The LOLLord's little tweaks for 1.105-1.113!!!!

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LOLLord Ben

Recruit
Here we go.
Hello young parsons, I'd like to share this with all my fellow M&B-niacs!

!!!Important!!!
These fixes need a UNMODIFIED Version of all Files of your current Patch 1.1X Version - some will also work in older Versions and even work in future Versions.
Backup your Original "Native Folder" and just replace modded Files from your backup or the whole Folder when you "screw up".
Now:
The numbers you have to change are marked in Colors. Red if it is only one Value, other important Values (when needed) are marked in other colors, and there is a short description behind some Values, what they'll do.
If I mean "Search for", you just copy what I wrote down and search for it (and I mean EXACTLY how it's provided!).
Then go to the next step, don't think about "that Text is longer/looks different on my file.", when your Notepad finds the part of Text as you copied it from here, you're in the right spot - my shorties are just a fraction of the original text as it will appear in your files.
ALL FIXES go in Order! You just don't change Step 4, then go to Fix Step 2, etc.; you gotta work exactly like these Steps tell you.
Most of 'em can be searched the same way even after you modified them, you just have to look for the right spot yourself then - remember: this is ONLY for UNMODIFIED Files, if your Files are already modified, then you have to improvise and think and look carefully for the changed Values.

Enjoy!
PS: Credits and Kudos to MageLord, who found all this out, I just made it work with 1.111 1.113

PPS: As far as I'Ve tried, most of these tweaks need you to start a new game, they're/they should all be Savegame-compatible! Yay!

For 1.113: I've screwed up  :oops: - since the scripts are changed for the Ransom, you can make the Tavernkeeper BUY Prisoners - but for 0 Denars each  :mad: so there's something wrong and more complicated since they made the pricing more "dynamic".

Cattle behaves like Lords [Follows you]:[1.105-1.113!]
File: "menus.txt"
1. Search for: mno_cattle_drive_away  0  Drive_the_cattle_onward.  4 501 3 144115188075856273 7 1 1640 2 144115188075856273 11
2. The 11 you'll replace with 10
Note: You still have to click on the Cattle, open the dialoge and click on "Drive Cattle onward" - they'll follow you, what you'll see if you point yer mouse over 'em - they' should say "Accompanying X" where X is yer name!

You don't get the Stat-loss when you reach over 700 Days of playing:[1.105-1.113]
File: "menus.txt"
1. Search for: 1520 3 360287970189639680 1224979098644774914 -1
2. Replace -1 with 0

More Money for the Goods Merchant:[1.105-1.113!]
File "triggers.txt"
1. Search for: 1224979098644774919 1500
2. Replace 1500 with 15000
3. Search for: 1224979098644774920 500 1000
4. 500 and 1000 go with 5000 and 10000
Note: This takes 1 day ingame to update the money, so just camp outside the town and wait till next day.

More Volunteers in Towns: [1.105-1.113!]
File "scripts.txt"
0. Search for: update_volunteer_troops_in_village
1. Search for: 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7
2. 7 you'll replace with 25 [Max. Troops avail. without any Relationship]
3. Search for: 4 0 30 2 1224979098644774913 5
4. 5 you'll replace with 1 [Base Relation needed for Troop Bonus]
5. Search for: 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2
6. 2 you'll replace with 1 [Divider for your Relationship, increases/lowers new Troop Bonus]
7. Search for: 2105 2 1224979098644774921 10
8. 10 you'll replace with 25 [Max. NEW Recruits, after Divider is used for Relation calculation.]
7. Search: 1224979098644774922 2136 3 1224979098644774923 0
8. 0 you'll replace with 5 [Random Amount of min. Troops available, NOT HIGHER than 5!!!]
Note: You'll still get lesser Recruits in some towns - it seems that they need time to update.

More Ransom for Prisoners: [ONLY 1.105-1.111!]
File "Scripts.txt"
1. Search for: 11 21 1 1224979098644774912 2133 2 72057594037927936 50
2. 50 you'll replace with how much you want [I did 115].

More Ransom for Prisoners [1.113 only!]
File: "scripts.txt"
1. Search: 1224979098644774913 2105 2 1224979098644774914 10
2. Replace 10 with 20 [Adds to Base-Ransom]
3. Search: 1224979098644774914 2108 2 1224979098644774914 6
4. Replace 6 with 3 [Divider for Ransom based on Prisoner-Type]

Same amount of Bandits as in V1.105 (for those who like the "trouble" those loads of maurauders give - the devs lowered the amount in 1.110 and kept it in 1.111; Compatible with 1.113!)
File "Scripts.txt"
1. Search for: spawn_bandits -1
2. Search for: " 16 "(without the 2 ", but WITH the two spaces!) [Max. Groups per Bandit Type]
3. You'll find it 6x somewhat close to another, you'll replace all with 18 (was 18 in Version 1.105)
4. Search for: " 42 "(again: WITHOUT the "", but WITH the two spaces!)
5. You'll find it 1x, increase it to 50 (same as in Version 1.105)

