trogdortro
Recruit
I'm sure it was 2.53 now.
Also, by froze, i mean completely stopped until i alt+tabbed
Also, by froze, i mean completely stopped until i alt+tabbed
Caba`drin said:Does your RGL_Log still sport the sound errors?
tarting new log file.
Version: 1.153
-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1529MB/2047MB
-- CPU: Intel(R) Pentium(R) D CPU 2.80GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT
- Number of CPUs: 2 ( Speed: ~2793MHz / ~2793MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: ati2dvag.dll / Description: AMD Radeon HD 6570
- Texture Memory: 1024 ( Available Texture Memory: 1129 )
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource castle_a
Loading Resource castle_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource churches
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource fake_houses
Loading Resource food
Loading Resource gatehouse
Loading Resource houses1
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource snowy_castle
Loading Resource snowy_houses
Loading Resource square_keep
Loading Resource steppe_fake_houses
Loading Resource stone_houses
Loading Resource town_houses
Loading Resource town_houses_b
Loading Resource town_houses_c
Loading Resource town_houses_d
Loading Resource town_houses_e
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_grass
Loading Module Resource min_env_map_trees
Loading Module Resource min_env_objects
Loading Module Resource min_env_snow_trees
Loading Module Resource min_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 91695
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
HERR_BUFFER_LOCK_FAILED!
26667
HERR_BUFFER_LOCK_FAILED!
26668
HERR_BUFFER_LOCK_FAILED!
26669
HERR_BUFFER_LOCK_FAILED!
26670
HERR_BUFFER_LOCK_FAILED!
26671
HERR_BUFFER_LOCK_FAILED!
26672
HERR_BUFFER_LOCK_FAILED!
26673
HERR_BUFFER_LOCK_FAILED!
26674
HERR_BUFFER_LOCK_FAILED!
26675
HERR_BUFFER_LOCK_FAILED!
26676
HERR_BUFFER_LOCK_FAILED!
27910
HERR_BUFFER_LOCK_FAILED!
27911
HERR_BUFFER_LOCK_FAILED!
27912
HERR_BUFFER_LOCK_FAILED!
27913
HERR_BUFFER_LOCK_FAILED!
27914
HERR_BUFFER_LOCK_FAILED!
27915
HERR_BUFFER_LOCK_FAILED!
27916
HERR_BUFFER_LOCK_FAILED!
27917
HERR_BUFFER_LOCK_FAILED!
27918
HERR_BUFFER_LOCK_FAILED!
27919
HERR_BUFFER_LOCK_FAILED!
27920
HERR_BUFFER_LOCK_FAILED!
27921
HERR_BUFFER_LOCK_FAILED!
27922
HERR_BUFFER_LOCK_FAILED!
27923
HERR_BUFFER_LOCK_FAILED!
27924
HERR_BUFFER_LOCK_FAILED!
27925
HERR_BUFFER_LOCK_FAILED!
27926
HERR_BUFFER_LOCK_FAILED!
27927
HERR_BUFFER_LOCK_FAILED!
27928
HERR_BUFFER_LOCK_FAILED!
27929
HERR_BUFFER_LOCK_FAILED!
27930
HERR_BUFFER_LOCK_FAILED!
27931
HERR_BUFFER_LOCK_FAILED!
27932
HERR_BUFFER_LOCK_FAILED!
27933
HERR_BUFFER_LOCK_FAILED!
27935
HERR_BUFFER_LOCK_FAILED!
27936
HERR_BUFFER_LOCK_FAILED!
27937
HERR_BUFFER_LOCK_FAILED!
27938
HERR_BUFFER_LOCK_FAILED!
27939
HERR_BUFFER_LOCK_FAILED!
27940
HERR_BUFFER_LOCK_FAILED!
27941
HERR_BUFFER_LOCK_FAILED!
27942
HERR_BUFFER_LOCK_FAILED!
27943
HERR_BUFFER_LOCK_FAILED!
27944
HERR_BUFFER_LOCK_FAILED!
27945
HERR_BUFFER_LOCK_FAILED!
27946
HERR_BUFFER_LOCK_FAILED!
