Lol. Before the release of EA, I was rationally thinking "Hey, this is EA. Before you buy it, you have to see gameplay and watch for a while what TW is going to do" but at the day of release, I opened a streamer and heard new version of WB music in BL and I instantly clicked buy button on Steam.
I only did it because I was in Italy on lockdown and figured I'd give TW a chance... I do not regret giving them a chance, but that was it, no more rounds for them...
If this game was Warband with better graphics and slightly improved gameplay it would be game of the year. Nobody would be complaining about it.
pretty much - which incurs on bringing the entire holster of features accumulated through DLC, of course. They've first promised what most WB old timers kept asking for years, like building castles (probably details like building X building would add X building in 3d within the scene), formations mod, the entirety of the micro-features added by countless OST mods, sea battles (which's something ppl asked for base WB for years, much much longer than VC, longer before it was even a concept), and the list goes on and on and on...
They've basically cut the entirety of the mod improvement features first teased, than started cutting stuff that was in base WB...
Sure BL has some new additions, but nothing works for the player, instead they've started using most of those as anti-player mechanics / forced grind to balance some sort of sugar coating in hopes of taking the attention away from the lack of depth and the missing features that were promised at first (I can't even remember all, but the game was "supposed" to be the "ultimate warband experience" - not what we got).
Now it's simple: either they'll pull something TW has never done in it's history, which's actually adding significant new features (like big DLC like patches) while flushing a few DLC to give richer gameplay with stories and other shenanigans. Or it'll be a 2.0 from how they handled WB, cashing in on mods and sporadically hiring mod creators to make DLC for them... If the latter I'd say it'd be disheartening to say the least, but would also enforce my stance over my trust towards them, which translates into full boycott unless I've played the game and genuinelly liked it.
As is I'm looking forward to
fixing modding the game myself DIY style, IF they do not take ages to actually provide full support for their modding tools. As is it's currently impossible to mod the main_map because the tools won't allow you to save the file - as such I can only wait... If it takes too long I might be gone and done with "waiting" so I can't promise anything, not even to myself... I'm slowly losing interest in the game, once it's gone I'll likely not come back until they've fixed everything (that's like 2 years minimum, and likely not happening at all)
+1
Bannerlord has a far superior engine, graphics, 3D assets, animations, rigging, atmosphere, scenes, particle effects and battle sizes. Game play loops haven't made the same strides forward despite our expectations, suggesting that TW decided not to deepen the game to keep it accessible for casual/console gamers. For hardcore pc gamers that's extremely disappointing. However, we represent a small slice of TW's commercial market. They presume our nerd requirements will be satisfied by making BL moddable.
The above comments relate to single player. I find it hard to understand the on-going server performance problems with multi-player.
can't say I look at it on a positive lens - reality's that what they've accomplished is a shell, meaningless - games aren't meant to be looked at and admired, they are meant to be played - if I wanted great graphics I'd be outside looking at scenery, best part of that: it's free.
If was looking for flashy graphics on a fiction, I'd instead watch films and series, not be mindlessly spamming mouse buttons for no reason (which's the sum of the entire BL experience)...