At the current state of the game, there is basically no chance of having your character die of old age and for your own child to succeed you. Even with character retirements that the devs said they will implement, it doesn't change the major issue of time passing too slowly for your children to grow. If you somehow managed to get married in day 1 and added your spouse to your party, getting them or your character pregnant in the same day, it takes more than 1500 in-game days for your child to reach adulthood. 1500 days is ultra late game or even post endgame for probably the majority of the player base.
I propose that we should get a slider that enables us to choose how fast the day/night cycles are. To balance the gameplay, it should also increase the payments due period; for example, if we made the day/night cycles 3x faster, the payments (and other things affected by number of days except pregnancy and character/npc aging) should now be made once every 3 days. I think that levelling progression for every skill besides tactics is in a good spot now to enable players to achieve the skills they built for during a lifetime if we sped up the time. Speeding up the day/night cycles would also help with the issue of player characters becoming master of too many skills and all playthrough becoming too same-y over time, decreasing potential re-playability (although this may just be an issue for me).
I propose that we should get a slider that enables us to choose how fast the day/night cycles are. To balance the gameplay, it should also increase the payments due period; for example, if we made the day/night cycles 3x faster, the payments (and other things affected by number of days except pregnancy and character/npc aging) should now be made once every 3 days. I think that levelling progression for every skill besides tactics is in a good spot now to enable players to achieve the skills they built for during a lifetime if we sped up the time. Speeding up the day/night cycles would also help with the issue of player characters becoming master of too many skills and all playthrough becoming too same-y over time, decreasing potential re-playability (although this may just be an issue for me).