27947
HERR_BUFFER_LOCK_FAILED!
27948
HERR_BUFFER_LOCK_FAILED!
27949
HERR_BUFFER_LOCK_FAILED!
27950
HERR_BUFFER_LOCK_FAILED!
27951
HERR_BUFFER_LOCK_FAILED!
27952
HERR_BUFFER_LOCK_FAILED!
27953
HERR_BUFFER_LOCK_FAILED!
27954
HERR_BUFFER_LOCK_FAILED!
30073
HERR_BUFFER_LOCK_FAILED!
30074
HERR_BUFFER_LOCK_FAILED!
30075
HERR_BUFFER_LOCK_FAILED!
30076
HERR_BUFFER_LOCK_FAILED!
30077
HERR_BUFFER_LOCK_FAILED!
30078
HERR_BUFFER_LOCK_FAILED!
30079
HERR_BUFFER_LOCK_FAILED!
30080
HERR_BUFFER_LOCK_FAILED!
30081
HERR_BUFFER_LOCK_FAILED!
30082
HERR_BUFFER_LOCK_FAILED!
30083
HERR_BUFFER_LOCK_FAILED!
30084
HERR_BUFFER_LOCK_FAILED!
30085
HERR_BUFFER_LOCK_FAILED!
30086
HERR_BUFFER_LOCK_FAILED!
30087
HERR_BUFFER_LOCK_FAILED!
30088
HERR_BUFFER_LOCK_FAILED!
30089
HERR_BUFFER_LOCK_FAILED!
30090
HERR_BUFFER_LOCK_FAILED!
30091
HERR_BUFFER_LOCK_FAILED!
30092
HERR_BUFFER_LOCK_FAILED!
30093
HERR_BUFFER_LOCK_FAILED!
30094
HERR_BUFFER_LOCK_FAILED!
30095
HERR_BUFFER_LOCK_FAILED!
30096
HERR_BUFFER_LOCK_FAILED!
30097
HERR_BUFFER_LOCK_FAILED!
30098
HERR_BUFFER_LOCK_FAILED!
30099
HERR_BUFFER_LOCK_FAILED!
30100
HERR_BUFFER_LOCK_FAILED!
30101
HERR_BUFFER_LOCK_FAILED!
30102
HERR_BUFFER_LOCK_FAILED!
30103
HERR_BUFFER_LOCK_FAILED!
30104
HERR_BUFFER_LOCK_FAILED!
30105
HERR_BUFFER_LOCK_FAILED!
30106
HERR_BUFFER_LOCK_FAILED!
30107
HERR_BUFFER_LOCK_FAILED!
30108
HERR_BUFFER_LOCK_FAILED!
30109
HERR_BUFFER_LOCK_FAILED!
30110
HERR_BUFFER_LOCK_FAILED!
30111
HERR_BUFFER_LOCK_FAILED!
30112
HERR_BUFFER_LOCK_FAILED!
30113
HERR_BUFFER_LOCK_FAILED!
30114
HERR_BUFFER_LOCK_FAILED!
30115
HERR_BUFFER_LOCK_FAILED!
30116
HERR_BUFFER_LOCK_FAILED!
30117
HERR_BUFFER_LOCK_FAILED!
30118
HERR_BUFFER_LOCK_FAILED!
30119
HERR_BUFFER_LOCK_FAILED!
30120
HERR_BUFFER_LOCK_FAILED!
30121
HERR_BUFFER_LOCK_FAILED!
30122
HERR_BUFFER_LOCK_FAILED!
30123
HERR_BUFFER_LOCK_FAILED!
30124
HERR_BUFFER_LOCK_FAILED!
30125
HERR_BUFFER_LOCK_FAILED!
30126
HERR_BUFFER_LOCK_FAILED!
30127
HERR_BUFFER_LOCK_FAILED!
30128
HERR_BUFFER_LOCK_FAILED!
30129
HERR_BUFFER_LOCK_FAILED!
30602
HERR_BUFFER_LOCK_FAILED!
30603
HERR_BUFFER_LOCK_FAILED!
30604
HERR_BUFFER_LOCK_FAILED!
