After playing the original mod (both the original M&B mod and WB port), I tried this version over the last couple of evenings. Definitely some improvements, but I failed to get any decent trades going after 2 in-game weeks of flying around the map. My character began with a strong Trader background, but I couldn't make any progress that way. The original SW:C practically throws money at you in comparison, where you encounter planets with 20+ of the same item at dirt-cheap prices; here, everywhere seemed to buy and sell at close to average price, even where there were large overstocks or shortages.
Then it crashed. I went back to continuing a campaign in progress in the original mod. I'll definitely check back here from time to time, as I think this has the potential to be better than the original mod.
[ Edit - Tried again, played about 3 weeks of in-game time. In the old SW:C mod, with a merchant start, I had made enough money in trading to buy a ship and begin training up a small army by that point. In SW:NO, with a similar start and a lot of reloads (because I couldn't outrun bandits, all of which were faster than me, and had no practical way to fight them, because a lot of my skills had to be dedicated to my "profession"), I made 4 credits, which is far less than I spent on nightly lodgings. A small part of the problem is that the start provides ZERO points toward the skills your background would imply, so you have to spend points that would go into a faster party, better sensors, fighting skills, etc. The bigger part is that there is practically no difference in prices from one place to another, so no profit to be made. I hope you consider this issue for future updates to the mod. ]