Quite a few patches ago, the devs made an adjustment to how the enemy AI calculated the strength of player's troops by changing it to the AI perceiving the player's strength in half and then re-adjusted it to 3/4 or 4/5 of the party's strength iirc so that players are able to do siege defence battles more often. While this adjustment has been successful in letting the players experience siege defences, it also made auto-resolve for siege defences too broken for the player. I am suggesting that the siege defence bonus for the player's party in auto-resolve battles should be decreased by the same amount for the player to make it more fair while still giving the player a very noticeable advantage in siege defences. So if regular AI get a 300% boost in siege defences, the player should get 225% bonus instead if the AI calculates the player's party strength as 75% (instead, if they calculate it as 80%, give a 240% bonus, etc.).
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