pyerr
Squire
Idea how to make castles more unique, also help AI with higher tier troops. I wish for castles to be more military oriented, and cities more taxes oriented like they are right now. Castles could have unique "rise levy" option - ability to instantly recruit high tier soldiers but directly from population (prosperity). Like trade-off more military strength but at the cost of crippling your economy,and it make sense for medieval time line (I also think this option is good way to replace 10% AI lords respawn , at least it make more sense). Off course, this option should have with certain limitations:
-max number of "rise levy" troops could be 50 or percentage of overall prosperity number in castle
-only owner of the castle have this option
-minimum prosperity to use this option could be 750-800
-cooldown for using this option, no idea how many days
-"Levy troops" could be tier 3
-to prevent manipulation "levy troops" could be marked with special icon "loyal to lord X" and can't be transfered to other Lords
-after war, if some of them survive they could be disbanded in the same castle where raised, and converted back to prosperity
-"Levy troops" couldn't be upgraded beyond their original level when raised
Also adding new unique buildings for castles could be cool idea for this option, to force player/AI to actually invest before use this option:
-infantry barracks level 1 = "levy infantry" level 2
-infantry barracks level 2 = "levy infantry" level 3
-infantry barracks level 3 = "levy infantry" level 4
Same thing for archer barracks and cavalry barracks
For me personally this idea make sense, and it's a good way prevent overall "out of control" prosperity growth (food shortage problem in late game)
-max number of "rise levy" troops could be 50 or percentage of overall prosperity number in castle
-only owner of the castle have this option
-minimum prosperity to use this option could be 750-800
-cooldown for using this option, no idea how many days
-"Levy troops" could be tier 3
-to prevent manipulation "levy troops" could be marked with special icon "loyal to lord X" and can't be transfered to other Lords
-after war, if some of them survive they could be disbanded in the same castle where raised, and converted back to prosperity
-"Levy troops" couldn't be upgraded beyond their original level when raised
Also adding new unique buildings for castles could be cool idea for this option, to force player/AI to actually invest before use this option:
-infantry barracks level 1 = "levy infantry" level 2
-infantry barracks level 2 = "levy infantry" level 3
-infantry barracks level 3 = "levy infantry" level 4
Same thing for archer barracks and cavalry barracks
For me personally this idea make sense, and it's a good way prevent overall "out of control" prosperity growth (food shortage problem in late game)