LOLLord Ben
Recruit
Here we go.
Hello young parsons, I'd like to share this with all my fellow M&B-niacs!
!!!Important!!!
These fixes need a UNMODIFIED Version of all Files of your current Patch 1.1X Version - some will also work in older Versions and even work in future Versions.
Backup your Original "Native Folder" and just replace modded Files from your backup or the whole Folder when you "screw up".
Now:
The numbers you have to change are marked in Colors. Red if it is only one Value, other important Values (when needed) are marked in other colors, and there is a short description behind some Values, what they'll do.
If I mean "Search for", you just copy what I wrote down and search for it (and I mean EXACTLY how it's provided!).
Then go to the next step, don't think about "that Text is longer/looks different on my file.", when your Notepad finds the part of Text as you copied it from here, you're in the right spot - my shorties are just a fraction of the original text as it will appear in your files.
ALL FIXES go in Order! You just don't change Step 4, then go to Fix Step 2, etc.; you gotta work exactly like these Steps tell you.
Most of 'em can be searched the same way even after you modified them, you just have to look for the right spot yourself then - remember: this is ONLY for UNMODIFIED Files, if your Files are already modified, then you have to improvise and think and look carefully for the changed Values.
Enjoy!
PS: Credits and Kudos to MageLord, who found all this out, I just made it work with1.111 1.113
PPS: As far as I'Ve tried, most of these tweaks need you to start a new game, they're/they should all be Savegame-compatible! Yay!
For 1.113: I've screwed up - since the scripts are changed for the Ransom, you can make the Tavernkeeper BUY Prisoners - but for 0 Denars each so there's something wrong and more complicated since they made the pricing more "dynamic".
Cattle behaves like Lords [Follows you]:[1.105-1.113!]
You don't get the Stat-loss when you reach over 700 Days of playing:[1.105-1.113]
More Money for the Goods Merchant:[1.105-1.113!]
More Volunteers in Towns: [1.105-1.113!]
More Ransom for Prisoners: [ONLY 1.105-1.111!]
More Ransom for Prisoners [1.113 only!]
Same amount of Bandits as in V1.105 (for those who like the "trouble" those loads of maurauders give - the devs lowered the amount in 1.110 and kept it in 1.111; Compatible with 1.113!)
Sell Prisoners to Tavern Keepers:
Here's one more for you:
10 instead of 5 additional Units per Leadership Level:[1.105-1.113!]
So have fun, this is it for now. Just some random tweaks I love to use, and I still work on them.
Again, TheMageLord is the one who found most (all?) of 'em and therefore he ain't the Lord- He's TheMageGOD!
Peace!
Edit: All checked and ready for 1.113.
If you want to find out some stuff like that, search the forums to set up the Python-System and download the Warband Module System 1.105 - then set it up using all the steps necessary and you're done. Just keep in mind - most of the Scripts are the same in all Versions, but esp. the dialoge and triggers change their dependencies and meanings, link and much more with every patch - that's why I got multiple "Sell Prisoners" for example.
Hello young parsons, I'd like to share this with all my fellow M&B-niacs!
!!!Important!!!
These fixes need a UNMODIFIED Version of all Files of your current Patch 1.1X Version - some will also work in older Versions and even work in future Versions.
Backup your Original "Native Folder" and just replace modded Files from your backup or the whole Folder when you "screw up".
Now:
The numbers you have to change are marked in Colors. Red if it is only one Value, other important Values (when needed) are marked in other colors, and there is a short description behind some Values, what they'll do.
If I mean "Search for", you just copy what I wrote down and search for it (and I mean EXACTLY how it's provided!).
Then go to the next step, don't think about "that Text is longer/looks different on my file.", when your Notepad finds the part of Text as you copied it from here, you're in the right spot - my shorties are just a fraction of the original text as it will appear in your files.
ALL FIXES go in Order! You just don't change Step 4, then go to Fix Step 2, etc.; you gotta work exactly like these Steps tell you.
Most of 'em can be searched the same way even after you modified them, you just have to look for the right spot yourself then - remember: this is ONLY for UNMODIFIED Files, if your Files are already modified, then you have to improvise and think and look carefully for the changed Values.
Enjoy!
PS: Credits and Kudos to MageLord, who found all this out, I just made it work with
PPS: As far as I'Ve tried, most of these tweaks need you to start a new game, they're/they should all be Savegame-compatible! Yay!
