making them run away brings several problems with it: First of all you could simply test if the people around you are bots or not if you simply draw your weapon. If a player does not see that because he can for example not see you, all bots around him run away and he does not know why and everyone sees he is an assassin. Second thing is that making them run away is ahrd to scrip,t at the moment I would have no idea how I could do this. I think the system works good as it is atm.