Sell Prisoners to Tavern Keepers:
File "conversation.txt"
1. Search for: dlga_start:tavernkeeper_talk 4095 0  3 2200 1
2. UNDERNEATH it INSERT:
3. dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 940  2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_got_prisoners_to_sell.  960  0 NO_VOICEOVER

!!!Different for V 1.113!!!
Sell Prisoners to Tavern Keepers: [1.113 Version]
File "conversation.txt"
1. Search for: dlga_start:tavernkeeper_talk 4095 0  3 2200 1
2. UNDERNEATH it INSERT:
3. dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 942  2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_got_prisoners_to_sell.  962  0 NO_VOICEOVER

Notice that 962 and 942 link to the same Dialoge menus as befor, but they changed the numbers the links go to - they did it in 1.110 and 1.111 and this is the reason why the same fix in TweakMB wasn't working.

Here's one more for you:
10 instead of 5 additional Units per Leadership Level:[1.105-1.113!]
File "scripts.txt"
1. Search for: 1224979098644774912 3 2107 2 1224979098644774914 5
2. Replace 5 with 10 and there you have it - each point on Leadership gives you 10 instead of 5 Bonus on Troop size. Found this thx to the Module system XD This forum 's great one.

So have fun, this is it for now. Just some random tweaks I love to use, and I still work on them.
Again, TheMageLord is the one who found most (all?) of 'em and therefore he ain't the Lord- He's TheMageGOD!  :mrgreen:
Peace!

Edit: All checked and ready for 1.113.

If you want to find out some stuff like that, search the forums to set up the Python-System and download the Warband Module System 1.105 - then set it up using all the steps necessary and you're done. Just keep in mind - most of the Scripts are the same in all Versions, but esp. the dialoge and triggers change their dependencies and meanings, link and much more with every patch - that's why I got multiple "Sell Prisoners" for example.
 
And YES I love it complicated and I love to do LOOOOTS of Modding just by editing by hand, I don't like cheesy Programs other than my HexWorks and Notepad.
 
Why not just download TweakMB? :razz:
I mean considering you have to change it everytime there's a new patch.
 
Baleur said:
Why not just download TweakMB? :razz:
I mean considering you have to change it everytime there's a new patch.

Lol, done that. It just doesn't change the right things, for ex. the Tavern Guy wasn't buying prisoners. Because the friggin' TweakMB changed the wrong parameter! Instead of I_have_got_prisoners_to_sell.  960 it put in I_have_got_prisoners_to_sell.  956, and that links (in patch 1.110 AND 1.111) to CLOSE_WINDOW, so the window closed as soon as I clicked on "I have got Prisoners". It's just some of those long numbers are different in every patch, coz they add new Dialoge options and Lines, so everytime you patch, something has changed. And that 956 that links to the Selling Window is linked to close_window in the new patch. TweakMB isn't fully comp. with WB, ain't it? Coz it still says "WARBAND" in Red, under "Vanilla".

So there's a reason I made this like it is: one can learn to understand WHAT to change if he'd compare the original files, the changes MageGod made and my changes. So one'd be save everytime a patch comes out, coz he/she'd know what has to be searched and changed. I got 3 different Textfiles on my desktop, for all the patches, that contain possible changes for 1.105, 1.110 and 1.111.

Edit: Just seen, 0.90 of TweakMB fixes the Prison Sell Dialoge for 1.111, lol.
But I'll stick with my Notepad, ol' trusty one. But thx for reminding!
 
LOLLord Ben,

With your alot of modding experiences, you should try official modding tools called module system, this is designed for you where it allow you to do everything, especially add new stuff to mount and blade warband in python language.  You have alot of potentials!


Eagle out...
 
Eagle114th said:
LOLLord Ben,

With your alot of modding experiences, you should try official modding tools called module system, this is designed for you where it allow you to do everything, especially add new stuff to mount and blade warband in python language.  You have alot of potentials!


Eagle out...

Hmm, I've seen Python in M&B, but not for Warband yet; haven't looked for a while though  :mrgreen:

Ed: Nevermind! Found it, downloaded it, now I'm set to edit for a loooong time! Awesome! Skill editing? Hell yeah! Just what I needed.
Wasn't The "Gothic"-Series using Python? Sounds good to me!
 
LOLLord Ben said:
Eagle114th said:
LOLLord Ben,

With your alot of modding experiences, you should try official modding tools called module system, this is designed for you where it allow you to do everything, especially add new stuff to mount and blade warband in python language.  You have alot of potentials!


Eagle out...

Hmm, I've seen Python in M&B, but not for Warband yet; haven't looked for a while though  :mrgreen:

Ed: Nevermind! Found it, downloaded it, now I'm set to edit for a loooong time! Awesome! Skill editing? Hell yeah! Just what I needed.
Wasn't The "Gothic"-Series using Python? Sounds good to me!