For 1.113: I've screwed up - since the scripts are changed for the Ransom, you can make the Tavernkeeper BUY Prisoners - but for 0 Denars each so there's something wrong and more complicated since they made the pricing more "dynamic".
Cattle behaves like Lords [Follows you]:[1.105-1.113!]
File: "menus.txt"
1. Search for: mno_cattle_drive_away 0 Drive_the_cattle_onward. 4 501 3 144115188075856273 7 1 1640 2 144115188075856273 11
2. The 11 you'll replace with 10
Note: You still have to click on the Cattle, open the dialoge and click on "Drive Cattle onward" - they'll follow you, what you'll see if you point yer mouse over 'em - they' should say "Accompanying X" where X is yer name!
1. Search for: mno_cattle_drive_away 0 Drive_the_cattle_onward. 4 501 3 144115188075856273 7 1 1640 2 144115188075856273 11
2. The 11 you'll replace with 10
Note: You still have to click on the Cattle, open the dialoge and click on "Drive Cattle onward" - they'll follow you, what you'll see if you point yer mouse over 'em - they' should say "Accompanying X" where X is yer name!
You don't get the Stat-loss when you reach over 700 Days of playing:[1.105-1.113]
File: "menus.txt"
1. Search for: 1520 3 360287970189639680 1224979098644774914 -1
2. Replace -1 with 0
1. Search for: 1520 3 360287970189639680 1224979098644774914 -1
2. Replace -1 with 0
More Money for the Goods Merchant:[1.105-1.113!]
File "triggers.txt"
1. Search for: 1224979098644774919 1500
2. Replace 1500 with 15000
3. Search for: 1224979098644774920 500 1000
4. 500 and 1000 go with 5000 and 10000
Note: This takes 1 day ingame to update the money, so just camp outside the town and wait till next day.
1. Search for: 1224979098644774919 1500
2. Replace 1500 with 15000
3. Search for: 1224979098644774920 500 1000
4. 500 and 1000 go with 5000 and 10000
Note: This takes 1 day ingame to update the money, so just camp outside the town and wait till next day.
More Volunteers in Towns: [1.105-1.113!]
File "scripts.txt"
0. Search for: update_volunteer_troops_in_village
1. Search for: 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7
2. 7 you'll replace with 25 [Max. Troops avail. without any Relationship]
3. Search for: 4 0 30 2 1224979098644774913 5
4. 5 you'll replace with 1 [Base Relation needed for Troop Bonus]
5. Search for: 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2
6. 2 you'll replace with 1 [Divider for your Relationship, increases/lowers new Troop Bonus]
7. Search for: 2105 2 1224979098644774921 10
8. 10 you'll replace with 25 [Max. NEW Recruits, after Divider is used for Relation calculation.]
7. Search: 1224979098644774922 2136 3 1224979098644774923 0
8. 0 you'll replace with 5 [Random Amount of min. Troops available, NOT HIGHER than 5!!!]
Note: You'll still get lesser Recruits in some towns - it seems that they need time to update.
0. Search for: update_volunteer_troops_in_village
1. Search for: 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7
2. 7 you'll replace with 25 [Max. Troops avail. without any Relationship]
3. Search for: 4 0 30 2 1224979098644774913 5
4. 5 you'll replace with 1 [Base Relation needed for Troop Bonus]
5. Search for: 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2
6. 2 you'll replace with 1 [Divider for your Relationship, increases/lowers new Troop Bonus]
7. Search for: 2105 2 1224979098644774921 10
8. 10 you'll replace with 25 [Max. NEW Recruits, after Divider is used for Relation calculation.]
7. Search: 1224979098644774922 2136 3 1224979098644774923 0
8. 0 you'll replace with 5 [Random Amount of min. Troops available, NOT HIGHER than 5!!!]
Note: You'll still get lesser Recruits in some towns - it seems that they need time to update.
More Ransom for Prisoners: [ONLY 1.105-1.111!]
File "Scripts.txt"
1. Search for: 11 21 1 1224979098644774912 2133 2 72057594037927936 50
2. 50 you'll replace with how much you want [I did 115].
1. Search for: 11 21 1 1224979098644774912 2133 2 72057594037927936 50
2. 50 you'll replace with how much you want [I did 115].
More Ransom for Prisoners [1.113 only!]