30605
HERR_BUFFER_LOCK_FAILED!
30606
HERR_BUFFER_LOCK_FAILED!
30607
HERR_BUFFER_LOCK_FAILED!
30608
HERR_BUFFER_LOCK_FAILED!
30609
HERR_BUFFER_LOCK_FAILED!
30610
HERR_BUFFER_LOCK_FAILED!
30611
HERR_BUFFER_LOCK_FAILED!
30612
HERR_BUFFER_LOCK_FAILED!
30613
HERR_BUFFER_LOCK_FAILED!
30614
HERR_BUFFER_LOCK_FAILED!
31345
HERR_BUFFER_LOCK_FAILED!
31346
HERR_BUFFER_LOCK_FAILED!
31347
HERR_BUFFER_LOCK_FAILED!
31348
HERR_BUFFER_LOCK_FAILED!
31349
HERR_BUFFER_LOCK_FAILED!
31350
HERR_BUFFER_LOCK_FAILED!
31351
HERR_BUFFER_LOCK_FAILED!
31352
HERR_BUFFER_LOCK_FAILED!
31353
HERR_BUFFER_LOCK_FAILED!
31354
HERR_BUFFER_LOCK_FAILED!
31355
HERR_BUFFER_LOCK_FAILED!
31356
HERR_BUFFER_LOCK_FAILED!
31357
HERR_BUFFER_LOCK_FAILED!
31358
HERR_BUFFER_LOCK_FAILED!
31359
HERR_BUFFER_LOCK_FAILED!
31433
HERR_BUFFER_LOCK_FAILED!
31567
HERR_BUFFER_LOCK_FAILED!
31568
HERR_BUFFER_LOCK_FAILED!
31569
HERR_BUFFER_LOCK_FAILED!
31570
HERR_BUFFER_LOCK_FAILED!
31571
HERR_BUFFER_LOCK_FAILED!
31572
HERR_BUFFER_LOCK_FAILED!
31573
HERR_BUFFER_LOCK_FAILED!
31574
HERR_BUFFER_LOCK_FAILED!
31575
HERR_BUFFER_LOCK_FAILED!
31576
HERR_BUFFER_LOCK_FAILED!
31577
HERR_BUFFER_LOCK_FAILED!
31578
HERR_BUFFER_LOCK_FAILED!
31579
HERR_BUFFER_LOCK_FAILED!
31580
HERR_BUFFER_LOCK_FAILED!
31653
HERR_BUFFER_LOCK_FAILED!
31654
HERR_BUFFER_LOCK_FAILED!
31655
HERR_BUFFER_LOCK_FAILED!
31656
HERR_BUFFER_LOCK_FAILED!
31657
HERR_BUFFER_LOCK_FAILED!
31658
HERR_BUFFER_LOCK_FAILED!
31659
HERR_BUFFER_LOCK_FAILED!
31660
HERR_BUFFER_LOCK_FAILED!
31661
HERR_BUFFER_LOCK_FAILED!
31662
HERR_BUFFER_LOCK_FAILED!
31663
HERR_BUFFER_LOCK_FAILED!
31664
HERR_BUFFER_LOCK_FAILED!
31665
HERR_BUFFER_LOCK_FAILED!
31666
HERR_BUFFER_LOCK_FAILED!
31667
HERR_BUFFER_LOCK_FAILED!
31668
HERR_BUFFER_LOCK_FAILED!
31669
HERR_BUFFER_LOCK_FAILED!
31670
HERR_BUFFER_LOCK_FAILED!
31671
HERR_BUFFER_LOCK_FAILED!
31672
HERR_BUFFER_LOCK_FAILED!
31673
HERR_BUFFER_LOCK_FAILED!
31674
HERR_BUFFER_LOCK_FAILED!
31675
HERR_BUFFER_LOCK_FAILED!
31676
HERR_BUFFER_LOCK_FAILED!
31677
HERR_BUFFER_LOCK_FAILED!
31678
HERR_BUFFER_LOCK_FAILED!
31679
HERR_BUFFER_LOCK_FAILED!
31680
HERR_BUFFER_LOCK_FAILED!
