rektasaurus
Squire
It's different explaining that building X amount of villagers or soldiers at Y time is a good tactic compared to individual quick reactions and why they're good. CS and other shooters have that visceral, obvious skillshot potential where someone does a crazy shot and that just never needs explained, everyone watching will get it.
I think you can turn blood off in Bannerlord no?
Bannerlord has the same obvious skillshot/strike potential. It would make people cheer but it’s not the aim factor that would really fill people watching with stoke.
It’s the buildup. Watching the players work together and react to their opponents, using wits, executing under pressure, and the insane comeback and that’s what it’s all about.
The aim is like, there will always be many people quicker than you. You need a minimum level of proficiency and beyond that it’s just being able to execute under pressure, that’s what’s way important than getting the fastest aim or the most apm or whatever.
As long as there is balance (of course not perfectly balanced, despite what I wrote and like what others mentioned, that can never happen, most board games have 1 player go first, they obviously have the advantage) and sportsmanship, anything can be taken as seriously as any major league sport, and anyone can appreciate skillfulness.
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