File: "scripts.txt"
1. Search: 1224979098644774913 2105 2 1224979098644774914 10
2. Replace 10 with 20 [Adds to Base-Ransom]
3. Search: 1224979098644774914 2108 2 1224979098644774914 6
4. Replace 6 with 3 [Divider for Ransom based on Prisoner-Type]
1. Search: 1224979098644774913 2105 2 1224979098644774914 10
2. Replace 10 with 20 [Adds to Base-Ransom]
3. Search: 1224979098644774914 2108 2 1224979098644774914 6
4. Replace 6 with 3 [Divider for Ransom based on Prisoner-Type]
Same amount of Bandits as in V1.105 (for those who like the "trouble" those loads of maurauders give - the devs lowered the amount in 1.110 and kept it in 1.111; Compatible with 1.113!)
File "Scripts.txt"
1. Search for: spawn_bandits -1
2. Search for: " 16 "(without the 2 ", but WITH the two spaces!) [Max. Groups per Bandit Type]
3. You'll find it 6x somewhat close to another, you'll replace all with 18 (was 18 in Version 1.105)
4. Search for: " 42 "(again: WITHOUT the "", but WITH the two spaces!)
5. You'll find it 1x, increase it to 50 (same as in Version 1.105)
1. Search for: spawn_bandits -1
2. Search for: " 16 "(without the 2 ", but WITH the two spaces!) [Max. Groups per Bandit Type]
3. You'll find it 6x somewhat close to another, you'll replace all with 18 (was 18 in Version 1.105)
4. Search for: " 42 "(again: WITHOUT the "", but WITH the two spaces!)
5. You'll find it 1x, increase it to 50 (same as in Version 1.105)
Sell Prisoners to Tavern Keepers:
File "conversation.txt"
1. Search for: dlga_start:tavernkeeper_talk 4095 0 3 2200 1
2. UNDERNEATH it INSERT:
3. dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 940 2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_got_prisoners_to_sell. 960 0 NO_VOICEOVER
!!!Different for V 1.113!!!
Sell Prisoners to Tavern Keepers: [1.113 Version]
File "conversation.txt"
1. Search for: dlga_start:tavernkeeper_talk 4095 0 3 2200 1
2. UNDERNEATH it INSERT:
3. dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 942 2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_got_prisoners_to_sell. 962 0 NO_VOICEOVER
Notice that 962 and 942 link to the same Dialoge menus as befor, but they changed the numbers the links go to - they did it in 1.110 and 1.111 and this is the reason why the same fix in TweakMB wasn't working.
1. Search for: dlga_start:tavernkeeper_talk 4095 0 3 2200 1
2. UNDERNEATH it INSERT:
3. dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 940 2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_got_prisoners_to_sell. 960 0 NO_VOICEOVER
!!!Different for V 1.113!!!
Sell Prisoners to Tavern Keepers: [1.113 Version]
File "conversation.txt"
1. Search for: dlga_start:tavernkeeper_talk 4095 0 3 2200 1
2. UNDERNEATH it INSERT:
3. dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 942 2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_got_prisoners_to_sell. 962 0 NO_VOICEOVER
Notice that 962 and 942 link to the same Dialoge menus as befor, but they changed the numbers the links go to - they did it in 1.110 and 1.111 and this is the reason why the same fix in TweakMB wasn't working.
Here's one more for you:
10 instead of 5 additional Units per Leadership Level:[1.105-1.113!]
File "scripts.txt"
1. Search for: 1224979098644774912 3 2107 2 1224979098644774914 5
2. Replace 5 with 10 and there you have it - each point on Leadership gives you 10 instead of 5 Bonus on Troop size. Found this thx to the Module system XD This forum 's great one.
1. Search for: 1224979098644774912 3 2107 2 1224979098644774914 5
2. Replace 5 with 10 and there you have it - each point on Leadership gives you 10 instead of 5 Bonus on Troop size. Found this thx to the Module system XD This forum 's great one.
So have fun, this is it for now. Just some random tweaks I love to use, and I still work on them.
Again, TheMageLord is the one who found most (all?) of 'em and therefore he ain't the Lord- He's TheMageGOD!
Peace!
Edit: All checked and ready for 1.113.
If you want to find out some stuff like that, search the forums to set up the Python-System and download the Warband Module System 1.105 - then set it up using all the steps necessary and you're done. Just keep in mind - most of the Scripts are the same in all Versions, but esp. the dialoge and triggers change their dependencies and meanings, link and much more with every patch - that's why I got multiple "Sell Prisoners" for example.