31681
HERR_BUFFER_LOCK_FAILED!
31682
HERR_BUFFER_LOCK_FAILED!
31683
HERR_BUFFER_LOCK_FAILED!
31684
HERR_BUFFER_LOCK_FAILED!
31685
HERR_BUFFER_LOCK_FAILED!
31686
HERR_BUFFER_LOCK_FAILED!
31687
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
242 parties added.
launch complete.
HERR_BUFFER_LOCK_FAILED!
34431
Switching to menu window...
HERR_BUFFER_LOCK_FAILED!
34432
HERR_BUFFER_LOCK_FAILED!
34433
HERR_BUFFER_LOCK_FAILED!
34434
HERR_BUFFER_LOCK_FAILED!
34435
HERR_BUFFER_LOCK_FAILED!
34436
HERR_BUFFER_LOCK_FAILED!
34437
HERR_BUFFER_LOCK_FAILED!
34438
HERR_BUFFER_LOCK_FAILED!
34439
HERR_BUFFER_LOCK_FAILED!
34440
HERR_BUFFER_LOCK_FAILED!
34441
HERR_BUFFER_LOCK_FAILED!
34442
HERR_BUFFER_LOCK_FAILED!
34443
HERR_BUFFER_LOCK_FAILED!
34444
HERR_BUFFER_LOCK_FAILED!
34445
HERR_BUFFER_LOCK_FAILED!
34446
HERR_BUFFER_LOCK_FAILED!
34447
HERR_BUFFER_LOCK_FAILED!
34448
HERR_BUFFER_LOCK_FAILED!
34449
HERR_BUFFER_LOCK_FAILED!
34450
HERR_BUFFER_LOCK_FAILED!
34451
HERR_BUFFER_LOCK_FAILED!
34452
HERR_BUFFER_LOCK_FAILED!
34453
HERR_BUFFER_LOCK_FAILED!
34454
HERR_BUFFER_LOCK_FAILED!
34455
HERR_BUFFER_LOCK_FAILED!
34456
HERR_BUFFER_LOCK_FAILED!
34457
HERR_BUFFER_LOCK_FAILED!
34458
HERR_BUFFER_LOCK_FAILED!
34459
HERR_BUFFER_LOCK_FAILED!
34460
HERR_BUFFER_LOCK_FAILED!
34461
HERR_BUFFER_LOCK_FAILED!
34462
HERR_BUFFER_LOCK_FAILED!
34463
HERR_BUFFER_LOCK_FAILED!
34464
HERR_BUFFER_LOCK_FAILED!
34465
HERR_BUFFER_LOCK_FAILED!
34466
HERR_BUFFER_LOCK_FAILED!
34467
HERR_BUFFER_LOCK_FAILED!
34468
HERR_BUFFER_LOCK_FAILED!
34469
HERR_BUFFER_LOCK_FAILED!
34470
HERR_BUFFER_LOCK_FAILED!
34471
HERR_BUFFER_LOCK_FAILED!
34472
HERR_BUFFER_LOCK_FAILED!
34473
HERR_BUFFER_LOCK_FAILED!
34474
HERR_BUFFER_LOCK_FAILED!
34475
HERR_BUFFER_LOCK_FAILED!
34476
HERR_BUFFER_LOCK_FAILED!
34477
HERR_BUFFER_LOCK_FAILED!
34478
HERR_BUFFER_LOCK_FAILED!
34479
HERR_BUFFER_LOCK_FAILED!
34480
HERR_BUFFER_LOCK_FAILED!
34481
HERR_BUFFER_LOCK_FAILED!
34482
HERR_BUFFER_LOCK_FAILED!
34483
HERR_BUFFER_LOCK_FAILED!
34484
HERR_BUFFER_LOCK_FAILED!
34485
HERR_BUFFER_LOCK_FAILED!
34486
HERR_BUFFER_LOCK_FAILED!
34487
HERR_BUFFER_LOCK_FAILED!
34488
HERR_BUFFER_LOCK_FAILED!
34489
HERR_BUFFER_LOCK_FAILED!
