
Conclusions:
Aserai veteran - ok during skirmish,completely obliterated in meele due to 1 hit headshots. Big loss was when they could not throw due to terrain. |
Imperial Legionary - despite their armor performing very poorly all around. It seems that their attacks are too slow and get swarmed and stunlocked by enemy force. |
Battanian Wildling - Similar result to Imperial, different reason - Wilding is great during skirmish phase. Low armor got them obliterated by cav |
Vlandian Sargeant - I think this is our "mr average" here. Saved by weapon loadout - they pack huge 1 hit potential to infantry and cav |
Khuzait Darkhan - That was a big suprise for me, Great in skirmish, ok vs infantry. Mostly suffered vs cav if they don't have javelins anymore |
Sturgian Shock - Thought they will get killed easily. They do, but they also kill so fast,enemy morale breaks and mass routing gets them big victories |
Sturgian Veteran - This T5 member of "weak sturgia" is a wrecking ball of slaughter. I don't even know why, roflstomp whole army. |
Result screenshots zip
Link to zipped screenshots. If you are afraid PM me i can get the ones you are interested in via online pic hosting
Troop | g1 | g2 | g3 | Sum Games |
Mercenary Hired Blade | -144 | -161 | -173 | -478 |
Lake Rat Wrecker | -128 | -113 | -141 | -382 |
Sea Raider Chief | -86 | -94 | -62 | -242 |
Skolder Veteran | -69 | -45 | -114 | -228 |
Triarii | -86 | -26 | -115 | -227 |
Conclusions:
Lake Rat Wrecker - they seem gooded on paper but had very weak kill potential. Also looked kind of slow both movement wise and attacking. |
Sea Raider Chief - This is not t5 but wanted to include them for comparison. Actually quite a decent performance for t4. |
Skolder Veteran - close second minor faction performer. Despite bugged stats (do they matter though?) for their 1h |
Triarii - They got the best result definitely due to their armor. However every time their formation broke they were too slow to recover. |
*I don't plan to test shield walls. Too random and unfair for enemy.
*If i find an "anomaly battle" where the result does not seem correct i redo the battle. Sometimes enemy lord dies in first 10 seconds and army routs. This is to limit RNG
*For Imperial Legionary to be sure of the result i did 20 battles. F1F3 resulted in better, more consistent result.
*Also i checked whether mods like "Armor does someting" or "Collision fix" change results. Actually no, battle results with those 2 mods are more consistent. i included 1 battle with those 2 mods and 2 battles "vanilla style". Probably you won't be able to even tell which one was that (different battle # on different troops)
*If i find an "anomaly battle" where the result does not seem correct i redo the battle. Sometimes enemy lord dies in first 10 seconds and army routs. This is to limit RNG
*For Imperial Legionary to be sure of the result i did 20 battles. F1F3 resulted in better, more consistent result.
*Also i checked whether mods like "Armor does someting" or "Collision fix" change results. Actually no, battle results with those 2 mods are more consistent. i included 1 battle with those 2 mods and 2 battles "vanilla style". Probably you won't be able to even tell which one was that (different battle # on different troops)
If you are interested then feel free to comment and critique. I am willing to make reasonable adjustments here and test different scenarios / units
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