Xratter
Recruit
So far, I've played the game for two days. I've gotten my game up to day 80. Really enjoying how the game is shaping up so far, and think it will be better than Warband (400 hours in Warband) by the end of it. The quick hotfixes and turn around on early access has been very promising from the devs, and I wanted to say thank you for your work.
Things I really like: introduction of smithing, upgraded graphics (I know the quality level is a meme at this point, but I like it), noble recruits, purchasing of caravans, mini games (some of them are surprisingly fun), simulated battles, building projects, clans, kingdom policies.
In an effort to make the game better, here are a few of the issues I've seen so far:
1) Missions are not worthwhile. Most missions are tedious and the only reward is a relation gain or drop of +/- 5. Some missions provide a monetary reward (not huge, but it's something). With missions randomly popping up, the +/- 5 does not seem to be too impactful since you might not see another mission with the same person/town for 40 days. I don't mind the missions if the rewards were worthwhile.
2) Workshops... the balance is not good. You guys have made two hotfixes on it, and that it's appreciated that you're trying to work it out. At first they were OP, then they were 'meh' with the 200 cap, but now afterwards, I have not seen a total gain of higher than 70g/day. Right now they seem more like "work" to figure out what's the most profitable, than a fun gameplay element. For something that's meant to be passive income, I enjoyed having a preview of what their profit might be like in Warband.
3) Skills/attributes/perks... I like the perk system you've set up. I understand the mentality of making sure we can't be good at everything. I'm fine with that design choice. Currently though, even the things I have specialized in are still under 100 skill level after 2 days of gameplay. I've traded possibly 150,000+ in goods and I'm sitting at level 70 for my trade skill with 4 focus points and 5 attribute points. While I wouldn't expect to be at 250 skill level, this grind is just a bit too much. I would think skill gains need to be increased by 10-20% on most skills, or new ways of gaining experience for the skills.
4) Steamrolling... Vlandia has half the map by day 80. I know you guys are working on it, but I had to mention it.
5) Smithing stamina... For a game that encourages a person to wander and run all over the map, smithing stamina as it currently is balanced, is counter productive with no way of increasing it. Should the smithing skill not increase your stamina capacity and/or regen?
6) Companions... Do these guys level? I haven't seen a single one level after 20 days with them and about two dozen battles (half simulated, half played).
I think that's enough for now. Are there any major balancing issues that anyone else has noticed?
Thank you devs for all your work.
Things I really like: introduction of smithing, upgraded graphics (I know the quality level is a meme at this point, but I like it), noble recruits, purchasing of caravans, mini games (some of them are surprisingly fun), simulated battles, building projects, clans, kingdom policies.
In an effort to make the game better, here are a few of the issues I've seen so far:
1) Missions are not worthwhile. Most missions are tedious and the only reward is a relation gain or drop of +/- 5. Some missions provide a monetary reward (not huge, but it's something). With missions randomly popping up, the +/- 5 does not seem to be too impactful since you might not see another mission with the same person/town for 40 days. I don't mind the missions if the rewards were worthwhile.
2) Workshops... the balance is not good. You guys have made two hotfixes on it, and that it's appreciated that you're trying to work it out. At first they were OP, then they were 'meh' with the 200 cap, but now afterwards, I have not seen a total gain of higher than 70g/day. Right now they seem more like "work" to figure out what's the most profitable, than a fun gameplay element. For something that's meant to be passive income, I enjoyed having a preview of what their profit might be like in Warband.
3) Skills/attributes/perks... I like the perk system you've set up. I understand the mentality of making sure we can't be good at everything. I'm fine with that design choice. Currently though, even the things I have specialized in are still under 100 skill level after 2 days of gameplay. I've traded possibly 150,000+ in goods and I'm sitting at level 70 for my trade skill with 4 focus points and 5 attribute points. While I wouldn't expect to be at 250 skill level, this grind is just a bit too much. I would think skill gains need to be increased by 10-20% on most skills, or new ways of gaining experience for the skills.
4) Steamrolling... Vlandia has half the map by day 80. I know you guys are working on it, but I had to mention it.
5) Smithing stamina... For a game that encourages a person to wander and run all over the map, smithing stamina as it currently is balanced, is counter productive with no way of increasing it. Should the smithing skill not increase your stamina capacity and/or regen?
6) Companions... Do these guys level? I haven't seen a single one level after 20 days with them and about two dozen battles (half simulated, half played).
I think that's enough for now. Are there any major balancing issues that anyone else has noticed?
Thank you devs for all your work.