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Roboto

Recruit
Hi, I've been playing a campaign and I enjoy it very much. Now I wanted to make some more money and I had some spare denars laying around, so I decided to try out buying land (which I've never done before, only enterprises). I buy the land and after 2 weeks I go collect it, works great (invest some in additional land). Next 2 weeks, I again get a message that my money is ready to be picked up in Yalen, where I bought all my acres. I ignored it because I was helping to take a Halmar with my bro lords. Afterwards, I go to Yalen, click on landowners & moneylanders, but I don't get my money. It still says, in the financial view, that the money is still there to be picked up. Is this a bug, or am I doing something wrong here?

EDIT: Nevermind, next week I was able to get my money for the week. Weird, maybe I have missed something, probably don't know everything yet about landowning. Now let's see how it progresses
 
Razorblade1212 said:
Made an account for this. I'm lovin the mod but is there a way to get a diplomacy save file working on floris?
Nope. I mean it's probably possible if you're good enough at deciphering the save file code, but nobody has like a step-by-step on how to do it. You really need to start a new game.

Best thing you can do is export your Diplomacy character, then import into the new game you started in Floris.
 

Madgik51

Recruit
Hi !
I hope really that someone read me and could help me.
Im not a developper and i only use installers for adding mods.
Well i really loved Floris 2.55 and i use warband 1.153. I discovered that there was a nice update of Pre-battle and Deployment order 0.96, and noticed that floris use the 0.90 of this mod. I want to upgrade only this mod to the last version. Can you tell me how to do this step by step. Cause ive downloaded many files, and i dont know what to do with them (as i see python scripts etc...) its like chineese for me. I searched for a solution and found nothing on web. So if any kind person could help i only can be thankfull.

 

Alanna

Recruit
VCWBWF&SNW
My game is crashing, I have reinstalled Floris, Reinstalled Warband, tried on older versions of warband. I am running using only one processor core, in Dx7, with Force Threading checked, Load textures on demand checked. It crashes randomly. Sometimes when getting into battle, sometimes getting into tournaments, sometimes when just traveling the map. Floris tournaments aren't usually a problem either, I can get into them. I am playing expanded 2.54, but the problem persists in Gameplay and Basic versions.

System:
8 GB Ram
AMD Vishera FX-8350 8 core, 4.0 Ghz Processor
GTX 780

Code:
Starting new log file.
 Version:  1.167 
 
-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD FX(tm)-8350 Eight-Core Processor (AuthenticAMD)
 - L1 cache size: 16K
 - L2 cache size: 2048K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt 
 - Number of CPUs: 8 ( Speed: ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 770
 - Texture Memory: 4035 ( Available Texture Memory: 3993 )

 
 Processing Ini File {
 Module_name =  Floris254e 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 
Saving options...  OK!
 
Frame# : 164 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  0 > / <c: y 0 >
 
 Render Target Format Usages:
 
Dumping resource usage information: 
 #Full textures:  0 
 #RT textures:  0 
 #RT materials:  0 
 #RT Memory usage:  0 
 Exiting graphics manager...   Non-Zero Reference Count!  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 70 
	render_buffer_size : 15 
	max_framerate : 60 
	start_windowed : 0 
	use_pixel_shaders : 1 
	use_vertex_shaders : 0 
	fake_reflections : 1 
	show_framerate : 0 
	use_ondemand_textures : 1 
	use_ondemand_textures_mt : 1 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 1 
	enable_blood : 1 
	enable_edit_mode : 0 
	force_single_threading : 1 
	debug_mode : 0 
	display_width : 0 
	display_height : 0 
	display_bits : 32 
	antialiasing : 0 
	sample_quality : 0 
	alpha2coverage : 0 
	force_vsync : 1 
	shadowmap_quality : 2 
	shader_quality : 1 
	postfx_dof : 0 
	postfx_hdr : 1 
	postfx_autoexp : 0 
	flora_degrade_distance : 100.000000 
	flora_lod_detail : 1 
	use_instancing : 0 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.520000 
	sound_volume : 1.000000 
	mouse_sensitivity : 0.500000 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 1 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 3 
	grass_density : 50 
	combat_speed : 2 
	friend_combat_difficulty : 0 
	adapter_format : 0 
	reduce_combat_ai : 1 
	reduce_campaign_ai : 1 
	combat_difficulty : 0 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 1 
	battle_size : 1.000000 
	attack_direction_control : 2 
	defend_direction_control : 0 
	lance_control : 0 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 1 
	realistic_shadows_on_plants : 0 
	number_of_ragdolls : 3 
	gamma : 2.200000 
	character_detail : 0.000000 
	character_shadow_detail : 0.000000 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 1 
	use_winmm_audio : 0 
	auto_gfx_quality : 2 
	enable_gamepad_vibration : 1 
}
 
Closing log file... 
 

