This kind of problem doesn't even need to be described in detail. I wonder why it continues to be ignored.
Imagine I'm besieging a city, I build some siege weapons and the siege lasts for many days, I keep building siege weapons to increase my advantage...
Then a group of AI lords acted like idiots and brought their own ragtag army to join the siege, and forcefully took over the command with impeccable means. Stop building anything, and just force the attack. (Or change my construction plan).
My previous siege for many days and my strategy were replaced by a direct attack by a group of idiot AI lords.
There are two possibilities at this time
A. Continue the siege, because the proportion of miscellaneous troops dilutes the number of the player's elite troops, and the elite troops lose more than half, resulting in a miserable victory.
B. If the player abandons the siege, the AI will continue to attack anyway.
This depends on whether the player's troops are very strong, which will cause two results:
B1. Players with very strong troops give up the siege. The AI army may fail in the attack and be completely annihilated, or it may be defeated and run away, for example, only about 200 people are left.
B2. Players with average strength give up the siege. The AI legion will lose a lot, then withdraw from the siege, and wait to recover the wounded soldiers. Then repeat the siege, lose soldiers, recover soldiers, and evacuate the siege several times, and finally there will be a very small number of troops left. Escape.
Is there an on/off button when the player does not need the help of other legions?
Spending time on this crappy balance extends the life of the gameIt's better to save your time to further improve the gameplay.
There are very few ways to play as a ruffian, and it's hard to call it gameplay.
Players also cannot serve as ordinary soldiers in the lord's army.
Why not use the extra time to do this?Instead, it's a mistake to waste time creating a false balance to annoy players and try to extend the life of the game.
If the content is rich, players will definitely play the game more times.
So, this design disgusts me. It negates my strategy and uses AI instead.
I feel like the planner is calling me a fool and that my strategies are not as good as those of a robot.
That's what disgusts me about it.
It's like this design makes you eat ****,And it's fed to you with a spoon.
But why do AI commanders deprive players of their command rights?
Is it like Blizzard teaching players how to play games?
Use false balanced designs that violate human thinking to achieve true balance?
Oh my friend, please don't be angry, you need to know that my vulgar words are not directed at you.
I have stated my point of view. Now if this designer or someone cannot give a reason for retaining this design.
Then he is a self-righteous idiot.
Now I can almost see it.
Some people seem to be busy all day long, but in fact they have no idea what they are doing. They are not competent and are fishing in troubled waters.
Imagine I'm besieging a city, I build some siege weapons and the siege lasts for many days, I keep building siege weapons to increase my advantage...
Then a group of AI lords acted like idiots and brought their own ragtag army to join the siege, and forcefully took over the command with impeccable means. Stop building anything, and just force the attack. (Or change my construction plan).
My previous siege for many days and my strategy were replaced by a direct attack by a group of idiot AI lords.
There are two possibilities at this time
A. Continue the siege, because the proportion of miscellaneous troops dilutes the number of the player's elite troops, and the elite troops lose more than half, resulting in a miserable victory.
B. If the player abandons the siege, the AI will continue to attack anyway.
This depends on whether the player's troops are very strong, which will cause two results:
B1. Players with very strong troops give up the siege. The AI army may fail in the attack and be completely annihilated, or it may be defeated and run away, for example, only about 200 people are left.
B2. Players with average strength give up the siege. The AI legion will lose a lot, then withdraw from the siege, and wait to recover the wounded soldiers. Then repeat the siege, lose soldiers, recover soldiers, and evacuate the siege several times, and finally there will be a very small number of troops left. Escape.
Is there an on/off button when the player does not need the help of other legions?
Spending time on this crappy balance extends the life of the gameIt's better to save your time to further improve the gameplay.
There are very few ways to play as a ruffian, and it's hard to call it gameplay.
Players also cannot serve as ordinary soldiers in the lord's army.
Why not use the extra time to do this?Instead, it's a mistake to waste time creating a false balance to annoy players and try to extend the life of the game.
If the content is rich, players will definitely play the game more times.
So, this design disgusts me. It negates my strategy and uses AI instead.
I feel like the planner is calling me a fool and that my strategies are not as good as those of a robot.
That's what disgusts me about it.
It's like this design makes you eat ****,And it's fed to you with a spoon.
But why do AI commanders deprive players of their command rights?
Is it like Blizzard teaching players how to play games?
Use false balanced designs that violate human thinking to achieve true balance?
Oh my friend, please don't be angry, you need to know that my vulgar words are not directed at you.
I have stated my point of view. Now if this designer or someone cannot give a reason for retaining this design.
Then he is a self-righteous idiot.
Now I can almost see it.
Some people seem to be busy all day long, but in fact they have no idea what they are doing. They are not competent and are fishing in troubled waters.