Austupaio said:
Interface is exactly the same, starting area progression is exactly the same, silly use of floating names above ambience (kind of counter-productive) is exactly the same.
You still select enemies, how are there not hotkeys if there are 6 spells, and just because the basic fireball attack required him to click each time didn't mean it wasn't a silly autoattack.
Questing is a staple but it would be nice if they wouldn't devolve into kill 5 mudcrabs.
Being "like WoW" usually means the standard hotkey MMO style of combat, as in select enemy and you can only attack that one by clicking on an attack in a hotbar or clicking the hotkey for it, hence "hotkey combat". You can clearly see he has to aim his attacks and can also has access to all of it outside of combat and without a selected target.
The floating names he activates in a menu at the start.
Questing, no idea. Looks like standard bull**** to me, so nothing too bad. "kill 20 X and 10 Y" is apparently something they swore they won't have, make of that what you will.
What I don't like from the video:
Animations and texture quality. Can be down to "still in development", but I still don't like it.
The combat looks like completely and utterly weightless.
The voice acting is hilarious. Now, let's hope they don't fall into the same trap as TOR in this regard, where you can pin the extreme lack of updates and new content down to the extreme cost and time requirements due to bloody voice acting for everything.
Ah well, I had no real interest in this from the start and I don't think this will take off. But it doesn't look as bad as the first announcements of the game made it out to be for me.
Still zero interest though.