A certain amount of this game takes zero time. None of your activities in a settlement take a tick except "wait a while." All the fights you initiate take place in full while the outside world stops moving. But I want to ask you about moving without consuming time = TELEPORTATION.
You assign a Governor who isn't physically in the settlement. When time resumes, he or she instantly appears there. This may be the chief teleportation trick but I think there are others, especially among AI lords.
This isn't necessarily a bad thing. It's a way to call your just-released caravan leader across the continent back to your side, or move your children coming of age into your loving parental neighborhood.
I think we can agree that Bannerlord is a fantasy mash-up of semi-historical medieval nature; after all, we players can become excellent or superior smiths while conducting the affairs of a kingdom (and spend absolutely no game time in doing so!)
So... is teleportation a good thing? Is it so disbelief-disrupting it ought to be coded right out of the game? Should it be expanded to more situations?
Debate.
You assign a Governor who isn't physically in the settlement. When time resumes, he or she instantly appears there. This may be the chief teleportation trick but I think there are others, especially among AI lords.
This isn't necessarily a bad thing. It's a way to call your just-released caravan leader across the continent back to your side, or move your children coming of age into your loving parental neighborhood.
I think we can agree that Bannerlord is a fantasy mash-up of semi-historical medieval nature; after all, we players can become excellent or superior smiths while conducting the affairs of a kingdom (and spend absolutely no game time in doing so!)
So... is teleportation a good thing? Is it so disbelief-disrupting it ought to be coded right out of the game? Should it be expanded to more situations?
Debate.