Support

Users who are viewing this thread

We need an rgl log taken from your warband directory from after a crash to have a chance to debug a crash.
 
Ok, maybe it sounds stupid, but where can I find that file? and how do I post it up here?
I'm a not much knowing Dutch guy who is new on this forum :oops:
 
blabla said:
Ok, maybe it sounds stupid, but where can I find that file? and how do I post it up here?
I'm a not much knowing Dutch guy who is new on this forum :oops:
Dont worry - you will find the rgl log in your warband folder, the main directory. Its a simple text file, so open it and copy all the stuff in there and paste it into the post window. Its important to note that the log gets rewritten everytime you start the game - which is why we need a copy taken immediately after the problem/crash occured.

Welcome to the forum btw :wink:
 
Duh said:
blabla said:
Ok, maybe it sounds stupid, but where can I find that file? and how do I post it up here?
I'm a not much knowing Dutch guy who is new on this forum :oops:
Dont worry - you will find the rgl log in your warband folder, the main directory. Its a simple text file, so open it and copy all the stuff in there and paste it into the post window. Its important to note that the log gets rewritten everytime you start the game - which is why we need a copy taken immediately after the problem/crash occured.

Welcome to the forum btw :wink:
Thanks!

Ok, then must this be the file that your talking about.
Code:
Starting new log file.
 Version:  1.143 
 
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1923MB/3069MB
-- CPU: Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz (GenuineIntel)
 - L2 cache size: 2048K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 4 ( Speed: ~2666MHz / ~2666MHz / ~2666MHz / ~2666MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: atiumdag.dll / Description: ATI Radeon HD 4600 Series 
 - Texture Memory: 2297 ( Available Texture Memory: 2274 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  unsupported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  81478 
 Finished All...
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 242 parties added.
 launch complete.
 Switching to menu window...
 
There is a memory fix for 32bit systems in our faq (they dont use more than 2GB of the RAM for WB). It has a decent chance of fixing things for you.
 
Duh said:
There is a memory fix for 32bit systems in our faq (they dont use more than 2GB of the RAM for WB). It has a decent chance of fixing things for you.

I have looked in the FAQ and then looked for the memory fix. When I click on it I come on another topic where some instructions are.
I opened the cmd as the intructions say and I have to type something in the cmd, but when I type it, it says: acces denied
Am I doing something wrong?
 
You might have to log in as admin? Im not sure as i have a 64bit system and never had to check out / use the fix - i just know it helps most 32bit folks. You might want to try asking that question there as well.
 
Duh said:
You might have to log in as admin? Im not sure as i have a 64bit system and never had to check out / use the fix - i just know it helps most 32bit folks. You might want to try asking that question there as well.

It worked! I have tried it again today and now after the character creation I come into the town to fight the bandit.
Now I hope that I won't have to deal with another crash  :razz:
Thanks for your help!
 
why i always ctd when entering the tourney. here my last rgl log

Code:
Starting new log file.
 Version:  1.153 
 
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2172MB/4096MB
-- CPU: AMD Phenom(tm) II X4 940 Processor (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
 - Number of CPUs: 4 ( Speed: ~3000MHz / ~3000MHz / ~3000MHz / ~3000MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5700 Series
 - Texture Memory: 2806 ( Available Texture Memory: 2794 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  unsupported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  313436 
 Finished All...
 Error: Unable to load Modules\Floris Expanded Mod Pack 2.5\Music\min_menu.mp3 : 1
 Error: Unable to load Modules\Floris Expanded Mod Pack 2.5\Music\ext_menu.mp3 : 1
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 475 parties added.
 launch complete.
 
Wow i can enter the tournament in basic floris mod, but i can't in the expanded floris. Does anyone know what's wrong with this ?

I would love to play the expanded mod, eventhough without the enhanced tournament in expanded mod. So how to edit this ?
 
valente said:
Wow i can enter the tournament in basic floris mod, but i can't in the expanded floris. Does anyone know what's wrong with this ?

I would love to play the expanded mod, eventhough without the enhanced tournament in expanded mod. So how to edit this ?
Have you tried any of the performance and/or memory fixes in the FAQ?