34490
HERR_BUFFER_LOCK_FAILED!
34491
HERR_BUFFER_LOCK_FAILED!
34492
HERR_BUFFER_LOCK_FAILED!
34493
HERR_BUFFER_LOCK_FAILED!
34494
HERR_BUFFER_LOCK_FAILED!
34495
HERR_BUFFER_LOCK_FAILED!
34496
HERR_BUFFER_LOCK_FAILED!
34497
HERR_BUFFER_LOCK_FAILED!
34498
HERR_BUFFER_LOCK_FAILED!
34499
HERR_BUFFER_LOCK_FAILED!
34500
HERR_BUFFER_LOCK_FAILED!
34501
HERR_BUFFER_LOCK_FAILED!
34502
HERR_BUFFER_LOCK_FAILED!
34503
HERR_BUFFER_LOCK_FAILED!
34504
HERR_BUFFER_LOCK_FAILED!
34505
HERR_BUFFER_LOCK_FAILED!
34506
HERR_BUFFER_LOCK_FAILED!
34507
Caba`drin said:You could try opening up game_variables.txt and, at the top of the file, add a # to the beginning of the 10 or so lines that have the word "buffer" in them.
Akillaz said:i get an "video memory error" even though it seems to be the sound thats isn't loading correctly. also the log shows me the wrong spec's (i am running expanded version 1.53
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows Vista (build 6000), 64-bit(i actually have windows 7)
-- RAM: Available physical RAM: 1023MB/1024MB (my ram is actually 8 gb)
-- CPU: AMD Phenom(tm) II X6 1100T Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 6 ( Speed: ~3311MHz / ~3311MHz / ~3311MHz / ~3311MHz / ~3311MHz / ~3311MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6900 Series
- D3D9 Adapter: 1 / Driver: aticfx32.dll / Description: AMD Radeon HD 6900 Series
- Texture Memory: 1262 ( Available Texture Memory: 1239 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
Loading Module Resource exp_bui_village_houses
Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Module Resource ext_itm_armors
Loading Module Resource ext_itm_cloths
Loading Module Resource ext_itm_dresses
Loading Module Resource ext_itm_gauntlets
Loading Module Resource ext_itm_helmets_civilian
Loading Module Resource ext_itm_helmets_war
Loading Module Resource ext_itm_horses_normal
Loading Module Resource ext_itm_horses_war
Loading Module Resource ext_itm_shields
Loading Module Resource ext_itm_weapons_axe
Loading Module Resource ext_itm_weapons_blunt
Loading Module Resource ext_itm_weapons_ranged
Loading Module Resource ext_itm_weapons_spear
Loading Module Resource ext_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 46834
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
242 parties added.
launch complete.
Switching to menu window...
ERROR: Error on creating shaders: Out of video memory!
Windyplains said:Akillaz said:i get an "video memory error" even though it seems to be the sound thats isn't loading correctly. also the log shows me the wrong spec's (i am running expanded version 1.53
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows Vista (build 6000), 64-bit(i actually have windows 7)
-- RAM: Available physical RAM: 1023MB/1024MB (my ram is actually 8 gb)
-- CPU: AMD Phenom(tm) II X6 1100T Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 6 ( Speed: ~3311MHz / ~3311MHz / ~3311MHz / ~3311MHz / ~3311MHz / ~3311MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6900 Series
- D3D9 Adapter: 1 / Driver: aticfx32.dll / Description: AMD Radeon HD 6900 Series
- Texture Memory: 1262 ( Available Texture Memory: 1239 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
Loading Module Resource exp_bui_village_houses
Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Module Resource ext_itm_armors
Loading Module Resource ext_itm_cloths
Loading Module Resource ext_itm_dresses
Loading Module Resource ext_itm_gauntlets
Loading Module Resource ext_itm_helmets_civilian
Loading Module Resource ext_itm_helmets_war
Loading Module Resource ext_itm_horses_normal
Loading Module Resource ext_itm_horses_war
Loading Module Resource ext_itm_shields
Loading Module Resource ext_itm_weapons_axe
Loading Module Resource ext_itm_weapons_blunt
Loading Module Resource ext_itm_weapons_ranged
Loading Module Resource ext_itm_weapons_spear
Loading Module Resource ext_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 46834
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
242 parties added.
launch complete.
