Narcissa said:Gwarv said:That would be a tough one to implement I think as the AI factions would also need the ability to do so in order to retain balance.
Not necessarily.
Borderlands, Cairhien, Tear, Illian, The Children of the Light, Falme, Ghealdan, Tarabon, Altara, Far Madding, Murandy and Mayene, Two Rivers and The Band had no access to them in the books. Shadowspawn die when they pass through, and Trollocs are the overwhelming majority of forces they have. Some of the above had limited access granted by the Dragon in the form of Asha'man, but that was a Legion of the Dragon by proxy thing.
Seafolk and Seanchan didn't gain it til later points in the plot than most. Aiel always had it (at least one did) but I don't remember them ever using it until book 12 and they still preferred running about once they were in the right nation.
That leaves White Tower, The Legion of the Dragon and possibly Shara as the main users of travelling.
If dreamspikes were implemented they should only be for places they'd potentially be used.
The Black Tower, The White Tower, Shayul Gul, Rhuidean, Far Madding by default should remove chanellers from armies during sieges aswell as this. Cairhien or Caemlyn are 'maybes'
Generally places of power/capitals of chaneller rulers.
Although I have to raise the point that a small circle around a city won't stop travelling being a good move if you want to attack Tar Valon from Seander. Cuts the walk immensely.
Dreamspikes covered about 4 leagues, roughly 16.5 miles, so you shouldn't be able to travel to any fief connected to the Dreamspiked place.