Also when a desertion happens if it is 100% lowest tier (at least for garrisons) then no problem remains again. We can make it maybe. I can suggest.
This would be a really great improvement!
About not knowing which wage amount correspond to which consumption you already do not know town’s food amount in market.
This is true, I usually go off of the villages supply+ orchards and keep tight garrison, however this is harder now and it could be that my idea of how food supply should be is not in line with TW. What is TW purpose of the towns in the game, are they intended to become a stable place for troops storage and some passive income? I assume this mostly from Warband, but that doesn't mean it's so in Bannerlord. Is TW idea more that towns should be changing hands and having rebellion often and a secure stable town is more rare? And really I mean for the player, how should the player view towns?
Yes this can be a passive solution. If this is implemented player will need to supply his town 100s of food in each 10-20-30 days if that town has daily -10 / -20 food change.
I think I would be a good option, but as you say not an ideal fix, or to expect the player to cart food forever. I already do a version of this where I put lots of extra food in storages so that if ever a food issue is close I have it ready to dump into the market. It's not "good" though because of caravans coming to buy food if I sell too much. Having a way to give food other then selling to market would be a good improvement.
One thing I suggested in another thread about the starvation problem is: Have the towns buying/selling prices for food depend more on thier food needs, as if they're trying plan ahead for season, not just day to day and also total food, not just each type separately. SO for example ATM if I sell 5k grain to a town with bad food problems, only say the 1st 1k gives me a good price, then the price is bad because it only considers how much grain it has, not how much food it badly needs. Further more, the cheap price of the grain can attract caravans to buy a lot of it. It would be good if the town would pay a good price for any food item until it's foods needs are met, plus a buffer, regardless of how many of each type it has.
Well, if you can visit your settlement, dump in enough food for the next 3-4 months in one go, it shouldn't be a big issue right? If they make it a chore out of it so you can only put in for so, so many days at a time. Then you get issues...
I have games where I have 15 or 20 towns lol. If I continued these games I would eventually have every town. I would appreciate the option to store food for the town very much, but it's certainly not plan A. But you're right it has to be unlimited storing of food or it's not very helpful. Of course, the player taking all the town is likely not what TW envisions the game to be, so they need to take thier vision into account.
I think a really fun idea is to have supply carvans you can make, that solely go out and buy food or other supplies for you towns.
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