Hi!
I think player too quickly gets access to high-tier faction troops. I´d like to see something else
A player not attached to any faction should not access their troops. They should attract troops depending on who they recruit from
You are still offered T1 Recruits from notables but if they would today offer troops above T1, they would offer from below trees instead.
Regular troops now require certain faction membership to upgrade down the current track(need input for how to handle playerfaction!)
All regular factiontroops has alternate upgradepaths into below trees.
Faction Militia tree. Skirmishers
Thugs tree. The bandit- tree associated with the faction or a semicriminal replica.
Faction Caravan tree. Cavalry
Faction City Guards. Decent infantry and archers.
At least 3 different T5-T6 paths foreach tree should be available.
T2-T3 should be clearly weaker than equivelent tiered regular factiontroops in gear. T4 is weaker. T5 slightly weaker and T6 on par.
Though upgrading above T4 requires more than money. It requires different perks to be unlocked. These perks are special though, as it unlocks a perk for the clan rather than the charachter. Once a clanleader has unlocked it, troops are available for descendents and secondary parties of the clan.
All members of these trees has at least 1 upgradepath into the regular tree, that ofcourse requires the faction requirement, and other requirements.
Upgrading troops in or into these trees are 20% cheaper than regular faction troops.
Upgrading out of these trees, into regular faction-trees, are 20% more expensive.
This to symbolize the weaker, more accessable, gear.
They also have a lower sold. Cheaper soldiers in all aspects!
Sounds boring? Join/found a faction! This is a motivation!
Sounds intersting? You don't want to lose this option when you join/found a faction? You don't need to!
Faction troops. The elites of the field
Once you have joined a faction, your recruits are upgradable as is now. Your T4 and T5 factiontroops have upgrade-paths into the unlocked tracks above, should you wich to.
A restriction for factiontroops aswell!
T5 factiontroops is unlocked at clan tier 3.
T6 factiontroops is unlocked at clan tier 5.
The recruitment UI is supplied with an easy remember function, where you can set what troops the notable-group should provide. But default is faction troops if enabled. However, recruiting outside of the faction, will provide their militia/thugs/Caravan/City guards - troops!(Well... Depending the culture of the holding ofc! )
Why?
This is the foundation to playstyles other than playing as a noble. I loved beeing a filthy rougue Baron in Viking Conquest! Buying outlows and vikings!
A diversity within the game.
A motivation to join a faction to get rid of all trash!
I think player too quickly gets access to high-tier faction troops. I´d like to see something else
A player not attached to any faction should not access their troops. They should attract troops depending on who they recruit from
You are still offered T1 Recruits from notables but if they would today offer troops above T1, they would offer from below trees instead.
Regular troops now require certain faction membership to upgrade down the current track(need input for how to handle playerfaction!)
All regular factiontroops has alternate upgradepaths into below trees.
Notable Type | T2+ troops from | T5 unlocked by | T6 unlocked by |
Village Landowner | Militia | Tactics 60 | Tactics 135 |
City Gangleader | Thugs | Rougery 60 | Rougery 135 |
City Mercant | Caravan guards | Trade 60 | Trade 135 |
City Artisan | City Guards | Stewardship 60 | Stewardship 135 |
Faction Militia tree. Skirmishers
Thugs tree. The bandit- tree associated with the faction or a semicriminal replica.
Faction Caravan tree. Cavalry
Faction City Guards. Decent infantry and archers.
At least 3 different T5-T6 paths foreach tree should be available.
T2-T3 should be clearly weaker than equivelent tiered regular factiontroops in gear. T4 is weaker. T5 slightly weaker and T6 on par.
Though upgrading above T4 requires more than money. It requires different perks to be unlocked. These perks are special though, as it unlocks a perk for the clan rather than the charachter. Once a clanleader has unlocked it, troops are available for descendents and secondary parties of the clan.
All members of these trees has at least 1 upgradepath into the regular tree, that ofcourse requires the faction requirement, and other requirements.
Upgrading troops in or into these trees are 20% cheaper than regular faction troops.
Upgrading out of these trees, into regular faction-trees, are 20% more expensive.
This to symbolize the weaker, more accessable, gear.
They also have a lower sold. Cheaper soldiers in all aspects!
Sounds boring? Join/found a faction! This is a motivation!
Sounds intersting? You don't want to lose this option when you join/found a faction? You don't need to!
Faction troops. The elites of the field
Once you have joined a faction, your recruits are upgradable as is now. Your T4 and T5 factiontroops have upgrade-paths into the unlocked tracks above, should you wich to.
A restriction for factiontroops aswell!
T5 factiontroops is unlocked at clan tier 3.
T6 factiontroops is unlocked at clan tier 5.
The recruitment UI is supplied with an easy remember function, where you can set what troops the notable-group should provide. But default is faction troops if enabled. However, recruiting outside of the faction, will provide their militia/thugs/Caravan/City guards - troops!(Well... Depending the culture of the holding ofc! )
Why?
This is the foundation to playstyles other than playing as a noble. I loved beeing a filthy rougue Baron in Viking Conquest! Buying outlows and vikings!
A diversity within the game.
A motivation to join a faction to get rid of all trash!