Tribe of Snakes.
DO IT!Volsunga said:Im sorry but doesnt seem much inspiration in the aztecs or toltecs or zapotecs or tlaxcaltecs, etc, etc
http://imageshack.us/photo/my-images/153/34686503.png/
Do you think that in the future the soldiers snakes can dress like this?: (just an example)
I guess soVolsunga said:You have offered your sword to Joe? His enemies are your enemies? He give you the right to use weapons in his name?
SaeianeKveldulfr said:It's beautiful. Thanks for this great addition to the mod community.
Talk to them from your party screen under prisoners. In there, there should be a dialogue option along the lines of executing them. I think factional lords might bug out and not have the option though.uzgobdamighty23 said:how can one kill lords??
What version do you have currently? 0.7, 0.8 (Anniversary)?Volsunga said:I just conquer the peninsula of Ver. (The Kalaripayat Kingdom will expel the colonialist)
¿Could I play that new version with my saved game?
I think its ok, it just takes a while to get used to. I had difficulties getting used to the regular M&B blocking and attacking system. Its not that different.e27 said:Why do you people insist on using those animations? An otherwise great mod spoiled by looters twirling sticks around like ninjas. It looks ridiculous, makes fighting confusing, and cripples the ability to lance-stab other horsemen.
YourStepDad said:the release has been impending for a while now Joe, how come
I'm very sorry everyone for the lack of contact and updatesEpicrules said:Maybe the new release is scared. Other people's hard drives are scary places, you know.
Don't worry, I agree with you in some ways. I laugh to myself when I see tribesmen flourish their polearms about their heads as well, but some animations are universally appropriate, such as the bow. That said you can easily remove them by copying the actions.txt from your native module and overwriting the New Elgante actions.txt, it was always planned to be something you can opt out of, but I never got around to making a sticky about it.e27 said:Why do you people insist on using those animations? An otherwise great mod spoiled by looters twirling sticks around like ninjas. It looks ridiculous, makes fighting confusing, and cripples the ability to lance-stab other horsemen.
Crossbow Joe said:Don't worry, I agree with you in some ways. I laugh to myself when I see tribesmen flourish their polearms about their heads as well, but some animations are universally appropriate, such as the bow. That said you can easily remove them by copying the actions.txt from your native module and overwriting the New Elgante actions.txt, it was always planned to be something you can opt out of, but I never got around to making a sticky about it.
It is fine when you get used to it, for a while there I grew so accustomed to it that I got confused by native animations. But I never felt it was perfect for the mod, just a nice change.