Switching to menu window...
ERROR: Error on creating shaders: Out of video memory!
Are you running steam? If so find the steam application, right click and select "properties". See if it is running in compatibility mode for Vista. If so, disable that and your RAM should return. That 1GB of detected RAM is definitely the problem.
See http://forums.steampowered.com/forums/showthread.php?t=1894409Akillaz said:It is running compatability mode for vista, however i cant disable that , but ill try googling my way towards that end thx for your helpWindyplains said:Are you running steam? If so find the steam application, right click and select "properties". See if it is running in compatibility mode for Vista. If so, disable that and your RAM should return. That 1GB of detected RAM is definitely the problem.
Update:i apparantly suck at google, cant find how to undo it here is a picture of how it looks.
Caba`drin said:See http://forums.steampowered.com/forums/showthread.php?t=1894409Akillaz said:It is running compatability mode for vista, however i cant disable that , but ill try googling my way towards that end thx for your helpWindyplains said:Are you running steam? If so find the steam application, right click and select "properties". See if it is running in compatibility mode for Vista. If so, disable that and your RAM should return. That 1GB of detected RAM is definitely the problem.
Update:i apparantly suck at google, cant find how to undo it here is a picture of how it looks.
or
http://www.edugeek.net/forums/gaming/39417-fix-steam-thinks-its-running-compatibility-mode.html
(I Googled: change compatibility mode steam)
Also, moved the crash-related posts from Bugs to Support, as appropriate.
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2671MB/3894MB
-- CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2393MHz / ~2393MHz / ~2393MHz / ~2394MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: igdumdx32.dll / Description: Intel(R) HD Graphics
- Texture Memory: 1696 ( Available Texture Memory: 1678 )
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
Loading Module Resource exp_bui_village_houses
Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Module Resource ext_itm_armors
Loading Module Resource ext_itm_cloths
Loading Module Resource ext_itm_dresses
Loading Module Resource ext_itm_gauntlets
Loading Module Resource ext_itm_helmets_civilian
Loading Module Resource ext_itm_helmets_war
Loading Module Resource ext_itm_horses_normal
Loading Module Resource ext_itm_horses_war
Loading Module Resource ext_itm_shields
Loading Module Resource ext_itm_weapons_axe
Loading Module Resource ext_itm_weapons_blunt
Loading Module Resource ext_itm_weapons_ranged
Loading Module Resource ext_itm_weapons_spear
Loading Module Resource ext_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 103395
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
242 parties added.
launch complete.
Switching to menu window...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
523 parties added.
launch complete.
I'm having exactly the same problem as you here. This happens more so in the bigger battles, but also happens in smaller battles as well. It even happened in a tavern once and a few times on the troop tree menu. Currently, I can't get passed a siege because I keep having to window out to make the game run until it eventually crashes.trogdortro said:The gameplay version worked, to some extent..first off I tried a custom battle. Every five seconds it froze and I'd have to alt+tab out and back in to get it to keep going.
You could download the game from taleworlds.com and use your CD key from steam in it to make it function outside of steam. But your computer (based on the specs given) should be able to handle Floris expanded. Have you checked to see if your steam application is set to run in compatibility mode at all? If it is it could be reducing your available RAM well below what the computer actually has.LordHumungus said:Steam (this eats up a lot of memory, but I cant play the game without it).
I saw that in the FAQ, but wanted to exhaust all other options before I download everything again.Windyplains said:You could download the game from taleworlds.com and use your CD key from steam in it to make it function outside of steam. But your computer (based on the specs given) should be able to handle Floris expanded. Have you checked to see if your steam application is set to run in compatibility mode at all? If it is it could be reducing your available RAM well below what the computer actually has.LordHumungus said:Steam (this eats up a lot of memory, but I cant play the game without it).
That was another thing I didn't want to do until I tried everything else BUT....I just tried it and it worked!Caba`drin said:Did you do the 32-bit memory fix linked in the FAQ for systems with >2GB RAM?