Excellent, I truly look forward to your projects you will be doing for mount and blade warband mods!

:grin:


Eagle out...
 
Good to see people can figure these scripts out.

However, all of these tweaks are covered in TweakMB
http://forums.taleworlds.com/index.php/topic,101731.0.html
 
Do these need a new game to take effect?

The cows following and more $ for goods merchant changes don't appear to work  :smile:

Isn't tweakMB not fully compatible with Warband as Sargoth is half-sunk in the ground when you enter it?
 
Rhythalion said:
Do these need a new game to take effect?

The cows following and more $ for goods merchant changes don't appear to work  :smile:

Isn't tweakMB not fully compatible with Warband as Sargoth is half-sunk in the ground when you enter it?

Tweakmb is warband compatible.
The sinking in the ground is not from tweakmb, but from the siege mod that adds an extra ladder.
 
Rhythalion said:
Do these need a new game to take effect?

The cows following and more $ for goods merchant changes don't appear to work  :smile:

Isn't tweakMB not fully compatible with Warband as Sargoth is half-sunk in the ground when you enter it?

Hmm... the money for the merchants should upgrade after at most 1 day in-game.
The cows, you approach them, click on them, then click on "Drive onward" and when you move the mouse over them, it should say "Accompanying XXX" or something like it (where XXX is your player name).

Edit: Sad thing is, I made mods for Max Payne, Jagged Alliance, X2, X3, Gothic, Sea Dogs 2, SWAT4, Rainbow Six 1+3, Operation Flashpoint, Arma1+2, Fallout1+2, etc., lots of games, but never actually been able to share my mods (I only got I-Net since 1 1/2 years now - been offline for all those other years, lol :smile:); I just lack the "understanding" to explain something to someone - it's just all in my head, but I can hardly explain some things coz - well, that's me. I tried best to write down how to do it, so when it's not working - well I'll try to help!
 
I must correct myself, the goods merchant money did indeed update after a day or so in-game, but those cows are still running away  :lol:

I'll double check what I did, i'll probably find I did something wrong  :roll:
 
Merchant inventory update frequency;[1.111, 1.113]
File "simple_triggers.txt"
1. Search: 24.000000  3 6 3 1224979098644774912 648518346341351515 648518346341351625
2. You'll replace 24.000000 WITH 6 - checks every 6h and updates the Merchant inventory  :shock:

Party food consumption; [1.111, 1.113]
File "simple_Triggers.txt"
1. Search: 14.000000  37 31 2 144115188075856283 0 1650 2 1224979098644774912
2. You'll replace 14.000000 with 70 - Party uses food only ever 70h  :razz:

Edit: one two more, lol!

Get +20 instead of +10 to Morale based on leadership level: [1.111, 1.113]
File "scripts.txt"
1. Search: 2122 3 144115188075856825 1224979098644774917 10
2. 10 goes with 20 - 20 Pts. Bonus for each Point on/in Leadership  :cool:

Lotz of Extra-XP in Sparring-Training (Both Troops and YOU yourself!):[1.113]
File "scripts.txt":
1. Search: 1224979098644774919 2108 2 1224979098644774920 1000
2. 1000 you'll replace with 500 or 10 :lol:
Well, dont do it 10, coz then you and your units 'd get 5.000+ of XP per training Session. :mrgreen:

Edit of Edit:  :mrgreen:
'tis all for now.
Would be nice if some1 else 'd check and actually tell me "yeah that worked" coz right now I only suspect that some might have tried, others maybe got confused and gave up, so why not try it and give me a feedback pls; I don't wanna get millions of "Thx!" or so, just some random modder to TRY :razz:
 
i always wanted to change the xp gained throu sparing practice
though it's not 1000 but 100

btw, could you bring a fine code compitable with the current version for inviting lords for duel
 
More Money for the Goods Merchant:[1.105-1.113!]
File "triggers.txt"
1. Search for: 1224979098644774919 1500
2. Replace 1500 with 15000
3. Search for: 1224979098644774920 500 1000
4. 500 and 1000 go with 5000 and 10000
Note: This takes 1 day ingame to update the money, so just camp outside the town and wait till next day.

That tweak was new for me , anyway great guide!
 
raul-1 said:
i always wanted to change the xp gained throu sparing practice
though it's not 1000 but 100

btw, could you bring a fine code compitable with the current version for inviting lords for duel

For the "1000 but 100" = I don't get it. When you search for 1224979098644774919 2108 2 1224979098644774920 1000 you replace 1000 with 500 = 1224979098644774919 2108 2 1224979098644774920 500; any Value with 100 is something else, like dividers for your picked opponent in the Sparring etc. So it MUST be 1000.


Lord's Duel = Never changed that, good Idea though. I'll try figure it out. I'm tired right now so it has to wait a bit  :wink:
 
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