Duh

Duke
M&BWB
Madgik51 said:
Hi !
I hope really that someone read me and could help me.
Im not a developper and i only use installers for adding mods.
Well i really loved Floris 2.55 and i use warband 1.153. I discovered that there was a nice update of Pre-battle and Deployment order 0.96, and noticed that floris use the 0.90 of this mod. I want to upgrade only this mod to the last version. Can you tell me how to do this step by step. Cause ive downloaded many files, and i dont know what to do with them (as i see python scripts etc...) its like chineese for me. I searched for a solution and found nothing on web. So if any kind person could help i only can be thankfull.
You will have to become a modder. The easiest way to do what you want to do is using winmerge to compare either native or an older version of pbod with the current one and then adjusting the respective code bits in our source.
 

clock4orange

Master Knight
Alanna said:
My game is crashing, I have reinstalled Floris, Reinstalled Warband, tried on older versions of warband. I am running using only one processor core, in Dx7, with Force Threading checked, Load textures on demand checked. It crashes randomly. Sometimes when getting into battle, sometimes getting into tournaments, sometimes when just traveling the map. Floris tournaments aren't usually a problem either, I can get into them. I am playing expanded 2.54, but the problem persists in Gameplay and Basic versions.

System:
8 GB Ram
AMD Vishera FX-8350 8 core, 4.0 Ghz Processor
GTX 780
switch that off (force single thread and load textures) and play in dx9...

i've got much lower spec computer (quad core 9650 and only ati 7770) and my game crashed only with tournament (ticking off advance tournament from game menu shoul help)
 

Faivon

Recruit
Uh, just one question.

Why does everytime I press backspace during battle map, it actually display the screen but when I press backspace again, the background stays and stuck. I have to press ESC and exit to go back.
 

HammY2776

Recruit
Faivon said:
Uh, just one question.

Why does everytime I press backspace during battle map, it actually display the screen but when I press backspace again, the background stays and stuck. I have to press ESC and exit to go back.

YESS !!! I have same problem
I was about to go search for fix but then i saw 200 pages... :sad:
any1 with a quick answer?
 

trienduong

Recruit
Hello
Whenever I fight a battle with large amount of cavalries , the dirt and smoke where the horses running was too many that my FPS drop like crazy . Is there any way to turn that effect off ?
 
trienduong said:
Hello
Whenever I fight a battle with large amount of cavalries , the dirt and smoke where the horses running was too many that my FPS drop like crazy . Is there any way to turn that effect off ?

From the stickied FAQ:
monnikje said:
Q: All the dust from horses causes me to lag terribly! Can I get the old horse dust?
Use this particle_systems.txt file. It will use Native horse dust, but maintain the other Floris edits.
 

zoo

Knight at Arms
WBNWVC
Can I get the link to the minimap fix? I know it was there before, but I can't seem to find it at this moment.
 

thexiphos

Recruit
PMOD is not working for me in 2.55 with latest Steam Version. I have set both the Combat Size in the Combat Options for Floris and the General Combat Size to the same number. For craps and giggles I tried setting one higher than the other and vice versa. No luck. PMOD still does work; no choose my combatants or issue orders options.

I know the mod is there since I do see "Your Captains will deal with troop assignments/There is not tactical plan" appears on the combat scroll.
 
thexiphos said:
PMOD is not working for me in 2.55 with latest Steam Version. I have set both the Combat Size in the Combat Options for Floris and the General Combat Size to the same number. For craps and giggles I tried setting one higher than the other and vice versa. No luck. PMOD still does work; no choose my combatants or issue orders options.

I know the mod is there since I do see "Your Captains will deal with troop assignments/There is not tactical plan" appears on the combat scroll.

Your character needs at least 2 points of Tactics skill before the pre-battle options begin to appear. More points are helpful there, too.
 

Berkona

Sergeant at Arms
M&BWB
Maybe I'm crazy but I could of sworn when you draw your sword, the scabbard would be empty, but I'm seeing my sword in the scabbard after it's been drawn. This a bug?
 

Windyplains

Grandmaster Knight
WB
Berkona said:
Maybe I'm crazy but I could of sworn when you draw your sword, the scabbard would be empty, but I'm seeing my sword in the scabbard after it's been drawn. This a bug?
Yes, that is a bug present with a number of swords.
 

icehex

Recruit
It was taking an extremely long time leveling my units up, using mostly Floris' included Battle Time with a friend, so I ran a small test - I increased the multipliers in module.ini in the Floris_Evolved module folder to:

player_xp_multiplier  = 60000.0
hero_xp_multiplier    = 60000.0
regulars_xp_multiplier = 90000.0

The result, using Floris mod, is the absurd leveling of all units and heroes as expected. Using the multiplayer setup through Battle Time for the identical battle, though, only leveled the heroes absurdly, while only a small fraction of my troops were upgraded, most of them being low-level. The Battle Time result for troops appears to not use the multiplier.

Any idea why this would be, or how to correct it? The default exp multipliers for native and Floris are 2/2/3, so if BT doesn't use this, it would explain why we're seeing a very slow progression in troop leveling.
 

NeoCat

Recruit
WB
Playing Floris Gameplay 2.55 and it seems none of the special combat actions (Shield bash, spear brace, deploy Pavice) don't work. Shield bash and spear brace are completely non functional and the only way to deploy a Pavice is to drop the item on the ground instead of using the indicated keybinding in mod options.
 
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