In what ways were you "heard", during the beta? Various suggestions and requests in high demand such as a dueling mode, which could have made it ten thousand times easier to test the game, were never implemented despite how easy it would have been. There seems to be a widely held belief among testers that they were not heard, so I'm interested in why you hold a different perspective from the one I've seen.
I must also disagree entirely with it being a privilege to beta-test. If you do a proper job of it, you don't just participate to the hobbyist extent which is fun, it's a literal job; they pay people wages to test games to this day. It has the nickname of being in the trenches, because the job is quite awful when taken to its logical extreme. Even with this beta some have written up reports thousands of words long for the sake of the game, making videos and arguing at length to make their points clear, and have likely put in thousands of hours by the end of it without feeling rewarded or "heard" for their efforts.
I distinctly dislike the idea of people rebranding work as a privilege, as that hearkens to very dark days indeed, where workers ended up owing their companies money for the "privilege" of working. Perhaps you consider it ridiculous to take these things seriously in the context of discussing games... but game companies are at the cutting edge of scamming people, with an abundance of controversies for the treatment of workers. So I consider it wise to not throw around words like it being a privilege to help someone.