You can disable the enhanced tournaments in the expanded edition if you wish via the Mod Options page from the camp menu.  Is this problem still happening in the native tournaments while playing expanded?
 
Windyplains said:
valente said:
Wow i can enter the tournament in basic floris mod, but i can't in the expanded floris. Does anyone know what's wrong with this ?

I would love to play the expanded mod, eventhough without the enhanced tournament in expanded mod. So how to edit this ?
Have you tried any of the performance and/or memory fixes in the FAQ?

You can disable the enhanced tournaments in the expanded edition if you wish via the Mod Options page from the camp menu.  Is this problem still happening in the native tournaments while playing expanded?

It worked ! it seem's my problem is solved (for now :p) and the cause of that is the enhanced tournament script.

I hope the modder here can find the solution for that problem.

Thank you very much for your support, now i have a conquest to do. :grin:
 
valente said:
It worked ! it seem's my problem is solved (for now :p) and the cause of that is the enhanced tournament script.
Well to be fair the cause is likely hardware related on your end, but the rgl_log isn't help out much in narrowing that down.  I know that during development of 2.5 I had regular CTDs happening during tournaments (made it a real pain to develop them) for a while and could only fix it using the native sounds file (vs. expanded).  While the log didn't say it the problem appeared to be a memory issue due to how much resources sound files take up.  You may be experiencing something similar.
 
Windyplains said:
valente said:
It worked ! it seem's my problem is solved (for now :p) and the cause of that is the enhanced tournament script.
Well to be fair the cause is likely hardware related on your end, but the rgl_log isn't help out much in narrowing that down.  I know that during development of 2.5 I had regular CTDs happening during tournaments (made it a real pain to develop them) for a while and could only fix it using the native sounds file (vs. expanded).  While the log didn't say it the problem appeared to be a memory issue due to how much resources sound files take up.  You may be experiencing something similar.

Eventhough i try to adjust the my VM 1.5 more and based on solution post http://forums.taleworlds.com/index.php/topic,131274.0.html, it still crashed.
 
i tried installing floris expanded but everytime i tried to start a new game it would start loading and freeze sometimes giving me a this program has encountered a critical error or something like that message and sometimes just staying like that. So i tried everything in the FAQ Load Textures on demand DX 7 Force single threading deleting the rgl_config.txt file i have 1.143 version and nothing changes the i tried running the basic floris mod which does run .... for a while but all the gaphics are buggy and it crashes after 5 or so minutes my specs are windows 7 32 bit Intel(R) Core(TM) i3 CPU RAM 4 GB video: GeForce GTS 450 1 GB with ltest drivers
 
Ragemaster9999 said:
think i found the problem, didnt realise the log gets wiped on starting the client. I am getting the following error before the crash.
Code:
acking up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence. SCRIPT WARNING : Division by zero; LINE NO: 46: 
 At menu menu_village_loot_complete item mno_continue consequence. At menu menu_village_loot_complete item mno_continue consequence.
A div by 0 shouldn't cause a CTD...hrm. Will fix.
EDIT - added a error-proofing line, but this means that an item's price has been erased...which shouldn't happen. Did you select "Reload Module Data" from the Windowed mode options or do anything else funky in this save?
[/quote]

The divide by zero I havnt seen at all recently, it might have been related to something else that went wrong. What is reload module data?  I dont recall messing around with it. And no, nothing funky, Although there are several graphical anomolies on most battlefield scenes. Like trees that have castle wall textures, and looking at them in different angles can cause the texture to change to something else. As regards to my CTDs, My last save game had a similar problem, so i made a new save now at day 166 and crashing is rampant. New games start off fine and seem to crash more often over time. Unable to find a solution as of yet, can just reload but it does get quite annoying. Every time i crash now I check the RGL... every time its devoid of any errors, with the last event people a successful save
 
Does patch 2.53 change completely the troop.txt ?
Because i have a troop.txt that i personally edited and deleting the Troop title name (for ex C4, I7, A4).
It is okay if i overwrite the troop.txt in 2.53 with my troop.txt from 2.52 ?
 
Back
Top Bottom