buglepong said:
getting ctds after character creation upon loading the first town battle build 66
http://forums.taleworlds.com/index.php/topic,131274.0.html
Hunterwolf said:
I so understand new system of hiring of armies this similarity of system for lords? Not so well that it is impossible to choose that give, the structure is already initially registered. Whether it is possible as that to make what there was a choice of whom employ, I understand that for this purpose it is necessary to create several times more templates, but it would be healthy!!!
NPC uses the same system as the player. Recruit lances from towns, but only for the lance recruitment system. The native system is native for both the player and the NPC recruitment.
The composition of the lance are completely random, other then the noble-regular troop ratio. I don't use predefine templates, but an recursive algorithm to fill in the troops. The tier of the troop is based on luck(random roll) and fief prosperity(what kind of roll do you need to make to get an "upgraded" troop).
I'm also planing for the next revision:
1. More variety lances. Say - a village to provide lances made with town troops. So armies would not lack a specific troops, like crossbowmen if whole army is recruited from village. So a chance to get a diffrent lance. From villages - 30% chance for town lance, 70% for village lance. Castles - 50% village lance, 50% town lance. Towns - 70% town lance, 30% village lance. This obiviously no real diffrence if the faction has the same tree for town an villages.
2. Diffrent lance limits, right now: 10 for towns and villages, 15 for castles.
3. Lance regeneration rate no longer static. Each center instead of one lance, can get up to three of them(either 1, 2 or 3).
4. Regional mercenaries for NPC lords. Lords can get a few additional mercenary units into there ranks while recruiting lances.
All of these are done, but I still need to test them out before releasing. I also did fix a number of bugs.
Oh and mercenary type of lances would be neat.....