Nogitsune
Regular
I for one would like to see initial orders for your troops.
Why would this be useful? Well, if you can set up starting orders for your troop groups, it opens up possibilities for new formation and order options.
For example, archers could be set to stand ground, while infantry could be ordered to protect the archer group, placing themselves a good 10 to 20 paces in front of the archers in a line formation.
True, this can be done with commands... however, from the start of the battle, you would need to move into position, and give numerous orders... at which point, the enemy will be making its move. With initial orders/formations, it frees up time to fine tune your orders in the field, rather than yelling out "Hey idiots, don;t charge them like that!" at every fight.
Another possibility of this initial orders screen could be group tactics... Ie, archers could be set to favor high ground, cavalry set to circle and flank the enemy, or infantry set to stop and brace their spears should cavalry charge.
Such modifying tactics could be made available based on the tactics skill.
One order/formation might be a defensive advance... wherein the selected group advances in formation, stopping to brace spears against calvary. Such would be slower than a fullout charge.
Why would this be useful? Well, if you can set up starting orders for your troop groups, it opens up possibilities for new formation and order options.
For example, archers could be set to stand ground, while infantry could be ordered to protect the archer group, placing themselves a good 10 to 20 paces in front of the archers in a line formation.
True, this can be done with commands... however, from the start of the battle, you would need to move into position, and give numerous orders... at which point, the enemy will be making its move. With initial orders/formations, it frees up time to fine tune your orders in the field, rather than yelling out "Hey idiots, don;t charge them like that!" at every fight.
Another possibility of this initial orders screen could be group tactics... Ie, archers could be set to favor high ground, cavalry set to circle and flank the enemy, or infantry set to stop and brace their spears should cavalry charge.
Such modifying tactics could be made available based on the tactics skill.
One order/formation might be a defensive advance... wherein the selected group advances in formation, stopping to brace spears against calvary. Such would be slower than a fullout charge.