The problem with the bandits, of all types and stripes, is that they seem to exist in this game independent from anything else going on in the game. What this means is that they are not relative to the overall economics of the game, although they impact the economics of the game. Having to "clear out" hundreds of these critters every few days around Ichamur gets to be a tedius chore. Having to bust the variety of hide-outs for the hundreth time gets to be a tedius chore. If an area is prosperous, then it should follow that there are fewer bandits. If an area is depressed (i.e. wretchedly desolate...) then perhaps one should find more bandits, but not when you have worked hard to help build-up the economy of a town or region, only to have to spend a couple of game-days a week chasing these pointless little ****s around.
Steppe bandits (nut heads I call them) are the worst because killing hundreds results in few prisoners and lots of routed enemies. You have to trim down you army, change horses, etc. and go after them for a few days, bust their lair, etc. Within only 3 or 4 days, its all back the way it was. In nearly all my games I end up owning the town of Ichamur and then must spend huge amounts of playing time killing these critters.
The Litus module actually creates even more bandits than native, which I find funny seeing that someone must have thought that chasing even more of these bastards around the steppes is a good and fun thing. Even with the rewards in this module (bandits actually carry some decent loot) they still dominate my game play. Pisses me off...