stevehoos said:Another problem with latest SVN, a fresh start with 193: Day 198, I have yet to see any bandit group on the entire map in 3 months, traveled it back 3 times. Worked fine at the beginning of the game, something went wrong somewhere?
Just to confirm this, there are no bandits, robber knights, monte scari or whatever they are called on the entire map. I tried restarting my saved game with no success. The saved game I have is corrupt somehow? After starting a brand new game they came back, but this is a big bug.
Also a bug where I am able to compete in the same tournament multiple times has come of age.
Another bug where 2 parties on the map were fighting each other and over with no outcome and no casualties. Every time the 2 parties would clash in battle they would just break off from each other. I followed the the 2 of them all over western Europe. I had to stop playing this campaign as things appear to be significantly bugged to the point of being unplayable.
othr said:Bandits were removed by the way, except the initial spawn.
Edward von Hohenstaufen said:What the hell happened with the ladies faces?
they used to be normal, now they are bloody ugly: seriously, they look like they have ichthyosis
Men faces too aren't that cute
othr said:Bandits were removed by the way, except the initial spawn.
I miss bandits. They are an important part of the early game for me, a source of money and armour etc before I sign up with anyone.othr said:othr said:Bandits were removed by the way, except the initial spawn.
Yes, for now anyway. I noticed they accumulated to the point where it was really slowing the game down. Removing them allowed me to increase the amount of AI calculations. I never though bandits were that important to anyone really
Are they? I've always viewed them as a nuisance personally.
Especially when the freelancer mode became available. Does anyone actually miss bandits?
othr said:othr said:Bandits were removed by the way, except the initial spawn.
Yes, for now anyway. I noticed they accumulated to the point where it was really slowing the game down. Removing them allowed me to increase the amount of AI calculations. I never though bandits were that important to anyone really
Are they? I've always viewed them as a nuisance personally.
Especially when the freelancer mode became available. Does anyone actually miss bandits?
kuauik said:i dont really get whats up with the women faces hype i dont really even notice them when i am playing,but if you want to fullfill your fetish guys i can revert back to the native model if you want
Glycerius said:Missions like seeking peace, or any other standard diplomatic mission. The companions recruited in the city menu are very prone to disappearing on routine diplomatic missions. The nobles recruited at hunts or by invite, work fine.
othr said:Bandits were removed by the way, except the initial spawn.
othr said:Obviously I cared enough to remove them. If the mod is dull for you without bandits what it is exactly that you do when you play it?
othr said:Fair enough. I'll re-enable the bandits but in smaller numbers, I really was only concerned about faction AI getting more calculations, nothing else. I didn't realize there was such a strong attachment to bandits.
Bandits will spawn around cities, so that they're always in highly frequented areas and not hard to find.