For those who have short attention spam
The Complete Idiot's Guide to Installing the SVN version of Anno Domini 1257: >>>>HERE<<<<
Current version of the mod runs on 1.153 and up
SVN changelog can be found here:
http://code.google.com/p/dev1257/source/list
SVN bug reports should be reported here:
http://code.google.com/p/dev1257/issues/list
About subversion, as originaly writen by Othr(a bit modified by me):
Subversion is a software version control system, although the mod is in mostly binary format and is not really software this system can be used to keep an up to date version of the mod and keep it in sync with the repository.
The term 'checkout' is used to describe the action of downloading any changes, the first checkout will be large the next checkouts will be small and will only include changes I've made.
So that said, if you want to see the development version of the mod you need a subversion client. An excellent choice is Tortoise SVN. This is the SVN client this tutorial will cover.
Obtain a copy of Tortoise from http://tortoisesvn.net/downloads and install it. You may be asked to reboot, so reboot when prompted.
First checkout - change your current folder to x:\....\warband\modules, right click on an empty space there somewhere where folders are, you will have an option to SVN Checkout, click that.
The URL of the repository is http://dev1257.googlecode.com/svn/trunk/
The output directory is where your warband is installed, folder Modules, or you can just use .
Click OK and off it goes, it will take a long time for the first checkout, it contains all the textures and stuff.
To keep the development tree in sync with the repository, go to where you 'checked out' the mod, right click the folder where it's installed and right click and do SVN update. This will apply any updates.
Those who have the old subversion can use that as a base to update to this one. You only need to change the repository URL to http://dev1257.googlecode.com/svn/trunk/ (and probably delete the hidden svn folders)
The purpose of the current Suvversion is to hunt down most of the script bugs for a possible beta release(finnaly!). Item and troop balancing(as well as there finalization) is also important, but that will probably go into beta version. Then 1.0 will be released.
Note that savegames from revision to revision is usually not compilable(unless stated otherwise). you will have to start a new game. So update at your own risk!
The Complete Idiot's Guide to Installing the SVN version of Anno Domini 1257: >>>>HERE<<<<
Current version of the mod runs on 1.153 and up
SVN changelog can be found here:
http://code.google.com/p/dev1257/source/list
SVN bug reports should be reported here:
http://code.google.com/p/dev1257/issues/list
About subversion, as originaly writen by Othr(a bit modified by me):
Subversion is a software version control system, although the mod is in mostly binary format and is not really software this system can be used to keep an up to date version of the mod and keep it in sync with the repository.
The term 'checkout' is used to describe the action of downloading any changes, the first checkout will be large the next checkouts will be small and will only include changes I've made.
So that said, if you want to see the development version of the mod you need a subversion client. An excellent choice is Tortoise SVN. This is the SVN client this tutorial will cover.
Obtain a copy of Tortoise from http://tortoisesvn.net/downloads and install it. You may be asked to reboot, so reboot when prompted.
First checkout - change your current folder to x:\....\warband\modules, right click on an empty space there somewhere where folders are, you will have an option to SVN Checkout, click that.
The URL of the repository is http://dev1257.googlecode.com/svn/trunk/
The output directory is where your warband is installed, folder Modules, or you can just use .
Click OK and off it goes, it will take a long time for the first checkout, it contains all the textures and stuff.
To keep the development tree in sync with the repository, go to where you 'checked out' the mod, right click the folder where it's installed and right click and do SVN update. This will apply any updates.
Those who have the old subversion can use that as a base to update to this one. You only need to change the repository URL to http://dev1257.googlecode.com/svn/trunk/ (and probably delete the hidden svn folders)
The purpose of the current Suvversion is to hunt down most of the script bugs for a possible beta release(finnaly!). Item and troop balancing(as well as there finalization) is also important, but that will probably go into beta version. Then 1.0 will be released.
Note that savegames from revision to revision is usually not compilable(unless stated otherwise). you will have to start a new game. So update at your own risk!