Ok I know this has been addressed before and I hate to be a Stickler ****, but there are way to many bandit parties. Seriously Rivacheg is one of the three places it is near impossible to get to unless you have a 100 strong party. Another place is Ichumar (not sure how to spell that), there all you find is steppe bandits in 40 strong parties with 8 groups at a time. Then in the Sarrinad you have desert bandits which are nearly as bad as steppe.
By the time you are level 15 you hardly ever see any caravans due to them being raiden constantly. you also see very few villigers, and villiges over poor prosperity are a rarity.
Sorry I do not mean to rant but it gets on my nerves and I figure the more people complain the more attention the dev's will give it.
Also Rhodok's have way too many top teir troops compared to other factions.
This is another valid point to why they should be tweaked down.
By the time you are level 15 you hardly ever see any caravans due to them being raiden constantly. you also see very few villigers, and villiges over poor prosperity are a rarity.
Sorry I do not mean to rant but it gets on my nerves and I figure the more people complain the more attention the dev's will give it.
Also Rhodok's have way too many top teir troops compared to other factions.
Fearghus The Killer said:The problem with the bandits, of all types and stripes, is that they seem to exist in this game independent from anything else going on in the game. What this means is that they are not relative to the overall economics of the game, although they impact the economics of the game. Having to "clear out" hundreds of these critters every few days around Ichamur gets to be a tedius chore. Having to bust the variety of hide-outs for the hundreth time gets to be a tedius chore. If an area is prosperous, then it should follow that there are fewer bandits. If an area is depressed (i.e. wretchedly desolate...) then perhaps one should find more bandits, but not when you have worked hard to help build-up the economy of a town or region, only to have to spend a couple of game-days a week chasing these pointless little ****s around.
Steppe bandits (nut heads I call them) are the worst because killing hundreds results in few prisoners and lots of routed enemies. You have to trim down you army, change horses, etc. and go after them for a few days, bust their lair, etc. Within only 3 or 4 days, its all back the way it was. In nearly all my games I end up owning the town of Ichamur and then must spend huge amounts of playing time killing these critters.
The Litus module actually creates even more bandits than native, which I find funny seeing that someone must have thought that chasing even more of these bastards around the steppes is a good and fun thing. Even with the rewards in this module (bandits actually carry some decent loot) they still dominate my game play. Pisses me off...
This is another valid point to why they should be tweaked down.